Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: rrs_kai on November 23, 2014, 09:32:31 AM

Title: Final Fantasy Tactics Advance : Mission Item Fix
Post by: rrs_kai on November 23, 2014, 09:32:31 AM
Final Fantasy Tactics Advance : Mission Item Fix

---Purpose---
-Removes most surplus quest items so as to allow 100% mission completion (300).
-Missable equipment like rubber suit, gastra bow, galmia shoes, zeus mace, materia blade and iceprism were added as rewards.
-Recruitment items are still present. Elda's cup, Wyrm stone...etc.
-Most every mission now gives two rewards (while you can't get 99, you do get a handful).
-Story battles reward more AP.
-Added a Thundrake in Roda Dragons clan battle.
-Added a Goblin in Antlions clan battle.
-Treasure hunts also changed to not give mission items.

I originally wanted this for my other mod but then figured it might be useful to others as well.

Apply it to a US FFTA rom using the included NUPS patcher made by Nintenlord.
Report if you find any bugs.
Enjoy :P

---Motivation---
-1-My first FFTA playthrough where I got stuck at 294 missions cause I threw away clock gear or clock post.
-2-FFT: Vanilla plus.
-3-Darthatron and bcrobert for rom data and nightmare modules

---Tools Used---
-Nightmare2 for mission data.
-Nightmare modules v19 for use with Nightmare2
-FFTA AIO to edit treasure hunts and for adding Thundrake & Golbin.
-AutoHotkey to automate data entry (could not have done it in half a day without this).


---Changelog---

10th November 2018
-Redone from scratch.
-Changed name to Mission Item Fix.
-Fixed treasure hunts.
-Added a Thundrake and a Goblin.
-Only added Quin to the mission Mythril Rush.

v3.2 - Semi-generic characters come with randomized names and can be recruited multiple times, Quinn can be recruited in Mythril Rush. I couldn't recruit Eldena though.
v3.1 - Corrected bugs. Pale company and Frosty mage now give proper AP rewards (were 10 times higher before).
v3 - Increased AP reward for story missions and help-area missions. Added back a few quest items.
v2 - Made missions give two rewards.
v1 - Removed all quest items.
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: Blue on November 23, 2014, 06:46:23 PM
This is awesome. I'll definitely be using this every time I play through the game again.
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: Eternal on November 23, 2014, 11:24:10 PM
Wow, this is great. I'll definitely be using this in GG. Thanks for the patch!
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: bcrobert on November 24, 2014, 05:51:33 AM
Woot! Someone's finally picking off the missables! There are a LOT of missables in this game. I remember writing up an entirely new set of reward lists, shop lists, etc just to get rid of them all.

Let me know if you ever need to dig up my old notebook at some point. I went through all of the possible acquistion methods for items and figured out every missable in FFTA. And every item that you can't get 99 of. Yeah...I was that OCD at one time.
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: rrs_kai on November 24, 2014, 04:52:33 PM
Woot! Someone's finally picking off the missables! There are a LOT of missables in this game. I remember writing up an entirely new set of reward lists, shop lists, etc just to get rid of them all.
Yes, I want to remove the possibility of one-time-only equipment.
I only added those that could be missed entirely (not even one) to this patch

Let me know if you ever need to dig up my old notebook at some point. I went through all of the possible acquistion methods for items and figured out every missable in FFTA. And every item that you can't get 99 of. Yeah...I was that OCD at one time.
That would be greatly appreciated :]
the following come to mind looking at the weapons list, there's also armour to be taken care of
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: Eternal on November 24, 2014, 05:33:56 PM
I don't see data of a Battle Scythe anywhere in Darth's editor, so I'm not sure if it even exists or not.
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: bcrobert on November 24, 2014, 09:02:15 PM
The wiki must be a filthy lying whore. Because there is no "Battle Scythe" afaik. And I know many things.

EDIT. This is basically a second post.

My notebook isn't organized perfectly but I did a quick comparison scan for that list. The list looks inaccurate. Some of those should be obtainable 99 times easily. Make sure you abuse Catch!


