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Prometheus-BR [Posts: 3]
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  • [November 29, 2017, 02:48:40 PM]
Turning Mime into a monster class.
« on: November 29, 2017, 02:48:40 PM »
Hi everyone.

I was never a great fan of mimes, until i saw them in the AI Tournments, still, for such great requirements to unlock, they should've been a more special, bad ass class... like a red mage, dark knight, sage or whatever.

So here I was thinking of my own custom job system, when it hit me: Mimes are basically one-trick-only-units, so why not make'em a monster class?

This way I can make the original mime the best job unlockable to generics.

I know FFTOrgasm has hacks that allow mimes to work as a normal class, but would it work if gave mimic, for instance for one of the three variants of the mindflayer class?
Vanya [Posts: 3957]
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  • [November 29, 2017, 11:41:17 PM]
Re: Turning Mime into a monster class.
« Reply #1 on: November 29, 2017, 11:41:17 PM »
Well, you would still have the issue that the Mime class itself can't learn any skills. I don't know for sure if they can be given a normal skill set like the problematic jobs, but if so then you could maybe give them skills that are always learned by default so the lack of SRAM to save the skills could maybe be circumvented. Always on skills would be better than none.

Giving a monster the mimic ability would probably not work, but don't take my word for it. I've been out of the scene for a long time.
It might be simpler to make a custom job with the Mimic skill set and give it to a new recruitable guest character in the ENTD.
Note, though, I haven't messed with hacking FFT in a long time and my duggestion may not even be easy or even possible.

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