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Removing ch 1 generics from ch 2

Started by Saeru, April 09, 2009, 03:58:03 pm

Saeru

April 09, 2009, 03:58:03 pm Last Edit: December 31, 1969, 07:00:00 pm by Saeru
Trying to edit the events to remove all of the chapter one generics(cadets) between Fort Zeakden and when Chapter 2 begins. I've found the events that involve this part of the game, but I can't figure out what command(if there is one) to remove generic characters, 2-16. Saw the command posted in a different topic about removing guest characters and figured there is probably one for generics as well.

I want to dump all of the cadets that you use in Chapter 1 since Ramza 'dropped it all and ran' don't see why he would still be with the cadets. This way Chapter 2 would be a bit of a fresh start with Rad, Alicia, and Lavian, who I almost never used before. I'm changing Rad into a custom special character, and may change the other two as well.
Waiting for the PS3 FFXIV beta to begin.

Vanya

April 09, 2009, 04:29:19 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'd actually like to to know this, too.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kaijyuu

April 09, 2009, 04:44:02 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Kinda cheap to tear the player's characters away from them, no? Also, I believe they stuck with Ramza for the same reason they didn't join Algus and fight you at Ft. Zeakden; they had more loyalty to Ramza than to the Hokuten.
Remember that he's a noble, a Belouve even. It's not unreasonable that he could have a small army follow him, even as a heretic, due to blind loyalty if nothing else.

Anyway, you can remove them the same way you remove guests. That makes another problem, though; a blanket removal of generics would remove any you happened to recruit from the soldier office.

It'd eat up some jobs, but you could make a special job or two for all the starting "generics." You'd have a bunch of funky clones though, that oddly don't change sprites when changing jobs...
  • Modding version: PSX

Verdeni

April 09, 2009, 05:16:28 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Verdeni
OHOHOH! where is this event in the ENTD?

I wanna change some stuff.
  • Modding version: PSX
  • Discord username: V3rdeni

Kokojo

April 09, 2009, 05:36:22 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Once i am done with COP demo, il do some testing in that field... i know the ID they use, it should't be so much compliquated.
I keep leaving, I keep coming back. Boomerang boy.

Saeru

April 09, 2009, 06:01:54 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Saeru
I'm using the event compiler/decompiler to change it not the patcher.
This is with the Multi option on in the config file so it separates all of the events inside a folder:
End of Fort Zeakden(end of Ch1): EVT_090_05A
Orbonne Monastery(beginning of Ch2): EVT_117_075

If I read it right the following at the bottom of the Fort Zeakden event is where Delita leaves the group, I just want to add a command(s) to automatically remove units 2-16 instead of just the guest with job #4.
{7A}(r0400)
Wait(00030)
{43}(r06)
EventEnd()

I just need to know what command line to use, doesn't matter if the soldier office generics get removed as well, was also what I wanted by removing 2-16.
Waiting for the PS3 FFXIV beta to begin.

Xifanie

April 09, 2009, 06:49:46 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
if you copy paste this instruction 15 times with ID 80, 81, 82, it should remove any generic male/female/monster from the roster.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

April 09, 2009, 07:37:39 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
So that removes units based on their sprite set then, rather than their job, right?
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

April 09, 2009, 07:57:27 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I thought it was 78-7C? Might be wrong though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Xifanie

April 09, 2009, 08:02:00 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
78-7C are for the units you put on the battle formation screen.
Not limited to generics, nor directly linked to the roster.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Saeru

April 10, 2009, 12:19:57 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Saeru
Quote from: "Zodiac"if you copy paste this instruction 15 times with ID 80, 81, 82, it should remove any generic male/female/monster from the roster.

Thanks this was what I was wanting to know; completely strip the party and start over after the 'flashback' ended.

EDIT: Not sure if its still going to work or not.... I put the events into the following spoilers. The first is what it looks like in the event.txt file, the second is what the event looks like if I compile then decompile the test.evt file. For some reason it changed the part after a couple of edits into a completely random mess it looks like, the second one is also missing an EventEnd() line.

EDIT2: Is there a limit to how much can be in the event files? It looks like a run off of a different event.

EDIT3: Removing the added lines then compile/decompile and its back to normal, any thoughts on how to add this into the event without completely messing it up?

