Please login or register.

Login with username, password and session length
Pages: [1]
Glain [Posts: 451]
  • View Profile
  • share
  • [January 13, 2017, 10:52:17 PM]
This patch requires the latest version of FFTorgASM (0.492), available in the FFTPatcher suite here.

This ASM patch allows you to press the Start button to skip:

        When skipping an event, the code will determine what kind of event is being skipped, and depending on a few factors, one of two "skip types" will be picked.
            1.  "Normal skipping" or fast-forwarding: Mostly for pre-battle events.  There are a bunch of event instructions in pre-battle events that can't be skipped because they'd mess up the ensuing battle,
                so those instructions are still run, but very quickly.  As a result, the event looks like it's being fast-forwarded.  (Note: This can sometimes look rather hilarious.)
            2. "Total skipping" or true skipping: Skips nearly everything in the event, running only what's required to get out of the event smoothly and update required variables. 
                Used for out-of-battle cutscenes and the like where very little actually has to be run since a battle isn't being set up.  In this mode, it basically just looks like the entire event was skipped.
        You may not see damage and healing numbers, etc. if you skip a mid-battle effect.  Can also skip an event in the middle of an effect playing. 
        There are a few rare cases where you won't be allowed to skip an effect (e.g. Bethla sluice) once it starts playing because it wouldn't be safe to skip.
    Battle and Event Text
        The Start button can be used to skip dialog text (as well as the text crawl in cutscenes, even "l i t t l e   m o n e y" mid-sequence).  If in an event,
        it will skip the entire remaining part of the event.  Otherwise, Start should just advance the text.
    Map Titles
        Applies to both the ones you see pre-battle and in cutscenes (although if in a cutscene, Start will skip the entire thing and not just the map title).
    Unit movement
        If skipped, the unit will suddenly appear at the destination.  Works mid-battle when units move during their turns.
    Chapter title and end graphics
        Since these show up in events, pressing Start will break out of the graphic and skip the entire rest of the event.  If something is loading in the background, there may be some wait time.
    Gameover screen
        There may still be a bit of wait time until the titlescreen comes up, probably because something is being loaded.
    Ending credits
        Again, there can be a bit of wait time before the titlescreen comes back up.

As always, use at your own risk.  I don't know of any remaining bugs (a few fast-forwarded scenes looking rather silly aside), but I may have missed something!
Let me know what you think if you use this and/or if you find anything obviously wrong!
Valkirst [Posts: 132]
  • View Profile
  • share
  • [January 13, 2017, 11:03:00 PM]
Re: (ASM) Start button skips events, effects, battle and event text, etc.
« Reply #1 on: January 13, 2017, 11:03:00 PM »
Amazing!! Great work :D
johnmyster [Posts: 42]
  • View Profile
  • share
  • [August 19, 2017, 07:02:09 PM]
Re: (ASM) Start button skips events, effects, battle and event text, etc.
« Reply #2 on: August 19, 2017, 07:02:09 PM »
Skipping when an enemy is moving can make the game act extremely weird and impossible to continue. The enemy can get locked into the animation and never take their turn, or even go off of the screen. This is on epsxe though, which I know is highly discouraged. Don't know about other emulators.

That aside, amazing work that makes the game 3x as enjoyable for all those who've seen the great story many times already.

    • Modding version: PSX
  • FFT Proper v1.10 released 10/28/17!
    Proper Rebalances, ramps up difficulty, and adds variety to battles.
    White Knight Wiegraf [Posts: 265]
    • View Profile
    • share
    • [April 15, 2018, 02:44:45 AM]
    Re: (ASM) Start button skips events, effects, battle and event text, etc.
    « Reply #3 on: April 15, 2018, 02:44:45 AM »
    Thanks for the hack, I have used it a lot, and recently have been doing a playthrough with it. Here are some bugs I've found.
    - Fort Zeakden: One of the enemy Wizards will start at the wrong coordinate if pre-battle events are skipped.
    - Riovanes Castle (inside): If pre-Velius event (transformation, allies coming to help..) is skipped, some of your allies won't show up but the game still thinks they are there, causing the game to infinite loop turns when it attempts to give them their turn. Here is a video of the bug.
    - Riovanes Castle (rooftop post-battle cutscene): Pressing Start attempts to skip, but doesn't progress and the game must be reset.
    Fort Zeakden bug happens on multiple emulators. For the rest, I have used ePSXe 2.02. A few other hacks were used, but nothing that should cause any conflict with this one. Might go through chapter 4 some other time.

    • Modding version: PSX
  • Pages: [1]