Final Fantasy Hacktics

Modding => Spriting => Topic started by: Zalge on August 29, 2009, 06:46:28 pm

Title: Zalge's Sprites and Portraits
Post by: Zalge on August 29, 2009, 06:46:28 pm
Current Work In Progress:
(http://i6.photobucket.com/albums/y249/Goten3620/ClericPreview3.png)

(http://i6.photobucket.com/albums/y249/Goten3620/NewFighterVanya-Based-2.png)

Sprite:(http://i6.photobucket.com/albums/y249/Goten3620/Knight.png)
Yes, I still need to change the hair I KNOW.

Portrait:(http://i6.photobucket.com/albums/y249/Goten3620/KnightPORTb.png)
Mainly just to show my attempt at making the knight's "helmet". Its... okay. But the problem is that the cape colors makes it difficult to make the portrait.

And now for something we think you'll really like!
(http://i6.photobucket.com/albums/y249/Goten3620/FemaleKnightredomale-1.png)

(http://i6.photobucket.com/albums/y249/Goten3620/Palettes-4.png)

(http://i6.photobucket.com/albums/y249/Goten3620/FlanView.png)

(http://i6.photobucket.com/albums/y249/Goten3620/TurtleTonView-3.png)

UPDATE: (http://i6.photobucket.com/albums/y249/Goten3620/UPDATE102209.png)

Current Question(s):
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Post by: GeneralStrife on August 29, 2009, 06:49:04 pm
Yeah too many blondies in FFT..
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Post by: Kagebunji on August 29, 2009, 06:59:25 pm
Try making his hair red, there is very small amount of red hairs in FFT.
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Post by: mav on August 29, 2009, 07:01:57 pm
But with this particular sprite, it'd look a little weird.

How different is he from the regular Priest? Pants and a modified coat-type thing?
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Post by: Zalge on August 29, 2009, 07:06:08 pm
I'm probably going to change the symbols on the hems of his robes, no more red triangles.

And yes, thats really the only difference right now, hooded coat and pants. But I'm going to be changing the hair to a different style I think... I'm not sure what yet, I'll think of something.
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Post by: MiKeMiTchi on August 29, 2009, 08:32:50 pm
For consistency's sake, the sprites are fine. :)

I like the 1st one. Then after that, you could probably play with his hair,
to make him look unique.
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Post by: Bloodthirster0 on August 29, 2009, 08:52:24 pm
I think Zalge should Zalge sprite based on Zalge portrait,since Zalge portrait is nice

the Cleric sprite is awesome,but the triangle pattern is the best one,the plain one is very nice,but its too plain,the ones with the lines,not the nice,I think the lines should come from the shoulders to the hands and from the waist to the legs
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Post by: Zalge on August 29, 2009, 09:05:24 pm
Another update on the first post. I'm trying out different hairstyles.
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Post by: GeneralStrife on August 29, 2009, 09:07:02 pm
The brown looks pretty good, what's it from?
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Post by: Zalge on August 29, 2009, 09:11:42 pm
Izlude, it was a simple frankensprite.
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Post by: Bloodthirster0 on August 29, 2009, 09:28:00 pm
Izlude ftw,its way better then the holy blondie priest hair
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Post by: GeneralStrife on August 29, 2009, 09:32:08 pm
Indeed...rip izludes head off, make it look slightly different....you got a portrait.
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Post by: mav on August 30, 2009, 03:33:09 am
Izlude's head looks pretty good there. I'm not a fan of the pants, but overall the concept is nice.
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Post by: Kagebunji on August 30, 2009, 07:12:43 am
^I have the same opinion.
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Post by: Asmo X on August 30, 2009, 09:17:28 am
Brown haired one looks good. I think you can do better with the pantlegs though. All you've really done is taken the bottom of the robe and drawn a black line.
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Post by: mav on August 30, 2009, 11:37:14 am
And they end up looking kinda like disco pants...or Karsh's from Chrono Cross.
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Post by: Zalge on August 30, 2009, 12:22:31 pm
Any suggestions?
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Post by: Asmo X on August 30, 2009, 12:30:37 pm
Well you could have them fit closer at the thighs (only a bit mind you) but whatever you decide to do, remember to shade the inside of the pantlegs too since there's a curve there. You could also try shading a couple of folds around the bottom of the trousers since there is a lot of loose material hanging down there. Again, all of this needs to be done with a light hand
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Post by: Zalge on August 30, 2009, 05:20:45 pm
I'm still working on the Cleric, but I decided to add the Knight and Fighter to the Current work.