If any of these are wrong, oops. Here are non-weapons that are limited supply or missable:

Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: rrs_kai on November 25, 2014, 04:25:37 PM
My notebook isn't organized perfectly but I did a quick comparison scan for that list. The list looks inaccurate. Some of those should be obtainable 99 times easily. Make sure you abuse Catch!
thanks bcrobert, your posts have always been supporting, especially when their detailed :]

Bone Armlets and Dark Gear
Although they are not listed as random rewards I did get many Bone Armlets as rewards for repeatable missions.
Not sure about Dark Gear.

the lv.40-44 throws include excalibur2...hmmm
I'll even out the rewards and shops so that you don't have to resort to catching (although I found it fun to immobilize jugglers/ninjas just to catch free gear).

The patch may not be public for a reason:
-The rate at which new equipment are obtained decides the pace of the game, I want FFTA:DE to be fast-paced but some other modder may not want that
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: Shintroy on November 27, 2014, 02:01:07 PM
I still own my physical copy of FFTA with 299/300 missions complete. I tossed a black thread because I kept holding two. I'll probably never play the game again. Maybe if the AI could get buffed and revive units like FFT mods.
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: rrs_kai on November 28, 2014, 11:58:51 AM
I still own my physical copy of FFTA with 299/300 missions complete. I tossed a black thread because I kept holding two. I'll probably never play the game again. Maybe if the AI could get buffed and revive units like FFT mods.
I too still have my physical copy with 294/300 save file.

Yes AI can be buffed and Eternal did it in FFTA:GG, enemies spam phoenix downs, revieve and life at every oppertunity they get....which was a great improvement over the vanilla AI but got annoying as some battles take hours if you don't have some counter-measures
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: rrs_kai on November 30, 2014, 12:30:22 PM
double post. update ver2.0

The patch may not be public for a reason:
-The rate at which new equipment are obtained decides the pace of the game, I want FFTA:DE to be fast-paced but some other modder may not want that
well maybe an update might help

-Secret characters are now 100% recruitable (no more resetting for Quinn)
-Most missions now reward 2pieces of rare equipment (while you can't get 99 of each you do get a handful)
-You can get 99 of angel rings, galmia shoes, mindu gems and ninja tabi as post game rewards.

Once you get to post game you can purchase Estreledge, tiptaptwo and temple cloth in certain months.....can equipment be added to this list? I want make ultima equipment purchasable.
I thought maybe the unknown's in the Item-editor may help but I can't figure out how
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: bcrobert on December 01, 2014, 05:09:33 AM
Once you get to post game you can purchase Estreledge, tiptaptwo and temple cloth in certain months.....can equipment be added to this list? I want make ultima equipment purchasable.
I thought maybe the unknown's in the Item-editor may help but I can't figure out how

Yeah I thought that too...but I never could find a direct correlation between those unknowns and the items that only appear in certain cities. :(
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: Darthatron on December 01, 2014, 10:39:25 PM
I've stickied this thread as I think it's a great base to build new mods off of. Keep up the great work!
Title: Re: Final Fantasy Tactics Advance : Quest Item fix
Post by: rrs_kai on December 08, 2014, 02:15:16 PM
Yeah I thought that too...but I never could find a direct correlation between those unknowns and the items that only appear in certain cities. :(
I have a better idea of what those unknown's may correspond to, doesn't solve the problem, but it maybe useful.
-1- is most likely double-handable
-2- is probably mokey-grippable
-3- mythril weapons only
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: Ethereal Embrace on December 12, 2014, 03:46:16 PM
Probably the dumbest question in the universe, but how does one apply this patch to a game?  :?

I've only ever had to work with ips patches in the past. Also, I don't believe I have winrar readily available, if that means anything??
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: rrs_kai on December 12, 2014, 04:48:48 PM
Extract the contents of the file using an de-compressor like winrar and apply the patch using a patcher like LunarIPS.

Open LunarIPS--> Apply patch--> select IPS file to apply on ROM--> ROM is now patched (changes applied).

