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Angel of Death?

Started by Lydyn, April 06, 2008, 12:44:25 am

Lydyn

April 06, 2008, 12:44:25 am Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Does anyone know if "Angel of Death" officially appears anywhere in the game? I saw him in one of the events, but it's unmarked and in some random battle with Elmdor and a bunch of random NPCs.

Austin

April 06, 2008, 01:05:31 am #1 Last Edit: April 06, 2008, 01:06:05 am by Austin
It's Elmdor's zodiac beast form job title.
  • Modding version: PSX

Sen

April 06, 2008, 01:05:52 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Sen
Angel of Death is Zalera
Zalera is Elmdor he used the gemini zodiac stone

Of course you will fight him and that means he will appear officially.

Austin

April 06, 2008, 01:06:45 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Austin
I beat you! :lol:
  • Modding version: PSX

Sen

April 06, 2008, 01:08:43 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Sen
its only a split second :shock:

Austin

April 06, 2008, 01:09:34 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Austin
That's all it takes. :wink:
  • Modding version: PSX

Lydyn

April 06, 2008, 01:17:38 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Then what is the Ghost of Fury? I thought that was Eldmor's Zodiac form?  :shock:

Vanya

April 06, 2008, 01:24:22 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Isn't that Hashmal? No, wait. It's Adramelech.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 06, 2008, 01:26:22 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... who? And Hashmal is the Regulator or whatever.

Austin

April 06, 2008, 01:31:41 am #9 Last Edit: April 06, 2008, 01:34:16 am by Austin
Adramelk is Dycedarg's zodiac form. Sounds like someone hasn't played through in a while. 8)
  • Modding version: PSX

Lydyn

April 06, 2008, 01:33:37 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Ooooohhhh... thanks a million guys! That helps a lot! Whew... and here I almost made Eldmor's Zodiac as tough as Arch Angel.  :shock:

Austin

April 06, 2008, 01:34:53 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Austin
You might as well have, he's a total pushover.
  • Modding version: PSX

Lydyn

April 06, 2008, 01:38:58 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... well, I am making him better, but ... do you really think he should have these stats?

Arch Angel - Level 66
• HP Growth: 20
• HP Multiplier: 250
• MP Growth: 30
• MP Multiplier: 160
• Speed Growth: 100
• Speed Multiplier: 160
• PA Growth: 40
• PA Multiplier: 120
• MA Growth: 100
• MA Multiplier: 140
• Class Evade: 30%

Austin

April 06, 2008, 01:49:03 am #13 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Unless you're giving him some good innate abilities then that would probably be fine. Might be a bit high on the hp's though.
  • Modding version: PSX

Lydyn

April 06, 2008, 01:53:09 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
That's the Arch Angel... the final-final boss, assuming you're talking about making Dycedarg's Zodiac that tough. Assuming this, you know out to calculate those values into real numbers? I thought maybe it was (Growth * Level) * Multiplier/100 ... but only 3,300 seemed really low.

P.S. (As of right now..)

Ghost of Fury - Level 46
• HP Growth: 20
• HP Multiplier: 105
• MP Growth: 20
• MP Multiplier: 150
• Speed Growth: 106
• Speed Multiplier: 170
• PA Growth: 51
• PA Multiplier: 185
• MA Growth: 56
• MA Multiplier: 170
• Class Evade: 23%

Austin

April 06, 2008, 01:59:14 am #15 Last Edit: April 06, 2008, 02:08:23 am by Austin
This is from section 7 of the Battle Mechanics guide on gamefaqs.com:
The five surface stats of each unit -- HP, MP, Speed, PA, and MA -- are
determined from a set of five more 'raw stats' that are then multiplied
by job-dependent constants. The raw stats are never visible in-game,
but they are stored in the game's memory.

The stats you actually see are derived from these hidden parameters by
these equations:

                HP = [(RawHP * ClassHPMultiplier) / 1638400]
                MP = [(RawMP * ClassMPMultiplier) / 1638400]
                Sp = [(RawSp * ClassSpMultiplier) / 1638400]
                PA = [(RawPA * ClassPAMultiplier) / 1638400]
                MA = [(RawMA * ClassMAMultiplier) / 1683400]

Notes:

- If the final value is less than 1, it becomes 1 -- that is,
  revised_value = max{value, 1}.

- Enemy Zodiac beasts, in the special story battles where you fight them,
  have unique equations that determine their HP and MP:

                HP = [(RawHP * ClassHPMultiplier) / 163840]
                MP = [(RawMP * ClassMPMultiplier) / 163840]

  The division by 163,840 instead of by 1,638,400 accounts for the Zodiac
  beasts' extremely high HP and MP despite their unremarkable multipliers.

Edit: Raw stats:
                                     initial values
                         Gender   RSp     RPA     RMA
                         -------  ------  ------  ------
                         Male     98,304  81,920  65,536
                         Female   98,304  65,536  81,920
                         Monster  81,920  random  random

  Because the level up bonus is ultimately based on this initial value,
  females will have better MA growth than males, and males will have better
  PA growth than females.

  EXCEPTION:  Ramza starts with 81,920 of both RPA and RMA (but otherwise
  is a normal male, despite his appearance).
 
  Monsters have randomized initial RPA and RMA values.  A monster's initial
  values will lie between the two extrema for each stat, inclusive.
                     
                  Gender    initial RPA        initial RMA
                  -------   ----------------   ----------------
                  Monster   (81,920..98,303)   (81,920..98,303)

  However, RHP and RMP have random variation for all units, human and
  monster; different units will start with different amounts of RHP and RMP
  within a certain range:

                 Gender    initial RHP          initial RMP
                 -------   ------------------   ------------------
                 Male      (491,520..524,287)   (229,376..245,759)
                 Female    (458,752..491,519)   (245,760..262,143)
                 Monster   (573,440..622,591)   (98,304..147,455)

The hp growth, mp growth, etc. have to do with how much you get on lvl ups, and not actual stats, I think... This is confusing as hell to figure out.
  • Modding version: PSX

Lydyn

April 06, 2008, 02:04:37 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I must be doing something wrong then ... 'cause 20 * 66 (Level) = 1,320 * 250 = 330,000 / 163840 = 2.014 ...

Yeah, I'm pretty sure he won't have 2 HP.  :shock:

Edit: I tried looking up that guide and about Raw HP and such ... but all it did was confuse me. >.<

Lydyn

April 06, 2008, 02:23:21 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay ... well, I got as far as saying 82,000 * 50 (Impure Kings Original Multiplier) * 20 (Level) / 163840 = ~500 ... which I read is around his HP. So that's a step ... but that doesn't quite answer what the freakin' Growth does in the FFT Patcher ... it's 12 originally ... I can't see how 12 = 82,000.  :shock:  That'd make his HP = ~3,500.

Edit-Edit: Also just figured if I use their numbers, my Arch Angel will have anywhere between 57,756 to 62,690 HP and even at maximum damage of 999, it'd take 58-63 hits to kill him. I'm really starting to notice something is wrong here... either on the Guide's side or ours.

Austin

April 06, 2008, 02:55:18 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Can't believe I missed this link: www.geocities.com/sigmahaven/lvlsimbeta.zip

It was in the bmg guide too. Now we can finally figure out what the hell we're doing! :lol:
  • Modding version: PSX

Lydyn

April 06, 2008, 03:07:32 am #19 Last Edit: April 06, 2008, 03:10:24 am by Lydyn
Awesome! Way awesome ... but still doesn't answer what Growth does, lol. Maybe it's safest to just... leave it?

Edit: Nevermind.... xD

Edit-Edit: I got around 3,600 actually, but...