Comments, and criticism?
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Post by: mav on August 30, 2009, 05:31:06 pm
The full-fledged knight looks pretty damn good. The Fighter sprites look okay too, I'm just not a fan of the white underwear-type thing. I would definitely like to see that Knight completed.
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Post by: Zalge on August 30, 2009, 05:33:19 pm
Lol, its not underwear. Its based off the squire, its his belt xDD
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Post by: Bloodthirster0 on August 30, 2009, 05:33:38 pm
#5 Fighter
#6 Knight

#6 and #1 arms looks weird and if you are going to use 5 and 6,one of them will need a change of hair
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Post by: Zalge on August 30, 2009, 05:35:49 pm
Bloodthirster, their hair is supposed to look the same. The Knight is the Upgraded version of the Fighter/Warrior from FF1 and FF3. Its kinda the point of them, to look the same in the hair.
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Post by: mav on August 30, 2009, 05:37:21 pm
Quote from: "Zalge"Lol, its not underwear. Its based off the squire, its his belt xDD
Hahahaha. Oh man, I guess it was the guy without pants that threw me off.
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Post by: Bloodthirster0 on August 30, 2009, 05:37:29 pm
so its fine,I didnt know that
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Post by: Zalge on August 30, 2009, 05:38:04 pm
Yeah, probably. I'll work on it a little. Next time I update, they'll have portraits.
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Post by: GeneralStrife on August 30, 2009, 07:50:05 pm
That last knight with the silver looks damn good, i cant wait to see more of that. Maybe a female version too...
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Post by: jimmyjw88 on August 30, 2009, 10:05:02 pm
Looking good, Zalge. I really like the knight ^^
The fighter is looking good too.
And if wanna change the head like Bloodthirter said, you could use this:
(Not bad looking ^^)
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Post by: Zalge on August 30, 2009, 10:16:39 pm
Okay guys, taking into account that no matter what I'm changing the hair; which fighter has the best colors?
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Post by: jimmyjw88 on August 30, 2009, 10:47:58 pm
5, Zalge.
4 is acceptable too, with the change of hair, of course.
And the boot is not bad too, the pattern ^^
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Post by: Vanya on August 31, 2009, 01:23:14 pm
#4, but the things you're calling pants are actually big knee pads. Those are the legs from the Squire, right? Have a look at the back frames and the walking frames. The actual pants are black. It was a hassle for me when I did my Squire x Fighter hybrid.
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Post by: Asmo X on August 31, 2009, 07:47:54 pm
I like the very last one the most. The belts you used for the Squire variations are a little misshapen. There is a bulge around the middle thats supposed to be a pouch or something on  the squire. If you want the belt to look even you'll have to shave off a couple of pixels. Also, you hit the light colours way too hard and it's causing some contrast issues. The actual squire belt is quite dark barring a handful of pixels where it pokes out from under the armour enough to be in the light. With yours, theres more of the lightest colour, and the second lightest isn't much lighter. So the belt ends up looking quite flat and much too vibrant and there's no sense that it wraps around or sits under anthing. To a lesser extent this also affects the boots. I could be way off here but it looks like you pinched the 3 lightest colours from the squire armour and barring a couple of pixels, this accounts for all of the palette on both the belt and boots. You need to add a darker shade to these white objects, or adjust the palette accordingly. You especially need this for the headband on the last one. At the moment its looks like of nebulous in the small view since theres no dark enough shade to demarcate it properly from his head.
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Post by: Zalge on September 04, 2009, 03:59:29 pm
I just want you guys to know, I've almost completed the Knight's spritesheet, but I need to finish the heads and the portrait. Also, I need a couple of questions answered.

You guys know about the mark on the normal knight, should I get rid of it or recolor it?

Also, the shoulder pads would be hell to edit onto the knight. Between the Cape and the Arms, it would be really hard work to get the shoulder pads on there and to look right. Would you guys mind if I just took that part out?
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Post by: mav on September 05, 2009, 02:18:01 pm
The shoulder pads look good, but if they're a bitch to deal with you know what to do: scrap 'em. And as for the mark, I'm assuming you mean on the cape, right? If so, yeah, get rid of it.
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Post by: Archael on September 05, 2009, 02:23:27 pm
(http://i6.photobucket.com/albums/y249/Goten3620/FencerPreview.png)

are these supposed to be 2 separate units?

