I like the game quite a bit, but it left me with a bit of a bad aftertaste.
Seems like a what if type of deal in the end. Honestly, they could have entirely dropped the Silent Hill angle, changed the names and it would have stood strong on its own. In fact I think it was even detrimental to have the Silent Hill name attached to it because of the expectations in game play it forced on me.
All in all it was a good psychological game, but not so good a Silent Hill or even a good Survival-Horror game. Hell, given the fact that you can't die I can't call it a Survival-Horror game. I mean, yeah you have no way to defend yourself, but not dying kind of makes that irrelevant. Largely making the chase sequences dull and repetitive except for a bit of gimmick here and there in the later chapters.
Then there's the length of the game. It's not even as long as Silent Hill on PS1. Way too short. If they had done more of a MGS type of sneaking around thing with the possibility of starting a chase sequence that would have been more fun and entertaining.
Incidentally, what I haven't heard mentioned yet is that a consequence of there being no combat, there is also no inventory at all. You can collect mementos along the way, but these thing are almost completely irrelevant to the story. The only other things you collect are keys and Harry silently deposits these in his pocket after using them never to be seen again.
The story on the other hand is a mental ass-rape by the end of the game with an immense amount of innuendo about jealousy and repressed sexual urges tending towards incest. They did do a great job of making the player just feel "wrong" by the ending credits. BTW the psyche profile it displays for the player during the credits is disturbingly accurate.
So my final verdict is that it's one of those cool games like Shadow of Memories you're not likely to forget. However, as a Silent Hill game it falls short and cannot be connected with the rest of the series in a meaningful way. Silent Hill fans beware! Those interested in psychological horror should jump right in and not worry about the Silent Hill part.
One last comment, though. In the end the game feels kinda like the Silent Hill Movie. You can definitely see that it's a work based on the Silent Hill mythos, rather than a true remake, revision or adaptation.
Thoughts?
Seems like a what if type of deal in the end. Honestly, they could have entirely dropped the Silent Hill angle, changed the names and it would have stood strong on its own. In fact I think it was even detrimental to have the Silent Hill name attached to it because of the expectations in game play it forced on me.
All in all it was a good psychological game, but not so good a Silent Hill or even a good Survival-Horror game. Hell, given the fact that you can't die I can't call it a Survival-Horror game. I mean, yeah you have no way to defend yourself, but not dying kind of makes that irrelevant. Largely making the chase sequences dull and repetitive except for a bit of gimmick here and there in the later chapters.
Then there's the length of the game. It's not even as long as Silent Hill on PS1. Way too short. If they had done more of a MGS type of sneaking around thing with the possibility of starting a chase sequence that would have been more fun and entertaining.
Incidentally, what I haven't heard mentioned yet is that a consequence of there being no combat, there is also no inventory at all. You can collect mementos along the way, but these thing are almost completely irrelevant to the story. The only other things you collect are keys and Harry silently deposits these in his pocket after using them never to be seen again.
The story on the other hand is a mental ass-rape by the end of the game with an immense amount of innuendo about jealousy and repressed sexual urges tending towards incest. They did do a great job of making the player just feel "wrong" by the ending credits. BTW the psyche profile it displays for the player during the credits is disturbingly accurate.
So my final verdict is that it's one of those cool games like Shadow of Memories you're not likely to forget. However, as a Silent Hill game it falls short and cannot be connected with the rest of the series in a meaningful way. Silent Hill fans beware! Those interested in psychological horror should jump right in and not worry about the Silent Hill part.
One last comment, though. In the end the game feels kinda like the Silent Hill Movie. You can definitely see that it's a work based on the Silent Hill mythos, rather than a true remake, revision or adaptation.
Thoughts?