Changelog - Beta 1.0 -Most jobs have been reworked/overhauled -Attack/Magic/Defense/MDefense Up have been reduced to 20% bonuses -New Crossbow formula is WP*WP -New Rod/Instrument/Dictionary/Cloth formula is MA*WP -New Stick formula is PA*WP -Death Sentence now bypasses Cancel: Dead -Broken/Stolen items can be bought back at Fur Shop -Defending now reduces physical damage by 25% -Float is now weak vs. wind -JP Scroll glitch fixed -Monster breeding has been disabled -Selling items now only grants 1/4 of normal price -Poison now deals 1/4 of current HP in damage -Blade Grasp only triggers vs. sword attacks -Equip Change, Move-Find Item, and Weapon Guard are now innate for all units -Secret Hunt no longer needed to access Fur Shop -Require Sword now allows Ninja Blade/Sword/Knight Sword/Katana to use -Phoenix Down deals 1/4 of max target HP in damage to Undead -Max of 5 Items per battle -Drain/Demi formulas use Current HP -Performing maintains evasion, but grants 150% damage -No permanent Brave/Faith alterations -All New Stat System (Similar to D&D Base Attack Bonus Style) -Tweaked Proposition Rewards: More JP, less GP -Almost complete item overhaul -Job Requirements completely reworked -Ability Changes (MP Costs, Damage) -Equip Crossbow = Equip Bow/Gun (Allows Bows, Crossbows, and Guns) -Equip Gun = Equip Robe -Equip Sword allows normal Swords and Knight Swords -Equip Knife = Equip Katana/Ninja Blade -Equip Axe = Equip Axe/Flail -New Monsters have been added -Monster elemental resistances/immunities have been changed. (Should be more realistic) -Many Abilities have been altered (Primarily mana cost and damage outputs) -Poaching Overhaul -Move-Find Item partial overhaul -Most (if not all) Lvl Down abilities/traps have been removed from the game *New Job Requirements* Cadet - No Requirements Alchemist - No Requirements Swordmage- Cadet Lv 8, Diviner Lv 8 Ranger - Cadet Lv 4 Shaman - Cadet Lv 4, Alchemist Lv 4 Cleric - Alchemist Lv 4 Sorcerer - Alchemist Lv 4 Warlock - Shaman Lv 4, Sorcerer Lv 4 Conjurer - Cleric Lv 4, Sorcerer Lv 4 Wanderer - Sage Lv 4, Druid Lv 4 Sage - Diviner Lv 4 Diviner - Shaman Lv 4, Cleric Lv 4 Druid - Ranger Lv 4, Shaman Lv 4 Dragoon - Ranger Lv 4, Artisan Lv 4 Samurai - Wanderer Lv 4 Ninja - Wanderer Lv 4 Artisan - Cadet Lv 4 Entertainer - Conjurer Lv 4, Diviner Lv 4 Performer - Swordmage Lv 4 Mimic - Cadet Lv 8, Alchemist Lv 8, Ranger Lv 4, Cleric Lv 4, Sorcerer Lv 4, Artisan Lv 4