#1 in first row and #3 in second row should be knights, two palettes of the same sprite




(http://i6.photobucket.com/albums/y249/Goten3620/ClericPreview3.png)

cleric looks good but it reminds me too much of priest...
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Post by: MiKeMiTchi on September 05, 2009, 06:21:46 pm
I like the hair on the 5th one. (fighter) :P
Good concepts so far. The last one seems to be good.
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Post by: Zalge on September 09, 2009, 10:38:51 pm
Another change on the first post.
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Post by: jimmyjw88 on September 09, 2009, 10:41:12 pm
That's looking good. The portrait is not bad at all. Of course need some shadings for the helmet but overall, it looks good ^^

EDIT: You can take a look at Mercenaries. I did a helmet knight too ^^
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Post by: mav on September 09, 2009, 10:45:28 pm
Hmm...You might wanna darken the thing around his head and widen it a bit. Right now it doesn't look like it's getting the correct amount of light and it's kinda reminiscent of a tiara. I know what you're going for and I think you'll have a pretty good handle on it by the end of things. Though why are you already starting the portrait? Is the sprite nearing completion or something?
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Post by: Zalge on September 09, 2009, 10:48:04 pm
Well, once I change the hair on the rest of the sprite... yeah. The sprite will be done. All I had to do was recolor most of the knight. I mean, I should probably make the reds less saturated... but... yeah. The hair is the only thing left on the sprite.

I'll try to make the tiara/helmet/metal thingy bigger, but I think I'll do that tomorrow >< I'm too sleepy to do anything right now.
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Post by: Asmo X on September 09, 2009, 11:19:51 pm
Still has problems. The belt area on the fighters hasn't been shaded properly. That very light, slightly bluish shade is not doing what you think it is. And it needs to be reshaped to get rid of the bump that is a pouch of some sort on the Squire. Also, your knights are lacking a dark colour for the head band that would make it stand out properly against his head. It looks very ambiguous at the moment.
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Post by: Zalge on September 13, 2009, 11:34:12 am
Update on the Fighter.

Release of the concept sprite for female versions of the Fighter and Knight coming soon.
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Post by: mav on September 13, 2009, 12:18:04 pm
I'm still not a fan of the thing on the Fighter's waist, but aside from a tedious leg swap, I dunno what you could do.
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Post by: Zalge on September 13, 2009, 02:03:10 pm
Added the female version of the fighter =D
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Post by: mav on September 13, 2009, 03:04:04 pm
Ooh, she looks cool. Both hairdos look good as well--great job on that one.
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Post by: Bloodthirster0 on September 13, 2009, 03:07:00 pm
The one in the middle is my favorite,she looks more unique
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Post by: Zalge on September 13, 2009, 04:09:53 pm
Another release today =D the female knight
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Post by: mav on September 13, 2009, 04:11:41 pm
Whoa. Female Knight looks really good. Great job--do complete these.
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Post by: Bloodthirster0 on September 13, 2009, 04:17:44 pm
the female knight looks really nice,They must be completed
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Post by: Vanya on September 13, 2009, 05:46:30 pm
Nice job on the Female Warriors, too. They give me some ideas for updating the one I did.
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Post by: Zalge on September 13, 2009, 07:04:29 pm
Update on the first post. I have 8 palettes for all these guys xD
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Post by: mav on September 13, 2009, 07:39:06 pm
Nice palettes--the one with the white/silver hair comes off as a tad bit bland, since her armor isn't colorful either. But very nice palettes nonetheless, definitely a lot more variation than most color schemes I've seen (including the ones I've worked on, hahah).
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Post by: Vanya on September 13, 2009, 07:41:49 pm
I like the idea of a white haired one too, but I think you should do something other than white for her clothes.
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Post by: Zalge on September 13, 2009, 07:42:57 pm
Its funny you'd say that the silver/black one is bland. Everyone on chat liked it the most xD.

I'll try the different characters with the different palettes.
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Post by: mav on September 13, 2009, 07:53:28 pm
Quote from: "Zalge"Its funny you'd say that the silver/black one is bland. Everyone on chat liked it the most xD.

