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Messages - Xifanie

Pages: 1 ... 212 213 [214] 215 216
4261
News / Meh, no more ranks...
« on: September 29, 2007, 11:51:31 PM »
I suppose you noticed by now; only special ranks remains.

4262
Hacking/Patching Tools /
« on: September 29, 2007, 07:44:52 PM »
Man, makes me think I'll have to make a new Image of my FFT,

Ovelia -> Draclau
Simon + Agrias -> Rafalak
in the first scene of the game

rofl battle at orbonne with 11 lvl99 Arc Knights Delitas

Maps being completely fucked up by my testing and more...

4263
Hacking/Patching Tools /
« on: September 29, 2007, 07:42:17 PM »
I'll give it a try. 10 files, 60% blizzard, 35% carve model, and rest for 3 other tiles.

4264
Hacking/Patching Tools /
« on: September 29, 2007, 06:29:25 PM »
However Bed Desert had 18 files... >_>

So it's a pretty complex map in terms of structure. :/

4265
Hacking/Patching Tools /
« on: September 29, 2007, 04:35:10 PM »
However it might be as you said, it's just that it would load the tiles withing the map files.

The only tiles I can recall that look exactly the same are the Darkness and tutorial tiles though.

4266
Hacking/Patching Tools /
« on: September 29, 2007, 04:33:20 PM »
My guess is more that each panel graphic is made of 32*32 nibbles or 512 bytes; With a 16 colors palette.

If it was stored like you suppose, we would have one big file (or many) containing all the terrains graphics, which is not the case.

Each map had 1 to 41 files anyway.

4267
The Lounge /
« on: September 29, 2007, 04:25:20 PM »
Yeah... I suppose I could add the a simplified version of the join date next to the postcount.

Like [09/16/07]

But not now, working on maps. =o

4268
Hacking/Patching Tools /
« on: September 29, 2007, 03:33:09 PM »
Damn, looks like my units are flying in the air.
The movement cursor follows the new height but the blueish tiles to indicate you can move on them is at the original height.

Without changing the map graphics, I suppose all I could do is changing the water's dept so that it doesn't look like units are underground or flying.

4269
Hacking/Patching Tools / Maps
« on: September 29, 2007, 02:23:24 PM »
Hey thanks to iceknight I found some info.

Right now I'm working on it but so far I found what looks like to be:

- Height of panels
- If a panel is walkable or not
- Traps?

4270
News /
« on: September 29, 2007, 01:17:59 PM »
Hey, I mean, common shouldn't they be happy? Most food in the medieval time tasted like crap. Having no nose -> no taste. Which is a good thing IMO.

4271
Spam /
« on: September 29, 2007, 01:13:42 PM »
super sexy for

(eh? in french anything with a "-" between them is considered 1 word, opposite in English?)

4272
Spam /
« on: September 29, 2007, 12:21:25 AM »
BROKEN the rules

4273
PSX FFT Hacking / Portraits
« on: September 28, 2007, 11:39:40 PM »
It took me a long time to get those stupid portraits but here they are...

Just check in the image gallery.

They are avatar sized and extra palettes aren't there. Only the default one. That means no black/red chocobo.

4274
News /
« on: September 28, 2007, 11:37:39 PM »
All unique portraits for the thief, squire, monk, etc. are all in the Specials section.

4275
News /
« on: September 28, 2007, 11:36:23 PM »
Still more Avatars! Now I'm positive you can choose any portrait of the game excluding: 2nd and 3rd tier monsters, Apanda (because Byblos' there), and a n unused lady with a fucked up palette (don't want to bother creating a new palette myself).

I had to use my emulator to get the wounded Olan portrait but I doubt there are any others like this one that aren't stored with the other portraits.

4276
Spam /
« on: September 28, 2007, 11:31:57 PM »
tortured Argg0 non-stop

4277
Spam /
« on: September 28, 2007, 06:42:19 PM »
my children are

4278
Spam /
« on: September 28, 2007, 04:02:32 PM »
to Kletian that

4279
The Lounge / Rankssss
« on: September 28, 2007, 11:51:06 AM »
Ye be liking the ranking system?

I can see some trolls raising their postcount here and there... so just wondering.

4280
Spam /
« on: September 28, 2007, 11:47:02 AM »
since she owes

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