One last edit: Tried putting the lines into the orbonne event and they were still intact after I decompiled the test.evt file again. However, scrolling down near the end of the event instructions, before the text, a couple of lines were replaced with a different, but similar, random mess as the first try.

ShowChapter(r08)
{8E}()
Wait(00120)
DisplayMessage(x10,x01,x05,x00,x01,x00,x00,+00000,+00068,+00000,x00)
WaitForInstruction(r0100)
{3E}(r02000000FFFFFF0200)
WaitForInstruction(r3D00)
{6A}(r05280001B4)
{6A}(r0B1E0000B4)
Wait(00180)
{42}()
{7C}()
{7A}(r0400)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
Wait(00030)
{43}(r06)
EventEnd()

ShowChapter(r08)
{8E}()
Wait(00120)
DisplayMessage(x10,x01,x05,x00,x01,x00,x00,+00000,+00068,+00000,x00)
WaitForInstruction(r0100)
{3E}(r02000000FFFFFF0200)
WaitForInstruction(r3D00)
{6A}(r05280001B4)
{6A}(r0B1E0000B4)
Wait(00180)
{42}()
{7C}()
{7A}(r0400)
{7A}(r8000)
{7A}(r8000)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
MoveUnit(x5F,x0D,+040,+047,x2C,x37)
{24}()
MoveUnit(xFE,xE3,+008,-032,xF8,xE3)
{00}()
{20}()
{2B}()
{24}()
{37}(rFA3A)
{24}()
{36}()
{FA}()
{37}(r2B24)
{37}(r3E40)
{F8}()
{0A}()
ColorBg(rFA283B332F)
ColorUnit(x36,x2C,x32,+049,+064,+064,254)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,xDA,x74,-006,x2C)
{37}(r9336)
{FA}()
{27}()
{24}()
ColorBg(r2A28353238)
{36}()
{3E}(rF80C323028FA323928)
{35}()
{FA}()
{2B}()
OrderMovement(x35,x28,xDA,x74,xFA,x34,+056,x2C)
{26}(r2E3E)
{3E}(rFEE308E0F8E3000D28)
{2F}()
{2C}(r37243E3EFAFEFA)
{F8}()
{E2}()
{05}()
{12}(r9339)
OrderMovement(xFA,x37,x24,x2E,x28,x31,-006,x30)
Weather(rFA3A)
{2B}()
ColorUnit(x2F,x28,xFA,+047,+044,+041,040)
{FA}()
StopWalking(x32,x35)
{FA}()
{2A}()
{35}()
{24}()
ColorBg(r372827E219)
MoveUnit(xF8,xE2,+005,+032,x2B,x28)
ColorBg(rFA2C37FA26)
{24}()
{30}(r28)
{FA}()
{27}()
ColorUnit(x3A,x31,xFA,+055,+050,-006,044)
{37}(rF812)
{FA}()
{27}()
{35}()
ColorUnit(x33,x33,x28,+039,-006,+044,055)
{FA}()
{24}()
{2F}()
{2F}()
{FA}()
{24}()
ColorBg(r27FAE20A35)
{24}()
ColorBg(rE23C5FFE2F)
{2F}()
{FA}()
ColorField(x35,+050,+057,+040,250)
{2C}(r37FA3732FA3C32)
{38}(r3E3EFE)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{20}()
{2B}()
Weather(rDA74)
{FA}()
{3A}()
{2B}()
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x27,+050,x2C)
ColorBg(r2AFA372B2C)
{36}()
{40}(rF80A2F2A38)
{36}()
{DA}()
{74}(rFA3A2B3C3E40)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{12}(r3793)
{36}()
{FA}()
Weather(r3238)
{35}()
{FA}()
{25}(r3532372B)
OrderMovement(x35,x93,x36,xFA,x32,x35,+039,x28)
{35}()
{36}()
MoveUnit(xF8,x19,+047,+040,x24,x36)
OrderMovement(xFA,x27,x32,x31,x93,x37,-006,x24)
{36}()
Background(250,058,043,060,095,250,250,xFA)
{F8}()
{0B}()
OrderMovement(x36,x2C,x27,x28,x36,xDA,+116,xFA)