I'll try the different characters with the different palettes.
Here's my retort:
Quote from: "Vanya"I like the idea of a white haired one too, but I think you should do something other than white for her clothes.
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Post by: jimmyjw88 on September 13, 2009, 11:21:43 pm
Wow... those are amazing!! Nice female fighter and female fighter. Really looks great ^^
The palettes are lovely too. For fighter, I like the 3rd and 4th. Well done. And yes, do complete these.
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Post by: Asmo X on September 14, 2009, 04:31:48 am
I told you this in channel but you need to make those hair bands stand out more. The palettes you use for them all seem to have an extra bright colour since you use it on the chestplate. Perhaps incorporate this colour into the headband. Also, I'm not really understanding the shape of the band itself. Is it supposed to be a triangular ornament on the band or is it supposed to be something that comes off the band and follows the contour of her head?
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Post by: Zalge on September 14, 2009, 07:33:32 am
Example of what I'm doing: http://wikicheats.gametrailers.com/imag ... enshot.jpg (http://wikicheats.gametrailers.com/images/d/df/Final_Fantasy_1_and_2_screenshot.jpg)
The character at the top.
Maybe I should make the headband bigger or something...
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Post by: mav on September 14, 2009, 07:35:31 am
Widen the band and add some shadow on the hair and forehead. It's pretty much some kinda headgear, if I understand correctly. A plate guarding the skull...
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Post by: Asmo X on September 14, 2009, 07:35:49 am
It's not even totally clear what that is. Im guessing it's diamond shaped.
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Post by: RolyTunedIn on September 15, 2009, 12:33:23 pm
zalge, are going to finish that lulu portrait?
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Post by: Zalge on September 15, 2009, 07:42:21 pm
I'm going to be moving all my sprite work to the weekends since I don't have much time at all during the week. I'll work on it again this weekend.
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Post by: Eternal on September 20, 2009, 11:18:05 pm
The new Flan has potential, but I think it needs to be more blobby around the middle, if that makes any sense. =\
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Post by: Zalge on September 20, 2009, 11:19:25 pm
I see what you mean, it looks kinda flat, not rounded. I'll try to do something about it on wednesday, I have rehersal tomorrow and Halo 3: ODST comes out Tuesday XD
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Post by: Zozma on September 20, 2009, 11:52:16 pm
dude that wasnt a helmet on that knight man... it was a jockstrap! eeww

oh sorry i drank tonight
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Post by: Sen on September 21, 2009, 01:48:38 am
the flan should be continued imo
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Post by: Vanya on September 21, 2009, 07:23:52 am
Interesting concept for the Flan.
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Post by: SilvasRuin on September 21, 2009, 01:39:49 pm
Flans are ooze or slime (...or FF canon might actually have them made of pudding.  I don't know.), so more of its weight should be gathered at its base.  Make it fatter at the base and just above the base and it should look great.
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Post by: Cheetah on September 21, 2009, 02:20:21 pm
If you are going to make an attempt at a Flan sprite, I would recommend using the FFTA sprites as a kind of base.
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Post by: Krobelus on September 21, 2009, 02:37:19 pm
The Flan looks great so far! But like someone mentioned before, they're globby and gunky, therefore their base should be bigger than their upper.

Another thing, does it have an arm?
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Post by: Zalge on September 21, 2009, 04:18:07 pm
Lol, Update. I took the Flan from FFTA, removed the edges, change the mouth to all one color, recolored the thing, changed some of the shading on the edges a little... and thats what I got. on the first page. under "Flan".
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Post by: Vanya on September 21, 2009, 04:39:54 pm
Nice. I should have done that myself ages ago.
My one suggestion now is see how it looks with a pale yellow palette.
Also, if you have any left over colors you should try to give it a caramel topping. ^_^

On a side note I wanted to present some options with pros and cons.

1) FF12RW Flan. It has the smallest number of colors which makes it very flexible for editing. It the smallest one which can be good or bad. There is a full sheet of it available.

2) FFTA1 Flan. Full sheet is available. Has slightly more detail than the RW flan on only 2 more colors. There doesn't seem to be a full sheet of it available, but it can be ripped from the game fairly easily.

3)This is the most detailed flan and the one that fits the original Tactics style the best. It uses 15 colors so there is at least one color to work with. The problem with this one is that there is no sheet and ripping it is a hassle unless you have computer good enough to run a DS emu.
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Post by: Zozma on September 21, 2009, 06:08:42 pm
it really looks like the 2nd and 3rd one are nearly one and the same
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Post by: Zalge on September 21, 2009, 06:11:11 pm
I assume on the last one that you used the outline, which I didn't. I realized that I needed to use the outline as I'm trying to make the tonberry too, I saw that the outline would be nessecary to recolor.

