I just beated Bethla Garrison and i have some nitpicks with the patch right now:
1) The Rafa and Malak skill sets are uninspiring and boring to be honest. They can be useful (Rafa Sky Demon with Earth Clothes can OHKO some units while Malak can stop sandbagging with Heaven Bolt Back and the 100% slow is nice) but they feel too much like wizards and in some cases like suboptimal versions of them.
2) In chapter 4 there are some decisions to increase the difficulty in story battles that end up repeating themselves too much and make this fights tedious. In particular the repeated appearance of Teleport 2. In some battles i think it improved the battle (for example the Meliadoul fight with the teleport 2 archers) but in others it just made the battle take longer (Simon with teleport 2 started moving between the edges of the stage to heal himself while on critic and with the rest of his party dead). It ends up as overused and in some cases doesn't add up much to the fights.
3) I think the AI doesn't consider the new CT on Draw Out skills, as it ends up casting it in occasions where my units con move out of the AoE.
4) A really minor nitpick. But why does Orlandu's job includes MA Save. Has anyone ever made Orlandu an MA character?
Again. These are just some minor issues in an overall good mod.
1. Interesting observation. Should I consider buffing them, or just giving them more interesting abilities?
2. I'll consider taking a look at Teleport 2 abilities and Chapter 4 in general. Do you mean Zalmo 2?
3. This is true, and is a tradeoff to giving CT abilities to Draw Out. I wonder if making Draw Out behave like a Basic Skill set would get rid of this behavior (and let me give them MP costs).
4. Many late-game special characters have the high-tier RSM abilities in their base class to reduce the need to grind them up. MA Save may not be too useful for Orlandu, but it is hard to reach. Move+3 on the other hand should be pretty useful.

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The ghoul there has the glitchy sprite. It didn't bother the whole game though, unless you press start while it is teleporting. Then all the bad stuff will happen after you win the battle. The GUI texts will be broken, and your formation screen will have some bad surprises waiting for you. Did this happen to others?
As Xifanie said, it looks like this is another battle where I exceeded the sprite limit. Looks like ghosty will have to go. He's there originally because the battle was too hard during testing, and he was just one of multiple nerfs to the enemies. I think he was a ninja at first.

As for the start button while teleporting, the after-battle effects likely have to do with the sprite limit. HOWEVER, you really don't want to use the start button while a character is moving as they can fly off of the screen and make the battle unplayable. :/ Another tradeoff sadly for being able to skip cutscenes.
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Thanks for your thoughts, loves, and for helping make Proper a more enjoyable experience for all. <3