Squire | |
Holy Knight | |
Divine Knight | |
Archeologist | Uses artifacts found/dug around the world to fight. When artifacts break, he/she needs to return to his/her workshop in Goug to repair them. |
Leader | Support abilities |
Harlequin | Luck related skill; invoke random abilities |
Special Chocobo | Weak, but incredible as a mount |
Succubus | Causes confusion, blood suck, drains HP/MP |
Great Flan | Instant cast spells: basic black magic, cure, drain MP. Innate protect and Defense Up. |
Shinto Priestess | Uses sigils/seals (single target disable 100% hit vs physical evade) |
Chaos Mage | Uses forbidden magic (harms the user/inflicts bad statuses but very powerful) |
Slayer | Expert in anatomy. With the right weapon deals incredible damage to monsters/humans. (Axe VS minotaurs, Bow VS juravis, etc. / Innate Equip Change) Status infliction also increases with the right weapon. |
Mystic Knight | Channels the power of a spell into his weapon somehow? Using Defend as Runic? |
Magus | Powerful attack spells |
Sage | Powerful recovery spells |
Assassin | Skillset at disabling and making quick work of targets. Agile. |
Minstrel | Uses harps for useful AoE effects |
Telekinetic | high range, weak damage, wind elemental, knockback effect abilities |
Phantom Thief | Excellent at swordfighting and stealing |
Maid (French) | Love and Devotion! |
Blue Mage | Blue Magic |
Kirby | Enough said |
Trainer | Great at handling monsters |