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Messages - Valkirst

281
So I have tried replacing some Bins with others and I take it that the bins have to be the same size and almost have the same effects. Here I replaced dark holy but had to use the information in the bin of the regular Holy spell in order to work. I didn't want to get rid of Holy altogether since I like it. I just wish I new a bit more about the bin information, how the game reads it and what's what. Are there any programs that will allow me to know the timing, or what part of the image it is going to use etc.

Anywho, here is my version of Omnislash. ENJOY! One replaces Holy the other Dark Holy.. sooo yeahh!

[youtube]zPCMJ2xslxE[youtube]

282
PSX FFT Hacking / Re: Valk's Summon Replacements
July 01, 2014, 03:11:14 am
Just uploaded Ultros and Typhon, forgive the double post.... ;P

EDIT: Uploaded a second version of Ultros for those that don't want it to conflate with the Four Fiends.
283
PSX FFT Hacking / Re: Valk's Summon Replacements
June 30, 2014, 11:25:57 am
Yeah thanks! Terra has really been my inspiration in getting involved in all of this. So I have just been having fun with it all over. My girlfriend thinks i spend way too much time doing this now, hahah maybe she has a point.

EDIT:
P.S. I just made an Ultros and am thinking about Typhon next....
284
http://ffhacktics.com/smf/index.php?topic=10468.msg198937#msg198937

Here you go Atma there is the summon and a few others I have worked on. I haven't put out Riot Blade because I am not done with Terra's sprite sheet just yet. When I finish her I will put it all out as a bundle on my Terra sprite Sheet post.

And Elric I was just testing it out when I put up the video to see how it looked, and forgot to have him disappear. Again though that whole aspect is optional. Do you think that there should be a consistency with the sort of after image modifications? I guess that makes sense, Haha. Also, if you wanted to use these Elric, for JotF I can make them so they have the Buster Sword on the sprite sheet :)
285
Thanks y'all! :)

Okay so Elric, you were right about Braver, I mean I could see it, but that's because I knew what to look for. As for the disappearing act, it doesn't really bother me, but of course that aspect is entirely optional. However about the Buster Sword, I am guessing you are referring to the regular swords, not to like the Katana and Nodachi since those are one sided blades. Besides I already started modding all of my effects using the original buster sword... sooo... yeahhh... :P 

I am still looking to modify Omnislash and Climhazzard those are the other two Cloud effects that irk me as to their original conception. This is on the Help board after all, I know Choto said you'll look into it, but if anyone can help out with figuring out how to mod those type of effects that would be awesome possum. Annnywho, here is a reworked version of Braver, which you can definitely see. I also redid the Omnislash sprite frames using the OG buster sword and yes he is a little taller than usual, that is for the effect of power and I uploaded the final version of Braver and Cross Slash up and got rid of the others.


Braver V4




EDIT: I also have another question and this may seem silly to ask but is all the information for how a skill is performed, the direction it comes in, what colors gets saturated or highlighted for effect etc. all found in the bin file?
286
PSX FFT Hacking / Re: Valk's Summon Replacements
June 26, 2014, 03:19:19 pm
Just uploaded Diabolos.  :twisted:

(forgive the slow progress on the Terra sheet, just needed a break from that.)
287
As soon as I figure out how to do that I will Elric.

I have two versions of the Cross slash. one I am testing out right now. Ill see what I can do about a video tomorrow.

EDIT:
Anywho, here is a video of Braver and a different version of Cross Slash than the one I uploaded with two Cloud frames instead of one in action. I also uploaded the different version up.



288
Help! / Re: Impossible to mod some effects?
June 24, 2014, 11:07:15 pm
Here are what I am trying to do with some of the others. implement Cloud into the actual effect animation. In the Cross Slash animation I have him disappear and he reappears very briefly for the skill attack. For Braver I have just add some slashing effects to give it more of the original FF VII feel .

The two bins are below for anyone who wants to use them and both versions of Cross Slash. For some like Meteorain I just have Cloud jump, it creates a cool effect. 

