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Messages - Nyzer

721
PSX FFT Hacking / Re: ASM Requests
May 21, 2018, 03:43:51 pm
QuoteI would love to see the documentation for that code. Is it or even the code itself published somewhere?


Choto set up the Unit Dismissal Hack, which is in my copy of FFTOrgASM right now (and so probably yours too). There's also a "Jot5 Game Over Hack" in the staff board that is probably the one that causes a game over if they crystallize (though I can't guarantee it).

<Patch name="JoT5 Game Over hack">
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21800400
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21800400
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CB02060C
21800400
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01001224

</Location>
<Location file="BATTLE_BIN" offset="DAc1c">
12480508
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</Location>

</Patch>
722
Have you considered setting up a special Job that can equip Fell Swords, and sprinkling a few of those around random battles?
723
PSX FFT Hacking / Re: ASM Requests
May 19, 2018, 01:19:09 pm
There's already a way to make units vital the same way Ramza is - game over if they die, can't be dismissed - and it's used in Jot5. You can't get rid of any of the Five.

Having the game's main characters stuck with the "Guest" label throughout the game would just look incredibly weird.

I do agree that it kinda sucks to lose out on the Guest customization in order to expand the roster, but I don't think your solution is a real improvement.
724
Those are incredibly vague descriptions, not coherent Job concepts.
725
Well, while I do love the Red Mage (and the Scholar is kind of partway there) the Bard's location in the job tree is so deep that it really doesn't seem like it'd be worth it.

You might be better off merging both concepts, changing the Elementalist from Geomancer 2.0 into something a bit more broad.
A single-panel, stronger Holy heal that only works if the target is debuffed (but also cures those debuffs); a linear, weaker but AoE Water heal; a Dark drain; a weak Frost attack that has a chance to inflict multiple effects (slow, immobilize, doom); an instant Lightning attack; a quick, very weak Wind attack that cancels casting; a strong Fire attack; a very-wide-range Earth attack centered on the caster that will also hit allies in range (i.e. kind of hard to use without damaging your own units too). Maybe take one or two of those and turn them into weapon/PA type skills if you want the job to reach a little further into RM territory.

It'd be a kind of gimmicky job that maybe emulates the Monk a bit too much, but it'd still be an interesting new niche to run with. Geomancer 2.0 and a very late game Scholar... aren't interesting, I'm afraid.

Your Commander concept does a better job at being its own thing, though I'd think that maybe using the Chakra formula is a bit too much (change it to just an MP restoration skill?) and that its stat buffs shouldn't be able to be used on the caster (to support the idea of unity on the field rather than just one super strong tanky destroyer).
726
Help! / Re: New Game+ and early Deep Dungeon (?)
May 11, 2018, 11:37:47 pm
To some extent.

I'm pretty sure it's possible to undo map routes and loop the chain of story events back to the beginning. However, you would lose a ton of character progression if you were to try to remove all the party members, since IIRC there's no built in way to store all their data when they're not in the party.

It might be possible to set things up so that the various special characters don't rejoin the party if they're already in the party from a previous time loop, but you'd probably have to remove the Guest character feature and set things up so that battles that feature them automatically field them from your party if they're already in your party. This seems like a design that I'm fairly confident would be possible, but would require a lot of dedicated work.

... It would probably be a lot easier to just make extra post-game chapters or add a lot more content to the previous chapters to make the game itself longer.
727
The problem with a job like that is... well, it's never going to be used. You can have both pros and cons to a skillset, but the pros need to actually be worth it, especially compared to what other jobs offer. Why would anyone choose a single target Regen/Sleep when they can just cast Regen, hit multiple targets, and not cripple their own forces to do it? Never mind that Regen is NOT a good tradeoff for Sleep - full HP restoration might be, but not Regen.
728
Help! / Re: all units transparent
May 05, 2018, 07:56:40 pm
Still not specific enough.

When you say they're transparent, does that mean the status that turns enemies invisible?

Have you done anything to the equipment to allow the invisible status?

Which battles does this occur in?

Have you gone over the sprite limit in battles?

Have you set up a bunch of Erased enemies in events that you've never shown?
730
I'm just gonna say this - if I were you, I would very strongly avoid changing established character names where possible. In some cases, it makes sense (changing "Butz" to "Bartz", for obvious reasons), but in general it should be avoided. We don't need a third possible name for Delita's sister.

