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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Angel

Pages: 1 ... 57 58 [59] 60
Spriting / Because the game really does need more demons...
« on: January 24, 2009, 05:49:02 AM »

Not totally thrilled with it, but improvements are being made.

Spriting /
« on: January 24, 2009, 01:26:13 AM »
Still trying my hand at pixel art in lieu of resizing full images.


Eh, she turned out a little better than Etna, I guess.

Spam /
« on: January 23, 2009, 03:35:47 AM »

Spam /
« on: January 23, 2009, 02:23:17 AM »
It's the spam forum, does there have to be a reason?

War of the Lions Hacking /
« on: January 23, 2009, 02:21:17 AM »
Brave Story profiles. Pull up a character's entry, it lists their age there. If you're bored enough, you can also find every character's birthday in the event files. Actually, doing that, I found Lavian shares my birthday. :o

Spam /
« on: January 23, 2009, 02:11:18 AM »
Quote from: "ShadowX"
That was the only bad game they had on the DS so far

Eh, I wasn't too keen on Revenant Wings, and the Final Fantasy III remake is one of the most boring games I've ever played. Really, I liked the original FFIII, but it's hard to be enthusiastic about a game when every character in it looks bored out of their mind.

Spriting /
« on: January 23, 2009, 01:46:03 AM »
That could be fun. Just give them a really large movement radius, 1000 needles (man, that would really hurt in this game x_x), and an inclination toward running away. Though I'm not sure how to accomplish that last part... inherent chicken would alter their sprite, would it not? Oh, could change the chicken sprite to a Cactuar! :D

Spam /
« on: January 23, 2009, 12:28:36 AM »
I'd take FFTA2 over FFTA, at any rate. FFTA was nothing but Marche being an insufferable douchebag, and a lot of annoying bullshit from Judges. Actually, I dislike FFTA2 for the latter point, as well. Fake difficulty via arbitrary rules that only apply to you and not your opponent should be illegal.

Spriting /
« on: January 22, 2009, 10:19:16 PM »
I would think it would be more interesting to actually make a Mirror Shield item than give him an auto-reflect support ability. Could make a Master Sword item, too. I'm not sure how you'd handle the ocarina, though...

Spam /
« on: January 22, 2009, 03:27:48 AM »
I prefer IRC. :o

War of the Lions Hacking /
« on: January 21, 2009, 10:26:03 PM »
Um, in the PSX version, my characters always aged on their birthdays. I have a save where Orinas is 14 years old, as a result.

Archives /
« on: January 20, 2009, 10:12:23 AM »
Quote from: "Curu"
[humble words]

As artists, we are our own worst critics. We see the flaws buried deep within our works that all but the trained eye will gloss over*, so the humility tends to come naturally. You have a good eye for color matching and balance, and the ability to accurately emulate another artist's style with original work is a nice skill to have, which you can pull off convincingly.

I do remain curious as to the degree of your culinary talent, however, after boasting that you are a better chef than artist. :p

* Unless the work really is of mediocre caliber, as is the case with my own pixel art. </hypocrisy>

Archives /
« on: January 19, 2009, 11:17:16 AM »
Quote from: "BloodyBlade"
Not gonna droll over you like some of these guys around here.

It would appear that you already have. :p

Spriting /
« on: January 19, 2009, 04:33:41 AM »
My first thought was, "Sol Badguy, palette swapped."

Spriting /
« on: January 18, 2009, 11:49:06 AM »
Quote from: "Curu"
Also, I see Etna.

Heh, yeah, though I'm not completely happy with it. Pixel art isn't my forte - I'd rather scan my line art, paint it, and resize. Unfortunately, my attempts at doing so look rather Dr Seuss, so I've been faking it as best I can.

Spriting /
« on: January 18, 2009, 07:27:31 AM »
Personally, I think more bulk would make it look even more nunly. It's a long floppy cap, and you don't have the luxury of seeing the entire shape of it in a portrait. I say it's fine as it is, unless you've a preference for shorter ears.

And a long-time Zelda fan should know his name is Link. :p </catty>

War of the Lions Hacking /
« on: January 15, 2009, 03:48:42 AM »
Quote from: "Dominic NY18"
Considering that PSX games output at 640 x 480

Erm, no. 256x224 is the base PSX resolution, with 640x480 being the maximum possible on the hardware. Most games use something closer to 320x240 if 3D elements are used, occasionally something higher for menus. You'd be hard pressed to find a PSX game that runs at 640x480 with any degree of frequency.

War of the Lions Hacking /
« on: January 14, 2009, 10:30:20 PM »
Quote from: "Kenshin72"
Wow! Superjupi! This is my first time seeing your portrait! Awesome Etna!

Heh, thanks. I'm working on redoing it from scratch, but I'm trying to find a good technique for digitizing my hand-drawn portraits first before I continue. I was messing around with the original character designs from PSX FFT to see how they were resized and cleaned for the final character portraits, but with the results I'm getting... yeah, might be better to just do pixel art.

On the subject of screen resizing, I despise interpolation. I'd rather have 1:1 resize with no smoothing, or no resize at all. The 'original' setting in POPS is the least offensive resizing in FFT, and easiest to just grit my teeth and tolerate.

War of the Lions Hacking /
« on: January 12, 2009, 02:34:13 AM »
Most recent firmware has no effect on the lag whatsoever, be it ISO or UMD, or on fat or slim.

PSX FFT Hacking /
« on: January 11, 2009, 03:26:51 AM »
Integrating the retranslated text would be the most time-consuming, because you can't just dump the PSP's text in - the text windows are too wide to fit cleanly much of the time. You'd have to go through all of the dialogue and rearrange the line breaks, and all that sort of fun stuff.

From there, you would decide whether or not to add dark knights, Balthier, et al to the game, and if so, who to remove from the roster in order to get them to fit. Or do some ninja ASM hacking to add additional character slots, either way. Adding the new items would at least be quick and easy.

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