Have fun playing, report if you find any bugs.
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: Eternal on December 20, 2014, 05:28:23 PM
I feel like it was posted somewhere, but I can't seem to find it, but is there a list somewhere of mission items that are required to get 300 missions? I'd like to make each one obtainable somehow.
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: rrs_kai on December 21, 2014, 02:41:21 AM
I feel like it was posted somewhere, but I can't seem to find it, but is there a list somewhere of mission items that are required to get 300 missions? I'd like to make each one obtainable somehow.
This list has items that you dont need to include, I was referring to it when making this hack Is there a useless quest item in this game (http://www.gamefaqs.com/gba/560436-final-fantasy-tactics-advance/answers/70550-is-there-a-useless-quest-item-in-this-game)
The one left that are still in this hack are insignina, ally finder, ally finder2, topaz ring, mewt's teddy bear, secret character items and a few more memorabilia.

I feel like this hack made the game lose some of its flavour. Misisons just feel bland now.
This is another reason I like FFTA2, infininte loot inventory (no 64 mission item restriction).

The other reason I removed them was because some mission items can be obtained pretty quickly and are quite powerful. The sprinkler that you get at mission #3 boosts ice/fire/water by 1.5 which makes missions quite easy. The end game ones like Oguma's seal deserve praise for being so powerful.

---Addendum---
This is probably what you want Required mission items (http://www.neoseeker.com/forums/3880/t533439-required-mission-items/)
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: Darthatron on December 21, 2014, 10:09:00 AM
Well the way that Mission Items are stored is inefficient and could be halved. So we could boost the limit to 128 very easily if that would be better?
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: rrs_kai on December 21, 2014, 10:39:55 AM
Yes please :D

All that manual to remove those mission items and add equipment yet the end result was a bland FFTA.
As much as I like my hack, increasing the item limit is better.

Now, is there a way to undo this hack. I am currently at 0.65 and dont want to start from 0.41 again
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: bcrobert on December 22, 2014, 05:46:28 AM
Well the way that Mission Items are stored is inefficient and could be halved. So we could boost the limit to 128 very easily if that would be better?

I'm with rrs_kai. Doubling the limit sounds fantastic, considering the hellishly limited space that vanilla gives us. Between mission items and law cards, I often put off missions just because :effort:
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: Angry Potato on January 03, 2015, 07:06:15 PM
Good day!

Just finished playing this hack. A little report following.

Mission Items at the end of the game are as follows:
I could have gotten a Chocobo Hide from "Smuggle Bust" mission and Tiger Hide from "Poachers" mission too.
I've built a "Perfect Ivalice", in case this matters.
If you need screenshots regarding aforementioned mission items please, let me know.

Comparing to this list (http://www.gamefaqs.com/gba/560436-final-fantasy-tactics-advance/faqs/25659), I got all equipment and even more! =)

All in all it was a pleasure playing this through, I got to see the judge mission for the first time out of three playthroughs. =)
Thank you very much!
Title: Re: Final Fantasy Tactics Advance : Item fix ver2.0
Post by: rrs_kai on January 04, 2015, 12:51:53 PM
Good day!

Just finished playing this hack. A little report following.

Mission Items at the end of the game are as follows:
  • Adamantite - from world building, don't exactly know where. Somewhere at the start of the game, really.
  • Telaq Flower - from world building, don't exactly know where. After placing Nargai Cave.
  • Topaz Armring - "S.O.S." mission.
  • Jerky x2 - after placing Tubola Cave and after placing Siena Gorge.
  • Blue Rose - "Desert Rose" mission. Didn't gave it to Ritz. =(
  • Esteroth - "Moogle Bride" mission.
  • Ally Finder - from some of the mission. Can't tell from which one, unfortunately.
  • Ally Finder2 x2 - "Darn Kids" mission and "Missing Meow" mission.
  • Insignia x2 - "Worthy Eye" mission and "Alchemist Boy" mission.
  • Wyrmstone - should be there certainly.
  • The Hero Gaol - should be there certainly.
  • Elda's Cup - should be there certainly.
  • Snake Shield - should be there certainly.
I could have gotten a Chocobo Hide from "Smuggle Bust" mission and Tiger Hide from "Poachers" mission too.
I've built a "Perfect Ivalice", in case this matters.
If you need screenshots regarding aforementioned mission items please, let me know.

