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April 25, 2024, 07:14:00 am

News:

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Messages - Xifanie

3961
Spam /
May 24, 2008, 12:19:24 pm
of Goltana's execution
3962
Spam /
May 23, 2008, 10:29:06 pm
SCREWdriver' after eating
3963
Spam /
May 22, 2008, 12:07:40 am
yeah, made of pure win!
3964
Archives /
May 20, 2008, 11:48:03 pm
Problem is that we can't really use him to join the party... I don't remember WHICH job, but his "sprite set" is set on a generic job, thus will have that job as a main job and same for the skillset. So you can't mess with the skillset or stats without affecting a generic job any other character can become.
3965
Old Project Ideas /
May 20, 2008, 02:03:11 pm
Dude, stop thinking about THAT site already. >.>
3966
PSX FFT Hacking /
May 20, 2008, 02:02:16 pm
That's what two bits (including enemy) have been converted to. A shame it doesn't remember though. :/
3967
Spam /
May 16, 2008, 11:10:34 pm
a threesome with
3968
Spam /
May 16, 2008, 09:46:41 pm
bloody excrements of
3969
Spam /
May 16, 2008, 09:16:54 pm
Once again a
3970
News /
May 16, 2008, 09:16:02 pm
That's what the spam section is for. =D
3971
News /
May 16, 2008, 07:12:35 pm
I'll try that for next time Vanya.
3972
PSX FFT Hacking /
May 16, 2008, 05:00:46 pm
Oh my, I was wrong, I just checked and zirekile's max squad is 4 units.

4- 4 Units (including Ramza)
5- Enemy Knights
6- Gafgarog
7- Delita
8- Ovelia
9- Agrias

Sorry for the confusion. The sprite limit is the main reason why you rarely (or ever?) see a male/female of the same job in the same battle.
3973
News / One week warp
May 16, 2008, 01:24:00 pm
Everything but uploaded files were destroyed from this last week.

I was installing a mod that melonhead asked, when suddenly phpBB fucked the database in my face, completely destroying its contents.

The good news is that I will soon implement an auto-backup script for every 12 hours.

Real sorry about that, it won't happen again... if you would like to retrieve some uploaded files, feel free to ask.

EDIT: And here here a backup of a few pages by melon. http://istaken.org/fft/backup/
3974
PSX FFT Hacking /
May 09, 2008, 07:15:36 am
Are you sure you aren't breaking the 9 sprites limit?
3975
Spam /
May 08, 2008, 09:02:32 pm
OK, I put something in place that should stop most (if not all) spambots from registering. If already registered pop again, I'll take care of them.

However I should probably just take the time to clean all this sometime. ;o
3976
PSX FFT Hacking /
May 08, 2008, 04:59:42 pm
nah LD found out about it, I helped further testing though.
3977
Archives /
May 08, 2008, 02:30:48 pm
OK well I think this should have some use here... your Charm + quick harp is not really possible at all right now. All Quick adding forumlas are NS (No status infliction).

[Weapon] = ((PA*Brave/100)*PA) with Abilities
48 & 49 will always restore of 30 points when used as abilities. Basically the item's X and the abilities' X is not the same.
Weapons can use any formula but have a set X=0 & Y=0 which cannot be altered.

so
12 Set_Quick Hit_F(MA+X)% NS
becomes
12 Set_Quick Hit_F(MA)% NS
With 8MA, that's 8% chance to hit with neutral compatibility with evasion ignored.

NS = No status infliction possible
%chance to add status is 25% unless specified else.
F = Caster's Faith * Target's Faith /100^2
Rdm = Random
// = comment

The rest should be obvious.

