Woot, nice. =D
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: "Zozma"i think it would be awesome if some day it were possible to alter the size of the empty skill slots that are just 0 without totally destroying the game...I think I saw a PS2 Tutorial on ISO expansion but not for PSX...
Tried to divide by zero.
Aspect: 0.000000, W: 0.000000, H: 1.000000
Unable to use monolithic texture. Trying separate textures instead.
System.IndexOutOfRangeException:
at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Bitmap b, Sprite s, Palette p)
at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Graphics g, Sprite s, Palette p)
at FFTPatcher.SpriteEditor.SpriteViewer.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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