Comparing to this list (http://www.gamefaqs.com/gba/560436-final-fantasy-tactics-advance/faqs/25659), I got all equipment and even more! =)

All in all it was a pleasure playing this through, I got to see the judge mission for the first time out of three playthroughs. =)
Thank you very much!
What a coincidence, I am releasing an update today.
Thank you for your time, interest and that list :D

I wanted to see if I missed anything and I did, I intended to have insigniax2 and only one allyfinder2. I think I fixed it in this update. The adamantite, teleq flower, and jerky were obtained as treasure hunts and not mission rewards because I did not change them.
I dont want to do anything about the chocobo hide and tiger hide as they are optional (I don't know how it can be changed either), clearing the mission without the battle is reward enough.

Can you check your inventory and tell me how many Madu(the rapier that teaches doublecast) you have, because I haven't added that anywhere.
Thank you for playing this hack.

Update version 3.0

-Story battles reward less gold and more AP.
-Story battles reward quest items which can be used to access optional missions with rare equipment.
-Totema battles reward ultima equipment, secret characters recruiting items and the secret characters themselves.
-Every mission gives two rewards.
-Help:Area missions also give two rewards and slighly more AP.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.0
Post by: Angry Potato on January 04, 2015, 04:40:53 PM
Can you check your inventory and tell me how many Madu(the rapier that teaches doublecast) you have, because I haven't added that anywhere.
There are 3 of them in my save file just before the final judge mission. There was one for clan level up reward in vanilla, so I think at least 1 should be obtainable.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.0
Post by: rrs_kai on January 05, 2015, 02:14:42 PM
There are 3 of them in my save file just before the final judge mission. There was one for clan level up reward in vanilla, so I think at least 1 should be obtainable.
That's good to know. I'll leave it as is for now.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.0
Post by: Elric on January 07, 2015, 11:11:19 PM
(First time posting in this section I think :O)

rrs_kai, I just wanted to say thank you for this. I am using this patch along with Eternal's Anarchy hack to remove the laws.

The game is actually playable for me now. I am able to actually enjoy it a bit, which isn't something I thought I'd ever say.

Good job man.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: rrs_kai on August 08, 2015, 07:13:18 PM
(First time posting in this section I think :O)

rrs_kai, I just wanted to say thank you for this. I am using this patch along with Eternal's Anarchy hack to remove the laws.

The game is actually playable for me now. I am able to actually enjoy it a bit, which isn't something I thought I'd ever say.

Good job man.
Thank you :)

Minor update V3.1
Corrected the AP rewards for missions Pale Company (from 1600 to 160) and Frosty Mage (from 400 to 40).
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: scorcher9009 on November 27, 2015, 09:54:59 AM
Now, when you say that the Secret Characters are 100% recruitable, what exactly do you mean by that? Does that mean that you can get them without having to beat that game? Because I always found that really stupid that you had to beat the game to get characters like Ritz.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: bcrobert on November 28, 2015, 06:39:57 AM
Now, when you say that the Secret Characters are 100% recruitable, what exactly do you mean by that? Does that mean that you can get them without having to beat that game? Because I always found that really stupid that you had to beat the game to get characters like Ritz.

No. That would require a lot of effort and isn't worth it. I'm pretty sure he means that characters like Eldena, Lini, Littlevilli, Quin, Cheney, Pallanza will always join when the condition is met instead of there being a 20% chance. Which makes certain characters permanently missable.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: Dough Chew on April 03, 2016, 08:02:41 PM
Hey rrs_kai, I've been playing with your patch for about a week now and I'm enjoying it. Thanks for all the time and hard work you put into it. I had a 220+ mission game I had to abandon because I threw out a Black Thread.  I was looking for a patch that didn't change the vanilla game too much; I just wanted to finish the thing without worrying about dead ending myself again. So you can imagine the relief I felt using this patch.

I have one problem I'm running into: I'm trying to recruit Lini (semi-secret character.) I've done about 3-4 dispatch missions with the Hero Gaol as a mission item and Lini hasn't shown up. I've tried after the Famfrit battle (when the patched game gives it out) and after Oasis Frogs (when the vanilla game gives it out.) No luck so far. I've also tried saving and reloading the game state a bunch of times, and that hasn't worked either.