Braver E0247








Cross Slash E0249



289
Just started playing this... there are no words..(well maybe some) this is great work. I have been such a huge fan of FFT and to be honest I was very wary of any non-canon based material. Since there has never been a proper successor of FFT I considered this particular world and part of Ivalice sealed up and done. I am thoroughly enjoying this and all of the ways that you guys have implemented and modified certain aspects. I loved the flashback with Cloud and Ramza and how that added to the timeline progression and to the maturity and depth of character with one simple but very effective swipe. As soon as I finish with my own little projects I will see what I can devote to this project. It is just fantastic. 
290
Help! / Re: Impossible to mod some effects?
June 22, 2014, 11:12:05 pm
Thanks! I really appreciate it. I have some fun ideas I would like to try out using sprites and effects in tandem to create seemingly new ways of performing animation skills for specific characters.
291
Help! / Re: Impossible to mod some effects?
June 22, 2014, 10:50:14 pm
The graphic and the color on salamander just kept messing up. Two examples are Climhazzard and Omnislash as for the graphic not changing. I didn't change the palette though for those, just wanted to add stuff.
292
So I have come across some effects that seem to be impossible to mod they are usually the ones that are grayed out when you look at the effect rip. I was wondering if anyone knew the why to this conundrum of mine?
293
PSX FFT Hacking / Re: Valk's Summon Replacements
June 21, 2014, 01:32:22 pm
Thanks, I will probably play with them to make them better after a while, just wanted to try out some new things since making the Terra sprite was driving me insane. I'll have her done by the end of the upcoming week in a bundle with her summon. I am figuring out how to make a Riot Blade edit as well.

As for the Fiends I saw Golbez on here somewhere don't know if he was finished, though it would be cool to have them be some of his attacks.
294
PSX FFT Hacking / Re: Valk's Summon Replacements
June 20, 2014, 11:11:33 pm
Yeah Cag is probably the worst
295
PSX FFT Hacking / Valk's Summon Replacements
June 20, 2014, 05:53:04 pm
I am gonna be uploading my Summon edits onto here, so enjoy! I will put the images in the spoilers and at the bottom the zipped up bins! Only tested on PSX version thus far.

Terra replacing Zodiark








Atma replacing Cyclops... because Cyclops?? Wtf? (There is also a classic version from FFVI in the Zip file)






Diabolos replacing Lich with modified effects








Rubicante replacing Ifrit





Scarmiglione replacing Titan






Barbariccia replacing Ramuh with modified effects






Cagnazzo replacing Leviathan






Ultros and Typhon!! Octopus Ink/Tentacle Storm and Snort :3 (Replacing Leviathan/Lich and Bahamut with two versions of Ultros)


Madeline Terra's mother and a revamped Maduin
296
Help! / Re: Question on charging
June 18, 2014, 08:24:29 pm
So I finally saw it, I used the PSX version and it was amazing.... seriously disappointing though that I couldn't do it on the PSP version, the PPSSPP Emulator is just so great and user friendly.. ahh well. C'est la vie.
297
Yeah, that is essentially what I tried to do using UMDgen, but somehow it seems that it is hardcoded. However I also found that I was unable to figure out where the palette was on the BIN file which is probably the real issue. Anywho...

As to the whole patching which is which. I find that it doesn't really lend it self to who is better at modding. Essentially I imagine that one could get WotL to work the same way but in fact it would take more work... that being the case that if it is more challenging that, that in fact proves that modding WotL takes more skill. Regardless, I guess the reason I stuck to WotL is because the level of modding I wanted to do was not to the whole effect of creating a whole new other game or writing fan fiction. Changing classes or changing abilities or adding things to that affect are all simply on the technical aspect. I having been playing FFT since the first day it came out in the states, so to say that I can't appreciate the original is laughable at best, though understanding that those that become introduced I can see why they would prefer WotL over the Original. It simply is a slightly upgraded product.

I can see now though that if I do want the desired affect with Terra, simply for the sake of seeing her as the complete version I have in my head, it would simply be easier at this point to switch over. besides, I have other ideas with other characters that seem at the end to probably only work with the PSX version. Like replacing Golem with with Shadow's dog Interceptor and the hand of Golem with an interceptor sprite. 
298
So I am trying to replace Zodiark with Terra and yeah, I go through all the motions. I even found what I thought was a work around using UMDGen and nope. I extract it to look at the bin and sure enough the 80.bin Zodiark is Terra but when I use it, it just doesn't change at all, still Zodiark doing his thing.
299
I just tried for the last 6 hours with breaks of course all to no avail. When I use Tilemolester I can't find the palette at all. It seems as though it is not possible from my vantage point.
300
GAH!! Hey Celdia, what can I use instead of CDmage I keep getting an error trying to open WotL. I know that most people modify the PSX version, but I was wondering if there was something else that would get me to the M2/2352 track, thanks!