Hey, FFH! Sorry if this has ever been answered elsewhere, but I sadly couldn't find it.
Anyway, what I need help with, is the following:
I've been doing a personal patch, focusing on editing the ENTD to make all story battles level with you and the weapons, to make the game more balanced. I had an idea about making axes really hard hitting, but clumsy and slow weapons.
Basically, I'd like to remove the random factor so I can make it reliable and powerful, but carrying the axe permanently slows the wielder. I'm not very good with the whole formulas and etc, so some help would be appreciated.
Thanks!
Anyway, what I need help with, is the following:
I've been doing a personal patch, focusing on editing the ENTD to make all story battles level with you and the weapons, to make the game more balanced. I had an idea about making axes really hard hitting, but clumsy and slow weapons.
Basically, I'd like to remove the random factor so I can make it reliable and powerful, but carrying the axe permanently slows the wielder. I'm not very good with the whole formulas and etc, so some help would be appreciated.
Thanks!