ADDED: Tonberry/Turtle on the front page, Turtle hasn't been changed yet.

should I re-use the tonberry colors for the turtle's shell? Also, should I make the Tonberry lighter?
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Post by: Krobelus on September 21, 2009, 06:37:26 pm
Very nice. I love the new Flan.

The Tonberry's shading is a little too dark methinks, and the turtle is looking great. But I think the Turtle looks a little cartoony for FFT. How about trying to use the colors from it's FF12 counterpart?

Gil Snapper:
(http://twobrothersandasister.com/wp-content/images/games/ff12/mob/37.jpg)

I think those colors might suit it better towards FFT style. But that's just what I think.
-Krobelus
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Post by: Zalge on September 21, 2009, 06:42:40 pm
One question, should I remove the sword from the turtle or keep it?
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Post by: dwib on September 21, 2009, 07:46:24 pm
remove the sword! it has always looked dumb
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Post by: Cheetah on September 21, 2009, 07:48:02 pm
Wow, that worked even better than I expected it to. Great work. I definitely think in needs more details/texture and maybe a tongue to really fit the fft style though. Try finishing the Flan before moving on to the Tonberry.
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Post by: Zalge on September 21, 2009, 10:02:50 pm
Update, tried to fix the colors on the Blade Turtle, it has 16 colors now.
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Post by: Vanya on September 21, 2009, 10:06:27 pm
Quote from: "Zalge"I assume on the last one that you used the outline, which I didn't. I realized that I needed to use the outline as I'm trying to make the tonberry too, I saw that the outline would be nessecary to recolor.

ADDED: Tonberry/Turtle on the front page, Turtle hasn't been changed yet.

should I re-use the tonberry colors for the turtle's shell? Also, should I make the Tonberry lighter?

I didn't draw those, they are official square sprites. Look at them close in your editor to see the differences. BTW, almost all the FFTA2 sprites are redrawn from the FFTA1 sprites. In most cases they are bigger and more detailed in FFTA2.

The FFTA2 version of the Adamantoise is way better and almost as big as a FFT dragon.
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Post by: Zalge on September 21, 2009, 10:23:01 pm
Well, right now I'm going to use the FFTA1 to fill out the sprite sheet, if someone ever rips the sheets for FFTA2 for the flan then I'll use those
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Post by: SilvasRuin on September 21, 2009, 10:26:01 pm
I prefer the FFTA2 Flan out of those three official sprites.
I would like to see you do a bit of detail work on the more goopy flan and try to find a good middle ground between that one and your first attempt.

I can't say I care for the tonberry or the turtle.  Both are too cartoony for FFT, in my opinion.

For the palettes, are those supposed to be female Knights (the traditional FF1 look)?  They look pretty good.
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Post by: Vanya on September 21, 2009, 10:36:32 pm
Do you have a full sheet of the FFTA1 flan, Zalge?
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Post by: jimmyjw88 on September 22, 2009, 12:32:57 am
The Flan is looking good ^^
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Post by: Asmo X on September 22, 2009, 12:39:13 am
The flan is looking pretty good with the new colours (though I think i liked the way the colours were arranged on the old one more) but the new sprites are going to be a hell of a lot of work. They are smothered in outlines.
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Post by: Vanya on September 22, 2009, 07:31:09 am
What new colors?
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Post by: Asmo X on September 22, 2009, 07:59:56 am
The bomb colours as opposed to the yellow ones. Did he post them here or in channel?

e: oh, it was you. And in here
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Post by: Vanya on September 22, 2009, 10:12:41 am
They aren't new, they're all official palettes. But they work well enough, don't they?
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Post by: Zalge on October 03, 2009, 10:31:31 am
So, anyway, before I continue on the female knight to finish her sheet... What do you guys think about the helmet/tiara thingy? Remove it or change it in some way? If you have an idea of what you think it should look like, go ahead and take the picture, edit it, and post it so I can get a better idea of what you're thinking.
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Post by: SilvasRuin on October 03, 2009, 09:15:00 pm
I think the knight tiara should be kept as a throwback to the first game.  I don't think I could do much with it, however...
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Post by: Seushiro on October 03, 2009, 09:29:06 pm
I think the Tiara/ crown/ headguard on the sprite is okay. . . On the portrait it needs to be modded dont know how to make it more appropriate in the portrait though. . . colors. . . you already know this just use the ingame reds if you need so it wont be bright. . .

welcome back. . .
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Post by: jimmyjw88 on October 03, 2009, 09:32:09 pm
Yeah. It should stay.
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Post by: Zalge on October 22, 2009, 10:04:23 pm
Update all in one picture on the front page. I didn't feel like updating each section.