{3A}()
ColorUnit(x38,x2F,x27,-006,+060,+050,056)
{FA}()
{36}()
{24}()
{26}(r352C)
StopWalking(x2C,x26)
OrderMovement(xF8,x37,x2B,x28,xFA,x11,+050,x2E)
{38}(r372831)
{FA}()
ColorField(x35,+044,+039,+040,218)
{74}(rFA242F2FFA29)
ColorUnit(x35,xF8,x24,-006,+038,+050,048)
{30}(r32)
ColorBg(rFA2A2C352F)
{3E}(r40FEE308E0F8E3001D)
OrderMovement(x37,x24,xFA,x2C,x36,xFA,+013,x28)
{2F}()
{2C}(r37249336FA362C)
{36}()
{37}(r2835)
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
{12}(r3793)
{36}()
{FA}()
{24}()
{25}(r323837FA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,xFA,x2F,+040,x24)
{35}()
ColorBg(r2827F82425)
ColorUnit(x38,x37,xFA,-109,+039,+044,041)
StopWalking(x28,x35)
OrderMovement(x31,x26,x28,x93,x3E,xFA,-006,xFA)
{F8}()
{0D}()
{2C}(r29292835283137)
{FA}()
{25}(r2C35372B)
{DA}()
{74}(rFA373237242F)
{2F}()
Weather(rF827)
{2C}(r29292835283137)
{FA}()
{2F}()
{2C}(r29283EF8F81237)
{93}(r36FA)
StopWalking(x24,x37)
OrderMovement(x3E,xFA,x17,x28,x2C,x37,+043,x28)
{35}()
{FA}()
{36}()
{2B}()
ColorUnit(x38,x2F,x27,-109,+057,+040,248)
{25}(r282831FA)
{2B}()
OrderMovement(x35,x28,x3E,xFA,x1C,x2B,+050,x38)
{2F}()
{27}()
{93}(r3928)
{FA}()
{25}(r282831F8)
StopWalking(x2F,x32)
{3A}()
OrderMovement(x35,xFA,x36,x28,x2F,x2F,+040,x35)
{36}()
{FA}()
{36}()
ColorUnit(x30,x28,x3A,+043,+040,+053,040)
{3E}(rFEE3080A2F2A3836F8)
{E3}()
{00}()
{0A}()
ColorBg(r27FA3A2B24)
{37}(rFA24)
{25}(r323837FA)
Weather(r3238)
{DA}()
{74}(rF8E040F8202B)
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x24,+053,x2A)
{38}(r2C312A)
{FA}()
{3A}()
{2C}(r372BFA302840F8)
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x24,xFA,x37,x35,x24,+044,x37)
ColorUnit(x35,xFA,x37,+050,-006,+017,050)
Background(056,055,040,049,062,254,227,x08)
{E0}()
{F8}()
{E3}()
{00}()
{0B}()
MoveUnit(x5F,x5F,+037,+056,x37,xDA)
{74}(rFA253837DA74)
{F8}()
{37}(r2B2C)
{36}()
{FA}()
{2C}(r36FA2C31283B26)
{38}(r362425)
{2F}()
OrderMovement(x3E,xFE,xE3,x08,x0A,x2F,+042,x38)
{36}()
{F8}()
{E3}()
{00}()
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x36,x38,x26,x2B,xFA,+036,xFA)
{36}()
ColorField(x32,+044,+047,+040,039)
{FA}()
{26}(r2B2C)
{2F}()
{27}()
{3E}(rF8F811323AFA263238)
{2F}()
{27}()
{FA}()
{36}()
ColorUnit(x30,x28,x32,+049,+040,-006,047)
{2C}(r2E28FA3C3238F8)
{25}(r28FA24FA)
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,x40,-002,xE3)
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{12}(rFA27)
{2C}(r27319337FA2B24)
{39}()
OrderMovement(xFA,x24,xFA,x26,x2B,x32,+044,x26)
OrderMovement(x3E,x3E,xFE,xE3,x08,x0A,+047,x2A)
{38}(r36F8E3)
{00}()
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x36,x38,x26,x2B,xFA,+036,xFA)
{25}(r24253C3E)
{F8}()
{0D}()
ColorUnit(x31,x93,x37,-006,+051,+036,048)
ColorField(x28,+053,-006,+060,050)
{38}(r353628)
