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Bonesy [Posts: 119]
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  • [October 26, 2017, 12:20:45 AM]
Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
« Reply #380 on: October 26, 2017, 12:20:45 AM »
Sorry that people have a life, kiddo.
The Puppet ---Master---
Elric (Overseer) [Posts: 4035]
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  • [October 26, 2017, 08:24:18 PM]
Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
« Reply #381 on: October 26, 2017, 08:24:18 PM »
Good. Then you will be more delighted when it does.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    Hyraldelita [Posts: 192]
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    • [October 29, 2017, 06:08:32 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #382 on: October 29, 2017, 06:08:32 AM »
    i really, REAALY, Hope so Elric ^^
    amirullahizzan [Posts: 1]
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    • [November 09, 2017, 07:26:18 PM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #383 on: November 09, 2017, 07:26:18 PM »
    hello, im new here. i know this sounds silly but what file do i have to patch with the ppf o matic?

    is there any tutorials in the site that i simply cant find it bcs im new?  :D
    Nyzer [Posts: 848]
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    • [November 10, 2017, 12:06:22 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #384 on: November 10, 2017, 12:06:22 AM »
    Journey of the Five is a mod for FFT.

    So, what you'll need to apply the PPF to is a North American ISO of Final Fantasy Tactics for the original PSX.

    We don't provide ISOs here.

    • Modding version: PSX & WotL
  • NHKGeneral [Posts: 2]
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    • [January 04, 2018, 10:19:34 PM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #385 on: January 04, 2018, 10:19:34 PM »
    Idk why it took me so long to register to this amazing site but i was just curious if there was any new news on jot5 chapter 2? I played all of chapter 1 and it is amazing great work guys really amazing game!!!
    ZalbaagBeoulve [Posts: 5]
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    • [January 17, 2018, 02:51:15 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #386 on: January 17, 2018, 02:51:15 AM »
    I'm new to Hacktics and.....man. I thought I was a fan because I played this game a lot throughout my life but....you guys are the real heroes. THIS IS INCREDIBLE!!! Like, I don't even know how to say thanks...I guess....just.....thanks! I just wish this had popped up on my radar sooner. Absolutely incredible
    leander [Posts: 4]
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    • [April 01, 2018, 10:35:37 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #387 on: April 01, 2018, 10:35:37 AM »
    After 4 yrs since ive first downloaded the patch ive finally managed to beat chapter 1 after  playing it on and off. The events that end off chapter 1 are superb, everyone deserve high salutations and praises! That boss fight was the hardest ive fought in any tactics game, i was  lvl 19-20 while big G  is lvl 25 or 26 with that bad ass sword.

    Hoping for more to come!
    JayP [Posts: 3]
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    • [June 20, 2018, 01:50:38 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #388 on: June 20, 2018, 01:50:38 AM »
    I'm pretty new to FFT mods. I've been playing vanilla/WotL since vanilla was new on PS1 though, and was pretty excited when I found out about these patches that change the game. I have a big appreciation for what it takes to do this kind of programming, and come up with new ideas for story line. First I tried FFT+, then 1.3 content, then JotF.

    I'm only a few battles in, Zirekele Falls, and it's tough but seems very good. I have one question though: did you nerf hit percent, or was it always this bad? I don't remember it being as bad on vanilla or WotL as it has been on the three mods I've tried. It doesn't seem to matter what my hit percent is, if it's under 100% I will miss and miss and miss and miss and miss, to the point that I genuinely can't win a battle because of it. I actually shut down the game right now to post this after missing 12 in a row of 85% or higher. How did this game break math? 85%, that's pretty simple. 3 out of 20 should miss. Not 12 out of 12. On the flip side, the enemy seems to be able to hit no matter how low their hit %.  I know I only gave an example of one battle, but this has been the norm across the three mods, and is why I stopped with the other two. Is this something done on purpose? This one thing really takes the fun out of it. I don't really like hoping for random strokes of luck to win EVERY battle, I like to win with a good strategy. But I don't think strategy can overcome this.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4035]
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    • [June 20, 2018, 03:08:08 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #389 on: June 20, 2018, 03:08:08 AM »
    I'm pretty new to FFT mods. I've been playing vanilla/WotL since vanilla was new on PS1 though, and was pretty excited when I found out about these patches that change the game. I have a big appreciation for what it takes to do this kind of programming, and come up with new ideas for story line. First I tried FFT+, then 1.3 content, then JotF.

    I'm only a few battles in, Zirekele Falls, and it's tough but seems very good. I have one question though: did you nerf hit percent, or was it always this bad? I don't remember it being as bad on vanilla or WotL as it has been on the three mods I've tried. It doesn't seem to matter what my hit percent is, if it's under 100% I will miss and miss and miss and miss and miss, to the point that I genuinely can't win a battle because of it. I actually shut down the game right now to post this after missing 12 in a row of 85% or higher. How did this game break math? 85%, that's pretty simple. 3 out of 20 should miss. Not 12 out of 12. On the flip side, the enemy seems to be able to hit no matter how low their hit %.  I know I only gave an example of one battle, but this has been the norm across the three mods, and is why I stopped with the other two. Is this something done on purpose? This one thing really takes the fun out of it. I don't really like hoping for random strokes of luck to win EVERY battle, I like to win with a good strategy. But I don't think strategy can overcome this.

