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Messages - Xifanie

Pages: 1 2 [3] 4 5 ... 220
Help! / Re: Unit's ids
« on: August 11, 2018, 02:37:48 AM »
There are two in the event:
UnitAnim(x00,x02,x00,x16) <-- This is not the right format, and all it would do is target all enemy teams and make the units disappear, leaving just a shadow.

Help! / Re: Unit's ids
« on: August 11, 2018, 02:21:49 AM »
I'm guessing all the UnitAnims in that event are improperly formatted and not just one. If you still get the error after verifying everything, post your event script in a spoiler.

Help! / Re: Unit's ids
« on: August 10, 2018, 10:18:13 PM »
You're trying to use the old format with the newer versions of the tools. The tutorial hasn't been edited yet to reflect that, sorry.

You'll want to look at this:

You can check the wiki about the proper structure of each instruction and in-depth details:

PS: You should be able to just copy the text of an error dialog box by pressing ctrl+c to copy it.
PPS: If that fails, you can use Alt+Printscreen to only screenshot the currently selected window and not your entire monitor.

Help! / Re: Transforming Algus and disappearing Ramza
« on: August 10, 2018, 09:33:12 PM »
I have encountered this bug like... 8-10 years ago, I unfortunately can't remember what causes it, but I think it has to do with Load/Save to Formation? IIRC it only happened after battles with guests. I don't know. >_<

Help! / Re: Unit's ids
« on: August 10, 2018, 09:26:55 PM »
Unit IDs are pretty much always the unit's main job ID or "Sprite" ID in FFTPatcher, unless the unit is generic or a ghost unit, then it starts with 0x80 and goes up. I don't know if that helps.

He's from Japan (according to his IP). He wants to pay to have a character sprite made for him.

Its cause can be fairly confusing. You can tell us what worked for you after you figure it out

Help! / Re: Duplicate efects
« on: July 30, 2018, 11:15:40 PM »
I don't know if it would work right out of the box... it might try to read the learnt abilities based on the skillset ID, or say nothing was learned, who knows. But I don't know anything about routines involving those things. I'm only responsible for 1% of the  documentation on the wiki about code.

Help! / Re: Duplicate efects
« on: July 30, 2018, 06:39:13 PM »
Yes, this is doable... not exactly newbie friendly though. It involves creating/moving/deleting files on the ISO with this tool:

1. Random Battle Editor:
1.2 Check the Event Editing tutorials:

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.

Help! / Re: Does anyone know how many sprites are allowed on maps
« on: July 26, 2018, 03:44:00 AM »
No, but the extra units/sprites will look very weird, like this:

« on: July 24, 2018, 02:36:18 AM »
No not hurt me
I think if anything I hurt you
Don't worry, you didn't hurt me. Was it your intent?

You seem deeply invested in trying to convince me in how I should be applying my knowledge
All I'm asking is for you to share it
You keep ignoring everything else I said
Why did I try to convince you? Because I genuinely believe it's for everyone's best. Especially yours. I felt this way before you mentioned it, but I feel even more strongly about it now. Consider this, you plan to take programming classes, and yet you lack basic computer skills. Aren't you worried of being unable to go at other student's pace and constantly needing the professor's attention?

You also have to understand that modding video games isn't entry-level computer stuff. Some programmers can't mod video games for the life of them, and sometimes people like me can be pretty good at modding, despite having poor programming skills. Modding is more like, 2-3rd semester programming/computer science.

Can we agree that you lack social empathy the way I lack computer experience/knowledge.
I'm afraid not. I'm actually very empathic, I know, it doesn't show up in text. Yes, I have been pointlessly rude to others in the past, letting my emotions get the best of me. But am I constantly trying to better myself, for everyone's best interests.

« on: July 24, 2018, 01:50:43 AM »
If I didn't lie, what did I say to hurt you?

« on: July 24, 2018, 01:38:16 AM »
...Why is it so far-fetched to you that I am being honest?
You preach to not judge and yet you assume that I'm lying... please, "Do as I do, not as I say".

« on: July 24, 2018, 12:33:21 AM »
I'll have you know I did have computer science classes. Yes.
In High School, we used macs. I don't even remember how they work or anything.
In college, my I was teaching stuff to my computer science teacher.
Do you think that knowledge is better than experience? Most people learn better by applying knowledge, not just by reading it. But in this case, we're talking about a very basic computer skill, which involves developing your ability to quickly locate functions you wish to use, by playing around with programs and seeing that does what. Y'know, like going through all a dungeon for items and special things instead of going straight to the boss.

All you're really doing is judging my ability and my willingness to want to do this , not cool
Plus I also went through the forum section of tutorials and that was outdated too, correct me if I'm wrong
To top it off, if it's so simple, I'm baffled you rather waste your time lecturing me instead of just giving a quick example
Have I been anything but polite? I only told you that you should develop a single skill, that had nothing to do with FFT Modding specifically, but tools do have a GUI, and being able to use programs with more ease, making your life a whole lot easier.

Take my mom for example. All the time she will ask me to do X and Y in a program I've never touched myself. I usually find exactly what she's looking for under 20 by simply using the interface logic I've developed over the years.

...Would it not be worth investing in such a skill, instead of creating a forum post, waiting 8 hours for someone to tell you what you could have figured out in 20 seconds if you had exercised your brain for it? All FFTPatcher, Shishi, FForgASM and several other have very intuitive GUIs, for navigation anyway.

Personally, I seek to better myself everyday. If that's not something you can identify with, that's cool; I don't judge.

« on: July 23, 2018, 10:46:11 AM »
You have to realize that if you are constantly asking how to accomplish the most simple of things on a computer, you won't get better at it. We are a video game modding community; we're talking about people altering code and developing tools, requiring a very high level of computer skills in general — not a Computer Science 101 class.

You need to learn to develop a sense of intuition towards how programs work. After all, most programs usually have exactly the function you're looking for, if you're willing to spend 5-30 seconds searching for it.

We realize that FFT Modding is probably the only reason you will touch a computer at all for the next 10 years, but we are also not paid to teach you computer basics (we're not paid at all). To say the least: this is a lot more than what we bargained for.

Speaking of computer basics, to screenshot a window by itself and not your whole desktop, use Alt+Printscreen instead of Printscreen on its own.

« on: July 23, 2018, 12:40:12 AM »
That tutorial is extremely outdated.
As for changing formation sprites, just Image + export/import just like you would regular sprites

And you really don't need to take screenshots of everything. Just link to the page.

« on: July 22, 2018, 08:13:36 PM »
I'm not sure what that tutorial is about, but you don't need CDMage for any sprite anymore. Shishi can pretty much import/export them all.

« on: July 22, 2018, 01:40:15 PM »
To add to what Elric said, pretty much no one ever does that because of the amount of work involved: spriting is hard, and take a lot of time. You can remove all the custom animation calls, but it will kill the atmosphere of some events.

No... you can't make this with just the patcher at all. The closest thing that I've made was an ASM hack that allowed poaching corpses, so it is possible. But this hack won't be of any use to you.

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