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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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Ramza Beolve [Posts: 24]
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  • [November 10, 2017, 11:46:34 AM]
Changing Battle layout and job change sprites
« on: November 10, 2017, 11:46:34 AM »
When trying to replace sprites in the game i managed to load up The male paladin sprite when its on the battle field but it still showing the default (Knight) sprite in the job change menu and in the Battle layout screen. How does one go about switching these?

After expirementing a couple more hours of headaches and glitches
« Last Edit: November 10, 2017, 02:16:00 PM by Ramza Beolve »
    • Modding version: PSX
  • Scilence! Surrender now or die in obscurity
    Nyzer [Posts: 898]
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    • [November 10, 2017, 10:58:42 PM]
    Re: Changing Battle layout and job change sprites
    « Reply #1 on: November 10, 2017, 10:58:42 PM »
    Those are just called the Formation sprites. They're one-off sprites that don't draw directly from the main spritesheets for who knows what reason (though it's used for some nice Formation poses in Jot5).

    I think you can now edit them with Shishi? If not, the tutorial link index should point you in the right direction.

    • Modding version: PSX & WotL
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    Ildon [Posts: 40]
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    • [November 11, 2017, 01:32:23 AM]
    Re: Changing Battle layout and job change sprites
    « Reply #2 on: November 11, 2017, 01:32:23 AM »
    I'm pretty sure that changing formation sprites/portraits involves editing UNIT.BIN, WLDFACE.BIN, and WLDFACE4.BIN which are located in the "EVENT" folder inside fftpack.bin... Well at least that's how I remember doing it. 

    There should probably be a tutorial for using FFTEVGRP and CDmage/UMDGen posted somewhere.   
    Note: UMDGen is used for modifying the PSP version.


    • Modding version: PSX & WotL
  • (PSP) FFT: GGL Edition 0.9.81 is now available. check here
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