I completely understand I'm necrobumping here, but after a lengthy hiatus, this is only to state that work on an updated WoTL version of this patch is in the works.
Will post in a separate thread once complete, but major changes will include:
Once consensus is reached that the patch is balanced properly, work will ensue on ramping up difficulty.
Also note that for obvious reasons, no ASM's will be applied as this is for WoTL. Although, I'd gladly owe a favor if a suggestion could be given if any possibility of hacking the axe/flail/bag damage formulas to PA*WP exists for the PSP version.
More will be detailed later.
Will post in a separate thread once complete, but major changes will include:
- All 22 jobs playable in FFXI can be used. (This includes Geomancer, RuneFencer, and LOLPuppetmaster)
- Weapons only obtainable in Multiplayer will be obtainable in Single Player (albeit quite rarely).
- Custom skills and abilities tailored to more closely represent that of FFXI use and playstyle.
- Significant rebalancing, taking great care to ensure every job is as feasible as the next.
Once consensus is reached that the patch is balanced properly, work will ensue on ramping up difficulty.
Also note that for obvious reasons, no ASM's will be applied as this is for WoTL. Although, I'd gladly owe a favor if a suggestion could be given if any possibility of hacking the axe/flail/bag damage formulas to PA*WP exists for the PSP version.
More will be detailed later.