00 Dmg_[Weapon]
01 Dmg_[Weapon]
02 Dmg_[Weapon] 25% Cast Spell Indexed As Status NS
03 Dmg_(WP^2) NS
04 Casts Ice, Fire, Bolt 1/2/3 depending on elemental
05 Dmg_[Weapon]
06 AbsHP_[Weapon] NS
07 Heal_[Weapon] NS
08 Dmg_F(MA*Y)
09 Dmg_(Y/100)% Hit_F(MA+X)%
0A Hit_F(MA+X)%
0B Hit_F(MA+X)%
0C Heal_F(MA*Y)
0D Heal_(Y)% Hit_F(MA+X)%
0E Dmg_(Y)% Hit_F(MA+X)% 100% Status Hide Status
0F AbsMP_(Y)% Hit_F(MA+X)% NS
10 AbsHP_(Y)% Hit_F(MA+X)% NS
11 NS
12 Set_Quick Hit_F(MA+X)% NS
13 NS
14 Set_Golem Hit_CasF/100*(MA+X)% GlmHP(TarMaxHP) NS
15 Set_CT00 Hit_F(MA+X)% NS
16 DmgMP_(TarCurMP) Hit_F(MA+X)% NS
17 Dmg_(TarCurHP-1) Hit_F(MA+X)% NS
18 NS
19 NS
1A Hit_F(MA+Y)% //-PA/MA/SP_(X) NS
1B DmgMP_(MA+Y)% Hit_F(X)% NS
1C Hit_(X)% NS
1D Hit_(X)% NS
1E Dmg_((MA+Y)*MA/2) #Hit(Rdm{1,X})
1F Dmg_((100-CasF)*(100-TarF)*(MA+Y)*MA/2) #Hit(Rdm{1,X})
20 Dmg_(MA*Y) //MayDisplay"Broken"
21 DmgMP_(MA*Y) //MayDisplay"Broken"
22 //MayDisplay"Broken"
23 Heal_(MA*Y) //MayDisplay"Broken" NS
24 Dmg_((PA+Y)/2*MA)
25 Equipped:Break Hit_(PA+WP+X)% NS ELSE WeaponStrike //1TargetOnly NS
26 Equipped:Steal Hit_(SP+X)% ELSE miss
27 StealGil_(CasLVL*SP) Hit_(SP+X)% NS
28 StealExp_(Lowest of TarCurExp & SP+Y) Hit_(SP+X)%
29 OppositeSex: Hit_(MA+X)% ELSE miss
2A Hit_(MA+X)% //AffectBraveOrFaith(Y)
2B Hit_(PA+Y)% //-PA/MA/SP_(X) NS
2C DmgMP_(X)% Hit_(PA+Y)% NS
2D Dmg_(PA*(WP+Y)) 100% Status
2E Equipped:Break Dmg_(PA*WP) NS ELSE miss
2F AbsMP_(PA*WP) NS
30 AbsHP_(PA*WP) NS
31 Dmg_((PA+Y)/2*MA)
32 Dmg_(Rdm(1..X)*(PA*3+Y)) NS
33 Hit_(PA+X)%
34 Heal_(PA*Y) HealMP_(PA*Y/2) NS
35 Heal_(Y)% Hit_(PA+X)%
36 +PA_(Y) NS
37 Dmg_(Rdm(1..Y)*PA)
38
39 +SP_(Y) NS
3A +Brave_(Y) NS
3B +Brave_(X) +PA/MA/SP_(Y) NS
3C Heal_(CasMaxHP*2/5) DmgCas_(CasMaxHP/5) NS
3D Hit_(MA+X)%
3E Dmg_(TarMaxHP-1) NS
3F Hit_(SP+X)%
40 Undead: Hit_(SP+X)% ELSE miss
41 Hit_(MA+X)%
42 Dmg_(PA*Y) DmgCas_(PA*Y/X) NS
43 Dmg_(CasMaxHP-CasCurHP) NS
44 Dmg_(TarCurMP) NS
45 Dmg_(TarMaxHP-TarCurHP) NS
46 NS
47 AbsHP_(Y)% 100% Status
48 Heal_(Z*10)
49 HealMP_(Z*10)
4A Heal_(100)% HealMP_(100)%
4B Heal_(Rdm(1..9)) 100% Status
4C Heal_(MA*Y) NS
4D AbsHP_(Y)% Hit_(MA+X)% NS
4E Dmg_(MA*Y) Hit_(MA+X)%
4F Dmg_(CasMaxHP-CasCurHP) Hit_(MA+X)% NS
50 Hit_(MA+X)%
51 Hit_(MA+X)%
52 Dmg_(CasMaxHP-CasCurHP) 100% Add Status CasterInAoE: DmgSelf_(CasCurHP) NS
53 Dmg_(X)% Hit_(MA+X)%
54 HealMP_(MA*Y) NS
55 -PA_(Y) Hit_(MA+X)% NS
56 -MA_(Y) Hit_(MA+X)% NS
57 +Lvl(1) NS 100% Add Status on Caster
58 Generic: Set_Malboro: Hit(MA+X)% //1TargetOnly ELSE nothing
59 -Lvl(1) Hit_(MA+X)% NS
5A Dragon: Hit(100)%
5B Dragon: Heal_(Y)% 100% Add Status
5C Dragon: +Brave_(X) +PA/MA/SP(Y) NS
5D Dragon: Set_Quick NS
5E Dmg_((MA+Y)/2*MA) #Hit_(X+1) 6.25% Status
5F Dmg_((MA+Y)/2*MA)
60 Dmg_((MA+Y)/2*MA) 6.25% Status
61 -Brave_(Y) Hit_F(MA+X)% NS
62 -Brave_(Y) Hit_(MA+X)% NS
63 Dmg_(SP*WP)
64 Dmg_((PA*Brave/100)*PA) NS
65 Dmg_((PA*Brave/100)*PA)
66 "
..
FF "
3978
PSX FFT Hacking /
May 06, 2008, 10:53:28 pm
You might want to make them immortal with the crazy job requirements you gave them. Else hello invitation and skill farming.

If I were you I'd try to promote your patch elsewhere since it seems everyone here is for hacking... people making self patches, sprite artists, coders, asm hackers... and me :/

I never taught about it but we REALLY don't nearly have anyone that uses 100% of his time just to play FFT.

Hell, beta testers are basically vital to beta test patches... which we don't really have, and what is normally way easier to find than the rest.
3979
PSX FFT Hacking /
May 06, 2008, 10:11:21 pm
I didn't, Traverse did.

And by the way never hold anything back against me; unless it's just for flaming. I always look forward to being better.

However I know almost everyone can't face truth so easily, but I always taught it was a nice skillset. Wait, I'm going off topic. :O
3980
Archives /
May 06, 2008, 08:07:55 pm
Found that like... more than a month ago. I posted it in on of the last pages of the map topic as the treasures/trap locations are directly linked to the maps.