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Squaresoft [Posts: 3]
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  • [December 23, 2017, 10:21:49 PM]
Trying to gimmick the ENTD sprite limit vs Emulators
« on: December 23, 2017, 10:21:49 PM »
Hello there. I'm new here (as you can see).
I has been trying FFTPatcher a lot, trying to learn from it, the game and the forums, FFT is fantastic.

Since I don't mind robot-work I playtested it a thousand times whenever I had my doubts with no answer,
but this one really bugs me:

The ENTD limit is 9 sprites, I get it. A max of 4 different enemies, if not, they will me missing in battle.
I edited a map with an enemy formation like this: (I will write it because a screenshot can't show all this info)

Wizard Male (always present)
Wizard Male (always present)
Priest Female (always present)
Priest Female (always present)
Oracle MALE (random present)
Oracle FEMALE (always present) same spot as the MALE Oracle.
Time Mage MALE (random present)
Time Mage FEMALE (always present) same spot as the MALE Time Mage.


The map loads fine, always with 4 enemies, the Oracle and Time Mage's sex varies, that's what I really want.
The weird stuff comes when I play with my favorite emulator, pSX 1.3, when it's the Time Mage or Oracle turn, the game sometimes freeze with random errors, if I try again with ePSXe, the game works flawlessly.
Tried in another map, same spectrum, (a single knight's sex may vary, and when it's his/her turn, the game freeze with different errors)

Is what I'm doing supposed to somehow violate the game limitations and thus, pSX (so close to original console) can't handle it?, since there is 6 enemy sprite variants in the ENTD.
Wondering because if that's true, I won't be able to play my edit on console like I want in the future.
French Maid
Xifanie (Webmistress) [Posts: 4382]
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  • [December 24, 2017, 02:44:50 AM]
Re: Trying to gimmick the ENTD sprite limit vs Emulators
« Reply #1 on: December 24, 2017, 02:44:50 AM »
More than likely you applied a buggy ASM hack or there is a conflict between two of them.

    • Modding version: PSX
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    Squaresoft [Posts: 3]
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    • [December 24, 2017, 03:28:35 AM]
    Re: Trying to gimmick the ENTD sprite limit vs Emulators
    « Reply #2 on: December 24, 2017, 03:28:35 AM »
    Thanks Xifanie!, I started fresh and the problem seems gone. Will keep on play-testing. Cheers!.

    Edit: Something wrong with me? can't find the Mark as Solved button.
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    Elric (Overseer) [Posts: 4033]
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    • [December 24, 2017, 07:38:09 PM]
    Re: Trying to gimmick the ENTD sprite limit vs Emulators
    « Reply #3 on: December 24, 2017, 07:38:09 PM »
    Edit: Something wrong with me? can't find the Mark as Solved button.

    I got you

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