{2F}()
StopWalking(x3E,x3E)
{FA}()
{FA}()
{FA}()
{F8}()
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,x36,-006,x24)
{35}()
OrderMovement(xFA,x2F,x28,x24,x27,x28,+053,x36)
{FA}()
ColorUnit(x29,xF8,x3A,+036,+053,+053,044)
ColorUnit(x35,x36,x5F,-006,+034,+050,056)
{FA}()
{2B}()
{24}()
{39}()
OrderMovement(xFA,x26,x28,x35,x37,x24,+044,x31)
{F8}()
{35}()
OrderMovement(x36,x33,x32,x31,x36,x2C,+037,x2C)
{2F}()
{2C}(r372C2836FA2436)
{FA}()
{24}()
{FA}()
{2F}()
OrderMovement(x24,x27,x28,x35,x3E,xFA,-006,xFA)
{F8}()
00Start()
{2B}()
OrderMovement(x35,x28,xFA,x24,x35,x28,-006,x30)
{24}()
ColorBg(r3CFA372B2C)
ColorBg(r2A36FA372B)
{24}()
{37}(rF832)
ColorBg(r2F3CFA3C32)
{38}(rFA2624)
ColorBg(rFA27323EFA)
Music(x32,x38,xFA)
{30}(r38)
{36}()
{37}(rFA27)
ColorUnit(xF8,x37,x2B,+040,+048,-006,041)
ColorUnit(x35,xFA,x37,+043,+050,+054,040)
{FA}()
{3A}()
{2B}()
ColorUnit(xFA,x26,x24,+049,-109,+055,062)
{FE}()
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{12}(rFA27)
ColorUnit(x31,x93,x37,-006,+058,+036,049)
{37}(rFA37)
ColorUnit(xFA,x2F,x2C,+057,+040,-006,047)
{2C}(r2928F82D383637)
{FA}()
{25}(r282C312A)
{FA}()
{38}(r362827)
{FA}()
{25}(r3CFA3237)
{2B}()
OrderMovement(x35,x36,x3E,x3E,xFE,xE3,+008,x0A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
ChangeMap(x38,x36)
{37}(rFA25)
OrderMovement(x2C,x31,x2A,xFA,x38,x36,+040,x27)
{40}(rF80D323193)
{37}(rFA37)
{24}()
{2F}()
Background(250,053,056,037,037,044,054,x2B)
{3E}(r3EFAFAFAF80B283238)
{2F}()
{39}()
OrderMovement(x36,xFA,x24,x35,x28,xFA,+056,x36)
OrderMovement(x27,xFA,x25,x28,x26,x24,+056,x36)
OrderMovement(xF8,x32,x29,xFA,x3A,x2B,+050,xFA)
{37}(r2B28)
Weather(rFA24)
{35}()
OrderMovement(x3E,xF8,xF8,x20,x28,xFA,+050,x38)
{35}()
{36}()
OrderMovement(x2F,x39,x28,x36,xFA,x2B,+036,x39)
OrderMovement(xFA,x36,x38,x35,x39,x2C,+057,x28)
{27}()
{FA}()
{FA}()
{FA}()
{F8}()
{38}(r312728)
{35}()
{FA}()
{37}(r2B28)
{2C}(r35FA3A2C312ADA)
{74}(rFA38362827FA)
{37}(r2B28)
{2C}(r35F83335323728)
{26}(r372C)
ColorUnit(x31,x3E,xF8,+029,+043,+036,055)
{93}(r36FA)
{35}()
{2C}(r2A2B375FFA1237)
{93}(r36FA)
{24}()
{FA}()
{2A}()
{2C}(r3928FAFAFAF824)
ColorBg(r27FA37242E)
OrderMovement(xFA,x35,x28,x2F,x24,x37,+044,x32)
ColorBg(r362B2C333E)
{F8}()
00Start()
{2B}()
{24}()
{37}(r9336)
{FA}()
{2B}()
ColorUnit(x3A,xFA,x3C,+050,+056,-006,054)
{38}(r35392C)
{39}()
OrderMovement(x27,x3E,xF8,x13,x38,x36,+055,xFA)
{25}(r282C312A)
{FA}()
{38}(r362827)
{40}(rFA22323893)
{39}()
OrderMovement(xFA,xFA,xFA,xF8,x28,x39,+040,x31)
{FA}()
{25}(r282831FA)
{38}(r362C31)
{2A}()
{FA}()
Weather(r3238)
{35}()
{FA}()
ShowTitle(r252836)
{37}(rF829)
{35}()
{2C}(r28312791DA74FA)
{0D}()
OrderMovement(x2F,x2C,x37,x24,x3E,xFE,-029,x08)
{E0}()
{F8}()
{E3}()
{00}()
{16}()
OrderMovement(x40,xFA,x1E,x36,x2C,x31,+042,xFA)
