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Messages - 3lric

3361
Haha, thank you for saying pretty much exactly what i would say Joseph lol.

Yes we are very very close at this point and most of the remaining stuff is cosmetic, since as stated before, neither I nor my team will settle for anything less then perfection.

I do apologize about the lack of updates and changelogs tho, since unfortunately, there isn't much to say other then naming which event im currently working on, which would throw out huge spoilers.

Perhaps the biggest thing we are still waiting on is for Pride to finish a couple ASM's but other then that it's just implementation of everything and other minor cosmetic tweaks to events.
3362
Event Editing / Re: Event Editing 101 WIP
May 30, 2012, 07:32:50 pm
Quote from: Wolfman666 on May 30, 2012, 11:41:55 am
Awesome tutorial, I am really new to this and it is very helpful so far. I'm still stuck in part one though, for some reason when I open up my .bin file in Shishi it doesn't have me restructure, not sure if it is because I had already opened it in Shishi Prior to this. When I open up the file in CDMAGE, it gives me error message: Data Track has errors in the file system, content of data track may be displayed incorrectly. It doesn't ask to continue Parsing. It then opens up the bin under session 1, then track 1 then it has battle and Dummy folders, but not all the other ones I need like Event, etc. I don't know if this is an issue I can fix somehow or if I need to make a new image file of the game or what. I have been able to successfully patch things before, such as sprite changes, text, etc. I downloaded the versions of things you have posted with the tutorial, so not sure if it might be something to do with those rather than the ones I had used before. Anyways, any advice I can get on these issues would be very welcome, thanks.


Hello Wolfman, the reason Shishi doesn't restructure is because you've already done so, and it doesn't need to be done more then once. Now the reason CDMage may not be working for you is the version, you must make sure you have CDMage B5, you can get it at the link I provided (make sure you click on BETA release)

Also, you should only be opening the bin/iso/img in Mode 2 on CDMage.

One other thing, you may be having an error if you are playing a patched version of the game, for this tutorial, it assumes you are using a vanilla copy, so for best results i would suggest using a vanilla version of FFT.

Hope this helps, and if you have any other questions, don't hesitate to ask.
3363
Help! / Re: monster pic inverted
May 30, 2012, 01:29:47 am
The easiest way (imo) to find out if you have the correct palette is to lead it into Palette Editor and click on one of the colors, it should correct the port for you, if it looks right in Palette Editor, it will look right in Shishi and in turn FFT.
3364
The Lounge / Re: Hello
May 29, 2012, 07:39:59 pm
Quote from: dinosaur on May 29, 2012, 01:49:02 pm
Ugh. I meant how are you able to play FFT on a xbox 360 console.


You can play PSX and other emulators on Xbox 360 via Jtag, which is something I do, but its not easy anymore to find a console that it'll work on, due to
having to be before a certain update and whatnot. The process isn't to hard tho, if you are handy with a soldering iron.
3365
Help! / Re: Formation Screen sprites help
May 28, 2012, 08:39:47 am
Yes you can, you right click on the image to import/export
3366
The Lounge / Re: Hello
May 27, 2012, 08:40:57 pm
Welcome to FFH, where... ^the things that Eternal said.^
3367
Spriting / Re: Kagebunji's sprites- Moving on...
May 27, 2012, 05:45:16 pm
Aha, so this is what you where talking about. Amazing work Kage, as always.
3368
Non-FFT Modding / Re: Suikoden patcher
May 27, 2012, 05:32:34 pm
Quote from: Jack of All Trades on May 27, 2012, 01:18:02 am
How far are you planning to take this hack? Being able to edit the whole game with original plot, maps and characters would be downright savage. Suikoden is a game series that really could use some love from its fans.


^This, over and over and over again.