The Lucavi demons are an interesting option. Their original PSX names don't match with what later became the standard, but you could certainly argue that they're supposed to be derivative - that they're corrupted versions of the true spirits.

While I certainly prefer some PSP names over the PSX ones, I honestly believe that none of them should have been changed at all. It doesn't add anything, and just serves to annoy the people who were used to the originals.
731
That'll cause other bugs IIRC.
732
Help! / Re: Enemy Monsters equip items
April 16, 2018, 08:43:32 pm
I believe I remember reading a post from her that said there were so many checks on Monsters that forcibly deequip them that it was functionally impossible. She was saying she'd found and disabled like a dozen or two of them and it was STILL not working.
733
FFT has been playable on PC for a very long time through PSX/PSP emulators.

I guess it's one more option - and if the idea of using mouse controls instead of keyboard appeals to you, an interesting one - but considering that this is a site dedicated to modding FFT and the mobile versions are the least mod-friendly I dunno if you'll see a lot of interest for it here.
734
I don't think anyone has ever come up with a hack for that. People usually turn breeding off, not on.
735
I think I also read of a tool that can allow the sort of alteration that sets those animations up to repeat properly? I'm pretty sure one of the Jot5 animations has been altered like that. Could be wrong though.
736
I put together a chart for that sort of thing while I was designing Jot5 skills. Repeating Fist, indeed, is not one of the ones that will appear properly.
737
The best workaround would probably be to use ASM to tie the ability to "Requires Bow" and just set it to a range of 5. It's not going to be as perfect, but it'll at least give an archer-specific AoE at a basic archer range.
738
On the topic of newbies "being driven away" or whatever... go look at the event editing board for the topics made by Scorpiova. Whole lot of us offering advice, and nobody got annoyed until they just wouldn't update their tool.
Even the people who can barely manage the computer literacy required to navigate to the site are usually treated civilly. If people are being driven away, it's got nothing to do with newbishness...

On the topic of people being banned - let's not forget that the worst of the posts are usually deleted in the end, too, so an outsider just coming across them afterwards isn't likely to see the final straw that triggered the banhammer.

On the topic of no increased traffic after a port's release... well, I never played FFT until WotL and now I'm on the Jot5 team, so I call bogus on that. As for the two mobile ports? That I'd actually agree with, but it isn't surprising... they're barely moddable. GameFAQs is a much less specialized site. FFH is expressly for modding.
739
Oh, that's the expected response.
740
QuoteHow is being as straight-forward as possible and calling things as they appear to be passive aggressive?  Isn't that normal aggressive?  The healthy kind where you stand up for yourself?  I'm not the type to shy away from direct confrontation.


Well, most of it was the latter. But there are a couple lines where you switch to passive aggressiveness, or at least they come across that way.

I personally haven't seen her ban anyone for petty reasons; in fact, I once saw someone personally insulting her and her wife without being immediately banned. Dude got a strip or ten torn off, though.

Asking questions that should be easily answerable, especially without providing context as to why they might not be for you, is always going to be annoying. We had a user a ways back that kept using an outdated version of a tool - which at first was fair, it's the one that its tutorial is most accurate for - but after they kept running into issues that the newer version would fix for them, and failing to update despite multiple people telling them to, everyone got annoyed. Two of us even mentioned that the use of the older tool made it hard for us to even realize what was being done wrong because we were so used to the newer one now. In the end, the user ended up disappearing instead of switching tools, which was just frustrating for everyone involved.

Your case isn't the same, but this is still a case of a question that could have been answered if you'd used the proper tool (as no one knew that you couldn't) looking like it might lead into the seemingly redundant recreation of said tool.

If I told you that at work, we once went for weeks without knowing how to open a lock, you'd probably consider it to be massively incompetent. The context that it was a new type of lock in which the provided key didn't actually work (don't ask me for the logic on that one) leading us to consider that the lock was just broken or incompatible - that changes things a bit. So does pointing out that it's one of those big companies that tends to make decisions like making the guys on overtime, who have to get the trailer out by a certain time, do setup that the part-time morning staff could take care of on the way out, so being provided with a busted lock doesn't even register as a blip on the radar. (More than once they've sent us trailers using a lock we don't have the tool to properly open, so we have to break it off entirely.) Context matters.