{0D}()
OrderMovement(x2F,x2C,x37,x24,x40,xFE,-029,x08)
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0A}()
{36}()
{FA}()
{24}()
{FA}()
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,xDA,+116,xFA)
{36}()
{38}(r35282F)
Weather(rFA3C)
ColorUnit(x38,xF8,x2E,+049,+050,+058,250)
ColorUnit(x38,x35,xFA,+048,+044,+054,054)
{2C}(r32313E40FAFAFA)
{F8}()
Music(x32,x38,x35)
{FA}()
{30}(r2C)
{36}()
{36}()
{2C}(r3231FA3732322E)
{FA}()
ColorField(x35,+040,+038,+040,039)
OrderMovement(x31,x26,x28,xF8,x28,x39,+040,x31)
{FA}()
{3A}()
{2B}()
OrderMovement(x31,xFA,x12,xFA,x3A,x24,+054,xFA)
{24}()
{37}(r3724)
{26}(r2E28)
{27}()
{FA}()
ColorUnit(x31,xF8,x37,+043,+040,-006,022)
{24}()
ColorBg(r27242F2C24)
{FA}()
Camera(+09263,+12588,+15926,-00450,+02275,-01824,+00227,+12304)
ColorField(x2B,+062,+062,-002,227)
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
Music(x32,x38,xFA)
{36}()
{24}()
{39}()
OrderMovement(x27,xFA,x30,x28,xFA,x37,+050,xFA)
{38}(r3628FA)
{30}(r28)
MoveUnit(xFE,xE3,+008,-032,xF8,xE3)
{00}()
{1B}(r2C272C26382F3238363EFA12FA26)
ColorUnit(x38,x2F,x27,+049,-109,+055,250)
{2D}(r383637F82F28)
{24}()
{39}()
OrderMovement(xFA,x36,x32,x30,x28,x32,+049,x28)
{FA}()
{2C}(r31FA3735323825)
{2F}()
OrderMovement(x3E,xFE,xE3,x08,x0A,x2F,+042,x38)
{36}()
{F8}()
{E3}()
{00}()
{20}()
OrderMovement(x2F,x2F,xFA,x31,x28,x3B,+055,xFA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,x93,x27,-006,x25)
OrderMovement(x37,x37,x28,x35,x3E,xF8,-008,x22)
ColorUnit(x38,xFA,x31,+040,+057,+040,053)
{FA}()
Background(049,050,058,250,044,041,250,x37)
{2B}()
OrderMovement(x3C,x93,x2F,x2F,xFA,x25,+040,xFA)
{FA}()
{FA}()
{F8}()
StopWalking(x35,x2C)
OrderMovement(x31,x27,x2F,x3C,xFA,x32,+053,xFA)
ColorBg(r32373EFEE3)
{08}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x0A)
{2F}()
{2A}()
{38}(r363EFA)
Music(x32,x38,xFA)
{30}(r38)
{35}()
{27}()
OrderMovement(x35,x28,x27,xFA,x1D,x28,+055,x24)
{3E}(rF812932F2FFA2E2C2F)
{2F}()
{FA}()
Weather(r3238)
{3E}(rFA12FA363A282435FA)
{2C}(r373EFEE3080A2F)
{2A}()
{38}(r36F8E3)
{00}()
{0A}()
ColorBg(r2A353CDA74)
{FA}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,x40,xFA,+010,x31)
{2A}()
{35}()
Weather(rFA25)
OrderMovement(x26,x24,x38,x36,x28,xF8,+060,x32)
{38}(r933528)
{FA}()
{36}()
ColorUnit(xFA,x38,x37,+055,+040,+053,047)
Weather(rFA2B)
OrderMovement(x2F,x33,x2F,x28,x36,x36,+064,xFA)
{FA}()
{FA}()
{F8}()
{14}()
ColorBg(r323AFA3C32)
{38}(r35FA2F)
{2C}(r302C37363EF80C)
ColorUnit(x30,x30,x32,+049,+040,+053,054)
{FA}()
{27}()
ColorUnit(x31,x93,x37,-006,+043,+036,057)
OrderMovement(xFA,x33,x32,x3A,x28,x35,-008,x37)
ColorUnit(xFA,x26,x2B,+036,+049,+042,040)
{FA}()
{37}(r2B2C)
ColorBg(r2A363EFAFA)
{FA}()
{F8}()
00Start()
{2B}()
{24}()
{37}(r9336)
{FA}()
{35}()
{2C}(r2A2B37DA74FA2A)