Any chance you could help me figure out what's going on? Please forgive the dredging up of a super-old thread.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: rrs_kai on May 01, 2016, 06:27:10 AM
I have one problem I'm running into: I'm trying to recruit Lini (semi-secret character.) I've done about 3-4 dispatch missions with the Hero Gaol as a mission item and Lini hasn't shown up. I've tried after the Famfrit battle (when the patched game gives it out) and after Oasis Frogs (when the vanilla game gives it out.) No luck so far. I've also tried saving and reloading the game state a bunch of times, and that hasn't worked either.
I apologize for this inconvenience. I am also stuck at the same problem.

I was changing the recruit rates and in the nightmare editor and thought it would help...and alas! they are no longer triggering the recruit at all. I tried to change the settings back to vanilla levels and it still wouldn't work.

I found a way to make them semi-generics (Lini, Eldena..etc) 100% recruit-able. Problem is they come with their special abilities but their names are randomized.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.1
Post by: Chronosplit on June 13, 2016, 12:06:31 AM
I apologize for this inconvenience. I am also stuck at the same problem.

I was changing the recruit rates and in the nightmare editor and thought it would help...and alas! they are no longer triggering the recruit at all. I tried to change the settings back to vanilla levels and it still wouldn't work.

I found a way to make them semi-generics (Lini, Eldena..etc) 100% recruit-able. Problem is they come with their special abilities but their names are randomized.
To be perfectly honest I'd be fine with this.  I can see why some would be against it however.  Perhaps a compromise: one with the vanilla semi-secret character recruitment reverted, and one with the 100% rate.
Title: Re: Final Fantasy Tactics Advance : Item Fix version 3.2
Post by: rrs_kai on June 25, 2016, 11:17:29 AM
To be perfectly honest I'd be fine with this.  I can see why some would be against it however.  Perhaps a compromise: one with the vanilla semi-secret character recruitment reverted, and one with the 100% rate.
This.

Updated.
Semi-generic characters come with randomized names and can be recruited multiple times, Quinn can be recruited in Mythril Rush. I couldn't recruit Eldena though.
Title: Re: Final Fantasy Tactics Advance : Item fix ver 3.0
Post by: psalmsamuel on October 31, 2016, 12:05:44 AM
(First time posting in this section I think :O)

rrs_kai, I just wanted to say thank you for this. I am using this patch along with Eternal's Anarchy hack to remove the laws.

The game is actually playable for me now. I am able to actually enjoy it a bit, which isn't something I thought I'd ever say.

Good job man.

If you like dealing with small teams most of the time like me, mostly under 4 or 3, then one piece of banned equipment or spell in a mod for a class can totally break the game, versus vanilla.  By far this is the best mod of FFTA for me, actually, second best, the best mod is the Anarchy Patch which removes the rules (I guess rules were used to supplement poor AI in the first place, until your forced to play with classes you don't care about, then 5 hours into the game, your all finished)................("FFTA AIO Editor 0.7.5" ................. this tool still works with some of the other mods if they take the time to list what they removed from the game, then you can simply add it back, especially if its a game breaker,  I just really don't think the game is super easy as is, versus, repetitive and dull).
Title: Re: Final Fantasy Tactics Advance : Item Fix version 3.2
Post by: rrs_kai on October 26, 2017, 04:30:56 PM
I have removed the file and am requesting the moderators to un-sticky this topic and also FFTA:Extend.
I had some fun, learned a few things, and its time to say good bye :).
Thank-you all.
Title: Re: Final Fantasy Tactics Advance : Item Fix version 3.2
Post by: Eternal on July 14, 2018, 11:51:33 PM
Hey guys! Apologies for the necropost, but it looks like the original post no longer has the attachment. For those wanting just the Item Fix patch, it's attached to this post.
Title: Re: Final Fantasy Tactics Advance : Item Fix version 3.2
Post by: rrs_kai on November 10, 2018, 12:10:47 PM
Hey guys! Apologies for the necropost, but it looks like the original post no longer has the attachment. For those wanting just the Item Fix patch, it's attached to this post.
Thank you Eternal.

Update:
-Redone from scratch.
-Changed name to Mission Item Fix.
-Fixed treasure hunts.
-Added a Thundrake and a Goblin.
-Only added Quin to the mission Mythril Rush