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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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Nyzer [Posts: 737]
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  • [October 27, 2017, 06:53:24 PM]
Quote
This is true, and is a tradeoff to giving CT abilities to Draw Out. I wonder if making Draw Out behave like a Basic Skill set would get rid of this behavior (and let me give them MP costs).

There's a flag in the AI Behavior section of the Abilities tab: "Check CT/Target".

    • Modding version: PSX & WotL
  • johnmyster [Posts: 42]
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    • [October 28, 2017, 12:27:11 PM]
    There's a flag in the AI Behavior section of the Abilities tab: "Check CT/Target".

    Already checked for most Draw Out abilities. Looks like I overlooked a few that I added CT's to later, but I'm pretty dang sure I've seen them ignore Asura/Koutetsu/Kiki CTs, who all already had Check CT/Target checked.

    • Modding version: PSX
  • FFT Proper v1.10 released 10/28/17!
    Proper Rebalances, ramps up difficulty, and adds variety to battles.
    johnmyster [Posts: 42]
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    • [October 29, 2017, 01:34:36 AM]
    10/28/2017: Proper v1.10 released!
    Patch a fresh FFT ISO.

    Lots of changes here:

    EDIT:
    Another patch, v1.10b has been released. v1.10 unintentionally left out the Skip Events ASM. 1.10b has it back in.
    « Last Edit: October 29, 2017, 03:32:50 AM by johnmyster »
    • Modding version: PSX
  • FFT Proper v1.10 released 10/28/17!
    Proper Rebalances, ramps up difficulty, and adds variety to battles.
    "Blame yourself or God."
    Ildon [Posts: 40]
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    • [October 29, 2017, 04:25:35 AM]
    Bug: Drawout animations have Katanas in weird position.

    I'm guessing that the sprites for the katanas is also incorrect.  It happens if you use the draw out abilities in an action menu that is not set as "katana inventory"

    You could always change the animations from "03 73 00" to something like "07 00 00" or "01 00 00" if you wanted. 

    "07 00 00" is used for Holy Sword abilities, etc.

    "01 00 00" is used for the Spellblade abilities

    But at the end of the day I suggest setting the animations to something that YOU are happy with.  Also, I can't recall what the "Drawout" abilities look like exactly with various character animations.  It has been a while since I last messed around with them. 


    • Modding version: PSX & WotL
  • (PSP) FFT: GGL Edition 0.9.81 is now available. check here
    johnmyster [Posts: 42]
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    • [October 29, 2017, 06:21:40 AM]
    I'm guessing that the sprites for the katanas is also incorrect.  It happens if you use the draw out abilities in an action menu that is not set as "katana inventory"

    You could always change the animations from "03 73 00" to something like "07 00 00" or "01 00 00" if you wanted. 

    "07 00 00" is used for Holy Sword abilities, etc.

    "01 00 00" is used for the Spellblade abilities

    But at the end of the day I suggest setting the animations to something that YOU are happy with.  Also, I can't recall what the "Drawout" abilities look like exactly with various character animations.  It has been a while since I last messed around with them. 



    Thanks!

    • Modding version: PSX
  • FFT Proper v1.10 released 10/28/17!
    Proper Rebalances, ramps up difficulty, and adds variety to battles.
    "Blame yourself or God."
    Ildon [Posts: 40]
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    • [October 30, 2017, 12:57:57 AM]
    Thanks!

    You're more than welcome.  I hope that it actually helps.

    • Modding version: PSX & WotL
  • (PSP) FFT: GGL Edition 0.9.81 is now available. check here
    johnmyster [Posts: 42]
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    • [November 11, 2017, 02:35:17 PM]
    For those who have played Proper, I have created a survey as another way to get feedback. Filling it out would really be appreciated!

    https://www.surveymonkey.com/r/HXHQVVV

    • Modding version: PSX
  • FFT Proper v1.10 released 10/28/17!
    Proper Rebalances, ramps up difficulty, and adds variety to battles.
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