If enough tools were made, I would be interesting in helping out with a medium to large scale Suikoden patch.
3369
Help! / Re: Formation Screen sprites help
May 27, 2012, 05:07:23 pm
I'm not really sure i understand your question, since all the units are in the Japanese version of FFTEVGRP that i linked you yesterday
3370
Spriting / Re: MasterGrand's sprites
May 27, 2012, 10:58:11 am
This is freakin awesome, I've wanted a Tir McDohl sprite for a Loooong time.
Maybe you could use this as a reference?

3371
You need the japanese version found in this post

http://ffhacktics.com/smf/index.php?topic=407.0#msg163380

go down to the dragon and there will be a forth palette labeled S
This is the palette used for Reis (Dragon)
3372
Quote from: Zetaro on May 27, 2012, 02:58:24 am
alright its good but what about the sprites that dont have formation sprites like reis's dragon form? you cant replace something that is not there.


She is there, you are looking in the wrong place and replacing the wrong dragon
3373
Non-FFT Modding / Re: Suikoden patcher
May 26, 2012, 04:53:53 pm
take all the time you need :P I'm patient, this is great work
3374
Non-FFT Modding / Re: Suikoden patcher
May 25, 2012, 07:35:02 pm
Quote from: MasterGrand on May 24, 2012, 11:09:32 am
This program for editor sprite this sample




Is this something you are working on? A sprite editor for Suikoden would be amazing!  :mrgreen:
3375
That is correct Glain
3376
Help! / Re: Event Editing Problem (again >.<)
May 24, 2012, 10:57:53 pm
You should really download EasyVent Super Perfect's newest version many of those unknown commands are explained and it has the newest compiler as well,
as for the music ive never had that specific issue, the only thing i could say would be to try the music command either a bit earlier or later in the event and see if
that solves the issue.
3377
Help! / Re: Event Editing Problem (again >.<)
May 24, 2012, 11:43:38 am
Sorry it took me so long to get back to you,

Do me a favor and post your entire event here (either in a spoiler or a Paste.bin link) along with the vanilla version of the event.

I work better when I can see it, since more often then not, it's something small that gets overlooked.

And no, by setup event i mean the event before every event labeled (Event name) Setup
which would only include a offset and a EventEnd() but since your event even starts you obviously have one,
so don't worry about that.

EDIT: I see you actually did post your event already. I will get back to you shortly

EDIT AGAIN: I'm still failing to see the problem in the event, but it does look like you are using an outdated version of EVSP, since some of the known commands are still unknown,
did you edit anything in the attack.out GUI at all?
3378
Help! / Re: Event Editing Problem (again >.<)
May 23, 2012, 07:30:18 pm
Hey Jumza, for a battle to work it needs to have a setup (as all events do) then the battle event, then the victory condition event.

Setup
Battle
Victory

is the basic event setup for a battle,

Battles require event conditions for victory too, you can edit these in the attack.out event conditions spreadsheet,
both Cheetah and RavenOfRazgriz made tutorials for this.

Which event are you editing?
3379
New Project Ideas / Re: Community Mod
May 23, 2012, 01:27:28 am
Quote from: ShadowSkyle on May 22, 2012, 03:31:41 am
Elric, I hope you're wrong about that. Being that the outline of the game's changes are all based on community input, it wouldn't be possible to show any changes before the first collaboration. There will be constantly posted changes as this patch progresses, but it just isn't reasonable to make said changes without hearing what everyone wants, first.


I hope I am as well, because I've wanted to be part of a community patch since i joined FFH

Job Name:              Breeder
Job Purpose:           Support
Job Description:       A nomad who is often seen traveling with groups of monsters, seem to be accepted by monsters as their alpha
Gender Availability:   Both
Skillset Name:          Monster Lore
Skillset Description:  Uses a unfamiliar form of speech and hand signals to boost the ability of surrounding monsters
Ability Types:          This character would ideally use mediator type moves to buff/heal monsters
Additional Info:        Innate: Monster Skill
                            Innate: Monster Talk
3380
Non-FFT Modding / Re: Suikoden patcher
May 22, 2012, 10:48:35 pm
Why did you remove the list MasterGrand?