OrderMovement(x37,xFA,x24,x31,x2A,x35,+060,x3E)
{F8}()
{12}(r3793)
{36}()
{FA}()
{24}()
{2F}()
{2F}()
{FA}()
Weather(r3238)
{FA}()
{26}(r2431)
{FA}()
{27}()
ColorUnit(x3E,xF8,x11,+036,-038,+116,250)
{2B}()
{24}()
{DA}()
{74}(rFA3C3238FA27)
OrderMovement(x36,x28,x35,x39,x28,xFA,+044,x37)
{3E}(r3EFEE3080D282F2C37)
{24}()
{F8}()
{E3}()
{00}()
{12}(r36FA)
{37}(r2B24)
{37}(rFA2C)
{37}(r40F8)
{12}(r36FA)
{37}(r2B24)
{37}(rFA24)
{2F}()
{2F}()
{DA}()
{74}(rFA0A2F2A3836)
{40}(r3EFEE3080A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0D}()
ColorUnit(x31,x93,x37,-006,+037,+040,250)
{30}(r24)
{27}()
{DA}()
{74}(rFA0D282F2C37)
{24}()
MoveUnit(xF8,x22,+050,+056,x93,x2F)
{2F}()
{FA}()
{2D}(r322C31FA2B28)
{35}()
{FA}()
{36}()
ColorUnit(x32,x31,x3E,-002,-029,+008,013)
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x22)
ColorUnit(x38,xFA,x3A,+050,+049,-109,055)
{FA}()
{26}(r3231)
StopWalking(x38,x36)
OrderMovement(xFA,x30,x28,x3E,xF8,x17,+050,x25)
ColorUnit(x27,x3C,xFA,+056,+054,+040,054)
{FA}()
{30}(r28)
{3E}(r3EFEE308E0F8E3000A)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x24,+047,x2F)
{FA}()
{35}()
{2C}(r2A2B37DA74FA0D)
OrderMovement(x2F,x2C,x37,x24,x40,xFE,-029,x08)
{0D}()
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x15)
OrderMovement(x24,x39,x28,xFA,x30,x28,-038,x74)
{FA}()
{E0}()
{3E}(rF80A29372835FA0A2F)
{2A}()
{38}(r36DA74)
{FA}()
Weather(r3238)
{93}(r3528)
{FA}()
ColorBg(r283B373EFE)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,x5F,x5F,+095,xFE)
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0D}()
{24}()
{30}(r31)
{FA}()
Weather(r3238)
MoveUnit(x5F,x5F,+017,+050,x3A,xFA)
{26}(r3238)
{2F}()
{27}()
{FA}()
{12}(rFA25)
OrderMovement(xF8,x25,x28,x24,x37,x28,+049,xFA)
{25}(r3CFA3A28)
{24}()
Background(047,044,049,042,054,250,047,x2C)
Background(040,250,060,050,056,064,254,x93)
{2F}()
{2F}()
{FA}()
{25}(r28FA352C)
{2A}()
{2B}()
{37}(rFA37)
{2B}()
OrderMovement(x35,x28,x5F,xF8,x1D,x24,+046,x28)
{FA}()
{26}(r2435)
OrderMovement(xFA,x32,x29,xFA,x37,x2B,+040,xFA)
{35}()
OrderMovement(x36,x37,xDA,x74,xFA,x0A,+047,x2A)
{38}(r365FFE)
{E3}()
{08}()
DisplayMessage(x32,x2F,x24,x2A,x35,x32,x36,-07176,+03328,+24415,x5F)
{27}()
{24}()
{30}(r31)
{FA}()
{2C}(r373EFEE3080D28)
{2F}()
{2C}(r3724F8E3001D28)
{37}(r243E)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{20}()
{2B}()
OrderMovement(x35,x28,xFA,x24,x35,x28,-006,x3C)
ColorUnit(x38,xFA,x2A,+050,+044,+049,042)
{40}(rFEE3080D28)
{2F}()
{2C}(r3724F8E3000A2F)
{2A}()
{38}(r363EFA)
Music(x32,x38,xFA)
{25}(r24363724)
{35}()
{27}()
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
Music(x32,x38,xFA)
{3A}()
{24}()
ColorBg(r37FA3732FA)
StopWalking(x2C,x2A)
{2B}()
{37}(r40F8)
{0F}()
{2C}(r3128FA372B2831)
{DA}()
{74}(rFA2F28379336)
{FA}()
{2A}()