    Sounds like a emulator issue or something. Hit % is correct to the number displayed, in Jot5

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    JayP [Posts: 3]
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    • [June 20, 2018, 03:35:39 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #390 on: June 20, 2018, 03:35:39 AM »
    Thanks Elric. That does make sense. I was thinking, maybe it could be the iso file I used for patching, considering I made a copy of the original download for each mod and patched it. I'm using ePSXe, which I understand to be not ideal after much reading on these forums.
    Nyzer [Posts: 848]
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    • [June 20, 2018, 03:50:45 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #391 on: June 20, 2018, 03:50:45 AM »
    Yeah, hit rate in general is a bit lower than usual since Evasion is so much more prominent here, but I haven't had any issues with faulty percentages, and I've played through it a fair few times. Either you're cursed by the RNG Gods or something else is going wrong with you.

    • Modding version: PSX & WotL
  • Swordmaster [Posts: 17]
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    • [June 20, 2018, 04:41:22 AM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #392 on: June 20, 2018, 04:41:22 AM »
    There is also the possibility that JayP-san has fallen victim to that annoying, yet all-too-prevalent, logical fallacy known as "confirmation bias."  'Tis a potent curse that afflicts all of humanity with ne'er a cure, alas.
    JayP [Posts: 3]
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    • [June 21, 2018, 08:15:06 PM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #393 on: June 21, 2018, 08:15:06 PM »
    Managed to make it to araguay woods. Did so after 8 serious tries at Zirekile falls, then just restarted the game over and over until assassinate worked on the turtle. Without the turtle that battle still took ages since I can't hit, and because the enemies did the energy blast and slow on attack so often I had to use what few turns I got to heal and revive. The counter-geomancy hit every time I did attack with added negative status effects. Side note: I guess the enemy attacks with slow or immobilize have 100% chance to do that effect? That's rough.

    There was some new gear available after the falls, so I got it, then on my way back to araguay woods I got steamrolled 4 times by random battles. I'm typing this after one that should have been fairly doable: one beastmaster, one bomb, and one chocobo. Combination of beastmaster reraise/haste and chocobo cure, along with the hit % problem I'm experiencing, meant that the chocobo can undo any damage I manage pretty much right away. The bomb can self destruct, reraise, and do it again. The beastmaster is pretty much untouchable, given the range of his abilities and chocobo cure.

    I have most of my guys' special abilities unlocked, but I have yet to see any success with the more useful ones aside from the one time assassinate worked. Also tried changing jobs to get some of the useful abilities I thought maybe would help, like auto potion or energize(I mean the reraise one? Sorry) or Knight's sacrifice, but when I have someone as a nonstandard job my already small chances of victory get even smaller.

    I actually tracked my hits for one battle. Bariaus Hill, with three bombs and 7 assorted humans. Before I lost, I missed 32 attempts that had 85% or higher. 5 were 95%. Only one out of more than 25 attempts(didn't count, just estimated) to use a special ability (sleeper hold, finishing touch, song of time, etc) worked. This battle took a little less than 2 hours, and only lasted so long because the bombs were on a separate team and kept some of the humans occupied and away from me.

    At this point I'm about to just give up and go play regular WotL so I can feel good about myself.
    Nyzer [Posts: 848]
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    • [June 21, 2018, 10:35:13 PM]
    Re: Journey of the Five - Chapter 1 DOWNLOAD HERE! (Current Version v1.97e)
    « Reply #394 on: June 21, 2018, 10:35:13 PM »
    Firstly, as it's been said, if you're having that much issue with the hit percentages something is very wrong.

    Secondly, maxing out your characters' base Jobs and not getting anywhere with any of the other ones is a trap. Their skillsets are very good, but they don't come with a lot of status effects or healing. A party of four DPS and Ramza -  whose versatile skillset is meant to complement any number of secondary skillsets instead of being your single support option - is going to have a tough time against groups that do have strong support skills. Even without whatever issues you're having with hit percentage.

    And I'm confused as to why switching Jobs would cause you major issues.
    Cloud and Sword!Dante only benefit from switching into the Knight job, assuming you bring along their base skillset: they get to keep the same weapons, move range, and IIRC aren't strongly affected by a stat change. But now they can equip Armor.
    Snake certainly loses some useful traits if he switches, but the Ranger job perfectly complements his sneaky design, and Venom Strike is better than Assassinate against most of the Chapter 1 enemies, especially anything that uses mana. Plus, it gives Snake something to use his mana on. His free skills might be useful, but you do get what you pay for with them.

    • Modding version: PSX & WotL
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