Thoughts? Comments? Criticism?
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Post by: jimmyjw88 on October 23, 2009, 12:14:23 am
Not bad Zalge but that female warrior/fighter's skirt is abit flat, the shadings.
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Post by: Zalge on November 21, 2009, 10:33:24 am
I know peoples if gunna yell at me for this, but I started another sprite (and no, none of my other sprites are finished yet =P)

I just got inspired the yesterday after trying to make a female Ramza for no reason, LD told me not to cause its pointless, so I made a point for making Ramza look like LESS of a girl. Its odd how adding a girl's unique cape can make a boy look less girly. No one seems to use Ovelia's cape, so I put it on Ramza, did some other editing and... well, here is the first three frames.

(http://i6.photobucket.com/albums/y249/Goten3620/RamzaCHP1newView-1.png)
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Post by: jimmyjw88 on November 21, 2009, 10:39:33 am
What's that yellow thing on his left shoulder? A pin or something? It looks bit clashing with the cape and cloth being same colour. Is the cape up till the neck, something like summoner? Try distinguish his cloth and the cape, where it start.
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Post by: Zalge on November 21, 2009, 10:41:32 am
Well, I kinda meant for them to be the same color, like the cape is actually part of his shirt instead of being a separate thing. Also, the yellow thing is from Ovelia's cape, I wasn't sure whether to remove it or not.
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Post by: jimmyjw88 on November 21, 2009, 10:58:54 am
Hmm...But it looks funny, being same colour. Hmm..
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Post by: Kagebunji on November 21, 2009, 12:06:35 pm
It looks good, but as Jimmy mentioned, the pin looks strange.
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Post by: mav on November 21, 2009, 12:13:18 pm
That cape looks pretty good; very regal. I too think you should separate the cape from the shirt, by either color or some slight modification, but everything looks good. I dunno if this makes Ramza look more manly though--then again, I didn't think he looked like a girl anyway, he just looked like a kid. Good work nonetheless.
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Post by: Zalge on November 21, 2009, 12:18:25 pm
Well, what color would you suggest? It seems like the colors are already maxed out, but I dunno.
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Post by: mav on November 21, 2009, 12:31:52 pm
Couldn't you darken each blue on the cape, with the darkest blue becoming the shadow color? It may look terrible, but in theory it could work. The much easier solution would be to shade the arms a bit, which will show the cape is a separate cloth from the body.
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Post by: Zalge on November 21, 2009, 01:52:47 pm
Here ya go, three new versions. One without the yellow thing, One with the two pieces of blue being separate, one with both of those things and the original.

(http://i6.photobucket.com/albums/y249/Goten3620/RamzaCHP1newView-2.png)
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Post by: jimmyjw88 on November 21, 2009, 07:25:00 pm
Yes, with that being separate, it looks much better. Though I'm not really sure about the pin. Hmm...
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Post by: Kagebunji on November 22, 2009, 06:19:21 am
I like the last one most, but it still could use some work with this separated cape, look how other caped chars has those separated, it might help you.
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Post by: Zalge on November 22, 2009, 12:12:14 pm
Update; fixed up the transition between cape and shirt a bit. I know it still has all four I was too lazy to cut off the others that were connected. I realized that the diagonal had the wrong darkest blue so I fixed that too.

(http://i6.photobucket.com/albums/y249/Goten3620/RamzaCHP1newView-3.png)
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Post by: Kuraudo Sutoraifu on November 23, 2009, 01:07:40 pm
I like the one with the pin better as it does create a better distinction between the shirt and the cape.
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Post by: Zalge on November 23, 2009, 03:56:20 pm
Quote from: "Kuraudo Sutoraifu"I like the one with the pin better as it does create a better distinction between the shirt and the cape.
I actually thought so too.
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Post by: Kagebunji on November 23, 2009, 04:36:47 pm
I agree with Kuraudo. Just reduce the outline around it (upper left part, this dark blue).
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Post by: jimmyjw88 on November 24, 2009, 04:39:40 am
What they said.
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Post by: MiKeMiTchi on November 24, 2009, 10:52:27 pm
Go with the 'pin'.
Good unique sprite there. Can't wait to see more.