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Messages - Angel

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Call of Power: Chapter 1 to 3 / Re: CoP Progress Log, Suggestions & Bugs
« on: August 08, 2017, 10:07:51 AM »
Well, it's kinda been nearly a year without a word, but I'd love for Kokojo to definitively finish it. It's a thing I've been looking toward for quite some time, now.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: August 03, 2017, 04:32:31 PM »
Yes, we're still doing Chapter 2. And 3, and 4.

News / Re: Help save RHDN and Data Crystal
« on: July 31, 2017, 11:42:48 PM »
That was - LMZ is currently serving a lengthy sentence.

The Lounge / Re: Can we skip the politics with 1.3 already?
« on: July 30, 2017, 06:03:48 AM »
Unless we're notified otherwise (by absentee Arch), a mod based on 1.3 is still free to be shared here. It's not recommended, for a variety of reasons, but unless we're presented with a takedown request, you're free to post about it all you like here. I won't shoot it down unprovoked, and I'll ask that nobody else does, either.

In regards to WotL assets, it's been largely agreed upon by those with an artistic eye that they are not up to par with the original. Official they may be, they are looked down upon. But hey, they're official.

By all means, feel free to share your work here. The more it diverges from 1.3, the more relevant it becomes here, of course. Just be aware that in the (VERY) unlikely case that Arch decides to step in, we are obligated to comply with any requests.

News / Help save RHDN and Data Crystal
« on: July 30, 2017, 04:29:38 AM » and its wiki resource, Data Crystal, are in bad financial shape. To keep them going, a Patreon account has been set up and is now accepting pledges. Given that our sites have similar interests (and some degree of community overlap), I felt it worthy of mention here.

War of the Lions Hacking / Re: Universal Slowdown removal patch
« on: July 30, 2017, 04:11:30 AM »
If I remember correctly, the slowdown fix itself is either two or three byte swaps. I don't work with the PSP version at all, though.

You could try poking endrift at or on reddit, though.

Spriting / Re: Lion's Bizarre Spriting Adventure
« on: July 30, 2017, 04:03:27 AM »
I've actually always found portraits to be much easier than sprites, but everybody has their strengths and weaknesses.

When it comes to white hair, remember that FFT portraits have a warm tone that's matched from the background color, so rather than flat white, it looks better to go with a strongly white tinted tan. It's not a thing most people notice, but it stands out to me, if nothing else.

I'd also go with a less sharp contrast; deepen the mid tones to bring out the texture and not come out quite so harsh on the shades. I know that can be kind of a tall order with a limited palette, but it's not impossible. Twin frequently blows my mind with what he does in 15 colors or less.

The Lounge / Re: Can we skip the politics with 1.3 already?
« on: July 30, 2017, 03:47:39 AM »
Put more diplomatically, it is very much true that the admins of FFH are on good terms with the admins of ID.

The thing is, we don't host 1.3. We aren't allowed to host 1.3. That being the case, 1.3 is just a subject to not be brought up. If you want to talk about 1.3, you know where to go, and it isn't here.

If you want to start a new mod with 1.3 as a base, that's entirely up to you. But do like Emmy and keep a topic going on multiple sites if you must. It's only very slightly tedious, but it satisfies everyone.

MY Xifanie.

The Lounge / Re: FFH image assets?
« on: July 17, 2017, 02:54:46 PM »
That was never officially implemented. Osmose just made a stylesheet for personal use.

Help! / Re: Ripping sound effect
« on: July 15, 2017, 10:32:09 PM »
So, you want the hideously distorted from slowdown PSP version? Just making sure, because that's like asking for an MP3 ripped from a CD that skips from being scratched across pavement.

Or, do you want the official fixed version, which is played too fast and also broken?

Or, do you want the proper slowdown fix version, which is actually identical to PSX?

No matter the case, the solution involves event editing, and either male to male mini aux to a computer, or recording directly from PPSSPP.

New Project Ideas / Re: FFT - The Lion War
« on: June 14, 2017, 02:11:02 AM »
Simple answer: It's on the backburner while work is done on Journey of the Five. It's not dead, it's just easier to tackle one project at a time, and the project being tackled is kinda really huge.

New Project Ideas / Re: FFT - The Lion War
« on: May 17, 2017, 12:46:24 PM »
the Elric I used to know was a nice person, and you're not even polite :/

So not friendly!

If you think that gently being told that you're wrong is impolite, you have a long road of pain ahead of you. Asking obvious questions and getting obvious answers in a matter of fact way isn't rude. The fact that you implied as much only invites harsher responses.

The Lounge / Re: Back?
« on: May 14, 2017, 04:54:19 AM »
I was single the last time you were here. Now Xifanie and I have been married for two and a half years. :v

But hey! Good to see old faces.

Non-FFT Modding / Re: Tangine
« on: May 01, 2017, 04:01:05 PM »

Really though, that's some awesome work done in just two days. If you said it took two weeks, I'd still say you were making great progress. Not only did you lay some great foundation, you already have some impressive, quality tangibility.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 23, 2017, 05:34:03 AM »
Dammit, Bonesy figured it out.

Help! / Re: Random Unit JP
« on: April 22, 2017, 04:03:05 PM »
"Our Death Star has been completed, and it is the ultimate power in the universe!"
"Our rigorous testing has found no possible weaknesses. There would literally have to be another Death Star to fire at us for this thing to be compromised."

* rookie pilot of backwater origin using nothing sophisticated blows up the Death Star through obscure means *

"Well, shit."

The best bugtesters aren't professionals, but sillies doing unthought of things.

Yeah, the Android ePSXe is actually really good. Requires a somewhat robust device (my Nexus 6 can handle it fairly well, but I need my Nexus 6P to not see slowdown at all), but it's better than some PlayStation emulators on PC. It was actually better than the Windows ePSXe for a long time, there.

The Lounge / Re: so if you want to chat with me
« on: April 06, 2017, 02:49:30 AM »
Slightly impolite xifi is slightly impolite, but not wrong. IRC is preferred, and generally, one-on-one chat methods follow from those who hit it off.

I'm pretty insular, though, and tend to just stick to IRC. A few users have my Skype info, but I almost universally only get messages from xifi when I'm at work, since IRC's so much easier.

Help! / Re: Move Find item text only displays the first 2 characters
« on: April 03, 2017, 07:29:25 PM »
Simple answer: no version of TacText plays nice with WotL. .457 hates WotL and tries to lure it into a back alley to rob you of all your time and effort. Other versions of TacText look at WotL and just shoot it dead.

Slightly longer answer: if you are truly masochistic enough to want to continue working on a base that has almost no support and ostensibly no reliable tools, always remember that you have very little space left with which to add any text. In many cases, TacText borks because you've used up too much room. This is the most likely case.

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