ColorUnit(x3E,xFE,xE3,+008,-032,-008,227)
{00}()
{0B}()
{35}()
ColorUnit(x37,x2B,x28,+053,+095,+095,095)
{3A}()
{2B}()
Weather(r5F5F)
MoveUnit(xF8,x1D,+040,+055,x24,x5F)
MoveUnit(x5F,x40,-002,-029,x08,x0A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0C}()
{93}(r3032)
ColorBg(r3EFA0A312C)
{30}(r24)
{2F}()
{36}()
{FA}()
{24}()
{35}()
OrderMovement(xFA,x24,x31,x2C,x30,x24,+047,x36)
{3E}(rF812932F2FFA333532)
{39}()
OrderMovement(xFA,x2C,x37,xFA,x37,x32,-006,x3C)
ColorUnit(x38,x3E,x3E,-002,-029,+008,224)
{F8}()
{E3}()
{00}()
{20}()
{2B}()
Weather(rDA74)
{FA}()
{3A}()
{2B}()
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x27,+050,x2C)
ColorBg(r2AFA372B2C)
{36}()
{40}(rF80A2F2A38)
{36}()
{DA}()
{74}(rFA3A2B3C3E40)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{12}(r3793)
{36}()
{FA}()
Weather(r3238)
{35}()
{FA}()
{25}(r3532372B)
OrderMovement(x35,x93,x36,xFA,x32,x35,+039,x28)
{35}()
{36}()
MoveUnit(xF8,x19,+047,+040,x24,x36)
OrderMovement(xFA,x27,x32,x31,x93,x37,-006,x24)
{36}()
Background(250,058,043,060,095,250,250,xFA)
{F8}()
{0B}()
OrderMovement(x36,x2C,x27,x28,x36,xDA,+116,xFA)
{3A}()
ColorUnit(x38,x2F,x27,-006,+060,+050,056)
{FA}()
{36}()
{24}()
{26}(r352C)
StopWalking(x2C,x26)
OrderMovement(xF8,x37,x2B,x28,xFA,x11,+050,x2E)
{38}(r372831)
{FA}()
ColorField(x35,+044,+039,+040,218)
{74}(rFA242F2FFA29)
ColorUnit(x35,xF8,x24,-006,+038,+050,048)
{30}(r32)
ColorBg(rFA2A2C352F)
{3E}(r40FEE308E0F8E3001D)
OrderMovement(x37,x24,xFA,x2C,x36,xFA,+013,x28)
{2F}()
{2C}(r37249336FA362C)
{36}()
{37}(r2835)
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
{12}(r3793)
{36}()
{FA}()
{24}()
{25}(r323837FA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,xFA,x2F,+040,x24)
{35}()
ColorBg(r2827F82425)
ColorUnit(x38,x37,xFA,-109,+039,+044,041)
Waiting for the PS3 FFXIV beta to begin.

Saeru

April 11, 2009, 01:01:18 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Saeru
Still having the same problem; happens even if I only add one line to the event instructions and it does this no matter where I put the line.
Waiting for the PS3 FFXIV beta to begin.

Cheetah

April 11, 2009, 02:21:31 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
You need to remove the dialog offset that is part of the first part of the event. It has a comment under it that says "Remove this to...".
Current Projects:

Saeru

April 11, 2009, 04:11:10 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Saeru
Well, now its working just fine after the text offset was removed, thanks for all of the help.
Waiting for the PS3 FFXIV beta to begin.

Goomba

April 11, 2009, 04:40:50 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Goomba
Nice idea. You could use this to force the player into 1 VS 1s for the end battle of a chapter.