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March 29, 2024, 04:05:01 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Vanya

41
PSX FFT Hacking / Re: Valk's Summon Replacements
July 01, 2014, 06:24:37 pm
Nice! I especially like the Ultros/Lich one. It made me lol.
42
PSX FFT Hacking / Re: Valk's Summon Replacements
June 21, 2014, 06:37:37 pm
I'll second that! Those are really cool.
43
Non-FFT Modding / Re: [Fan Game] Eggerland Saga
May 08, 2014, 02:19:47 pm
Feel free! I can't wait to see what you do with them.

I am still working on this for those that are interested. I've been concentrating on finishing up the system settings that I'm also going to be using for pretty much all of my projects so not much to actually show off. However, I'm nearly done and will get back to the actual stages soon.
44
Spriting / Re: Luiakyn's(Omnir's) Sprites
May 06, 2014, 11:17:49 am
I second that. My initial thought was to draw inspiration from Mateus, but that is probably the weakest design out of all the classic villain inspired Espers in FFXII.

So how about simply adding a little bit of this...

... to your existing design?
45
Spriting / Re: Luiakyn's(Omnir's) Sprites
May 01, 2014, 02:24:02 pm
Nice! These are coming out awesome.
46
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 15, 2014, 06:25:06 pm
Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... crab people... :(


It's worse! Being red that means it was boiled alive, so correction...

Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... UNDEAD crab people... :(
47
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 14, 2014, 04:54:26 pm
Cancer needs some more color. Some highlights to break up the monotony of all that read. Since the Cancer esper in FFXII is officially based on Zeromus why not use the more crab-like Zeromus EG as a reference?
48
PSX FFT Hacking / Re: ASM Starter kit
March 01, 2014, 06:43:54 pm
I support this. It should get pinned.
49
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
February 14, 2014, 10:06:30 am
Nice work on the Chocobo hack. I'd be curious to see what you could do with ALMA. And for that matter RAD.
50
PSX FFT Hacking / Re: Hamedo Fix Request
February 10, 2014, 12:39:21 pm
Choto RoXXoR!
51
PSX FFT Hacking / Re: A fairly small ASM Request.
December 25, 2013, 03:23:17 pm
That's what I'm talkin' about! :D
52
PSX FFT Hacking / Re: A fairly small ASM Request.
December 24, 2013, 11:29:06 pm
Aww. I was expecting a totally unreasonable request, like importing all the dress spheres from FFX-2 or Dualcasting or something interesting like that. :(
53
lol at "bomb_lard". Is that the item it drops? :)
Somebody needs to hack that item into FFT. Bomb Lard. Consumable item that adds oil status to the target. lol
54
Damn that's nice! It would even make a great boss sprite for Final Fantasy 6.
55
Groovie! Thanks for that, Pride.
56
Hey, Pride. If I wanted to change which skill set this patch binds to a support skill and which support skill it's bound to which hex values would I change?
57
Non-FFT Modding / Re: FFT mixed with a bit of FF10?
October 14, 2013, 11:04:41 am
I think the best way to handle "classes" is a style similar to Final Fantasy II (J). Your actions determine how your character progresses. This takes away the problems of having primary and secondary jobs without restricting customizability for the player.

Star Ocean had an interesting mechanic in it's talent system. Combining the two ideas, action based skill progression and talent restricted choices would strike a good balance. Character stats would determine what jobs a character has access to.

If you want access to a specific job you have to take actions in battle that promote growth in the needed area. You have a mage type, but you want him to be able to access the Knight job? Equip a sword and have him attack to raise strength until he has the base str to do the job of knight. Conversely, a brutish fighter can use spells to raise intelligence and become a full blown mage.

Of course you would have to do away with weapon restrictions which don't make much logical sense anyway, but you end up with a much more realistic and versatile system. And as far as accessibility to different types of attacks from the beginning, well a revamped Squire job with a large variety of skills that can be used to increase all the different stats can be made. Call it the Novice job or something. And of course to allow for more customizability to the player you can include a Freelancer job.

And on the subject of special jobs, I never liked them much. I don't see any reason why Agrias couldn't have helped trained other characters to be Holy Knights. I think it would be better represent each character's individuality by giving them specific signature moves like the way limit breaks are used throughout the series. Perhaps they can gain specific skills based on their favorite weapon and or their talents. A thief-like character can have special moves associated with daggers and speed. A holy knight character can have moves associated with swords and holy elements. A wizard can have special combination spells. It's all about the creative use of the systems you're borrowing.
58
PSX FFT Hacking / Re: Remove chicken status...
October 10, 2013, 12:57:53 pm
I would also be interested in removing the sprite change from chicken. Also, redirecting the chicken sprite change to another status would be good so it can still be reworked for something else.
59
Non-FFT Modding / Re: [Fan Game] Eggerland Saga
September 22, 2013, 08:15:50 pm
Progress on Eggerland Saga. Not much, but better than nothing.
60
Non-FFT Modding / Re: [fan Game] Eggerland Saga
August 08, 2013, 02:14:30 pm
EDIT: started a crowd funding campaign. If anyone is interested please see the first post or check out the link in my sig.

Alpha demo is ready for a test run.
http://www.mediafire.com/download/oqkmabcp42deccs/Eggerland_Saga-Alpha-0.2.0.0.exe
There isn't much to it. Just the movement, but then again that's most of the game's code right there. The rest is fairly quick and easy.