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BleuVII [Posts: 69]
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  • [October 14, 2016, 03:49:29 AM]
Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
« Reply #120 on: October 14, 2016, 03:49:29 AM »
I realized editing Luso's skillset caused Delita as an AI to freeze.   Might have been because I didn't add enough abilities and made the AI go wonky since they share similar skills even though they're technically not in the same table?  lolIdunno.   I just left my move/find item % and shop edits in for now.

Hmmm... I've edited Luso to oblivion (made him a Blue Mage), and Delita's AI has no trouble, either in Chapter 1 or the others. I don't know that editing Luso is the culprit. Have you done any other more-than-normal hacking, particularly with the ability animations? (If you hack ability animations, then the animation slowdown removal corrupts a lot of abilities.)
Nyzer [Posts: 782]
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  • [October 14, 2016, 04:11:37 PM]
Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
« Reply #121 on: October 14, 2016, 04:11:37 PM »
I think we'd need more specifics to find out what the issue is. I haven't had any problems like that and I've been able to play with Animations decently well.

That said, it doesn't matter what "table" their skills are in. There's only one Shout, only one Tailwind, only one Chant, etc. If you kept all of Luso's original skills, and edited several of those, then you also edited several of Ramza and Delita's by proxy. (And regular Squires.)

    • Modding version: PSX & WotL
  • Blandation [Posts: 4]
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    • [October 15, 2016, 11:31:31 PM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #122 on: October 15, 2016, 11:31:31 PM »
    I did not edit any animations.  Only Luso's skillset.  Problem is, I did not add the same amount of abilities that he normally has (qty) that is known to cause the AI to act odd.     For example, if I edit Algus' skillset and only give him one ability, he won't function properly or potentially cause a crash because the game will probably try to cycle through something that isn't there anymore.
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    Elric (Overseer) [Posts: 3908]
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    • [October 16, 2016, 01:23:34 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #123 on: October 16, 2016, 01:23:34 AM »
    Problem is, I did not add the same amount of abilities that he normally has (qty) that is known to cause the AI to act odd.     For example, if I edit Algus' skillset and only give him one ability, he won't function properly or potentially cause a crash because the game will probably try to cycle through something that isn't there anymore.

    That doesn't even make sense. And since when was that known to cause AI issues?

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Blandation [Posts: 4]
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    • [October 24, 2016, 01:56:32 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #124 on: October 24, 2016, 01:56:32 AM »
    I don't know, ask my game why it crashed until I changed it back, lol.   I saw it posted somewhere too about having less QTY of skills for guest characters, it may have even been here.
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    Elric (Overseer) [Posts: 3908]
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    • [October 24, 2016, 04:45:07 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #125 on: October 24, 2016, 04:45:07 AM »
    ooookay... Please show this picture to your copy of FFT and get back to me.



    Thank you

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Chronosplit [Posts: 60]
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    • [March 08, 2017, 07:14:45 PM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #126 on: March 08, 2017, 07:14:45 PM »
    This question isn't quite the normal thing for this topic, but would anyone happen to have any info about running the FFTPatcher suite in Wine?  Is there anything I need to do in Winetricks to get these to run?  I'm guessing at least dotnet40.

    After managing to get Oblige for doom working in Wineskin, I figured I should give it a shot.

    EDIT: I'm still working on this, but Winetricks needed seem to be dotnet20, dotnet40, and core fonts for TactText.  After that you just extract the RAR (OSX users might need something like The Unarchiver), put everything into a folder and move it in, point Wine to the tool you need to use, and bang (sort of, still getting a couple of issues... may be dotnet40's fault).

    EDIT 2: Turns out this doesn't need dotnet40 to run only FFTactText.  This fixes the above bugs.  Also yes, this does confirm that the issue is a bug with Wine's implementation of .NET 4.0.

    EDIT 3: Nope, I was wrong.  Turns out the only thing in the world that needs dotnet40 is FFTOrgASM!  So only your ASM patching can't be done.
    « Last Edit: April 07, 2017, 05:55:50 PM by Chronosplit »
    • Modding version: PSX
  • Scorpio
    Prometheus-BR [Posts: 3]
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    • [November 28, 2017, 10:00:29 PM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #127 on: November 28, 2017, 10:00:29 PM »
    Hi, what  is the fastest way to check/test/watch firsthand changes made with FFTpatcher and other tools such as FFTactext, ASMhacks, Shishi Sprite Editor, etc?

    Im modding on the FFTpacther formulas, elements, effects etc, and wish to know whats is the fastest way to see the differences I made to geomancy, draw-out, holy sword, and others.


    It would be totally dreamy if the FFTpatcher had a feature, a button for testing where you input the caster and target info, like in FFTastic or FFTarena, and it showed how the modded ability worked in an small test arena.
    Nyzer [Posts: 782]
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    • [November 29, 2017, 01:08:43 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #128 on: November 29, 2017, 01:08:43 AM »
    The fastest way is to apply your changes to a savestate or the ISO, then load the game.

    • Modding version: PSX & WotL
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