<Patch name="Unknown 1 and 2 = new item attributes">
<Description>Requires No Monster Breeding (overwrites code that lays eggs). Unknown 1 = byte you want affected, Unknown 2 = amount you want it affected by. Adds to item attributes.
Some useful values for byte 1: 33 = PA, 34 = MA, 35 = Speed, 3a = Move, 3b = Jump, 4a-4d = Equippable items (make an item grant the ability to grant other items), 4e-52 = innate statuses, 53-57 = status immunities, etc.
You can even add use of R/s/m through an item this way!


Credit to Pride to finding my mistake (twice).
Version 1.3 improvements:
1. Works! (old version didn't work as more than just a proof of concept, please use this instead)
2. Can affect HP and MP now
3. Works properly with value caps
Does not accept signed values, or values greater than 0x7f for PA/MA/Speed/Move/Jump bonuses. Sorry

</Description>
<Location file="SCUS_942_21" offset="4a618">
06002291
2A000834
DFFF4324
2500632C
11006010
21282202
03004810
2E000834
07004814
00000000
0B002391
0000AB94
00000000
21586301
0C000010
0000ABA4
0B002381
0000AB80
00000000
20586301
06000010
0000ABA0
0B002391
0000AB90
00000000
25586301
0000ABA0
07002391
AE710108
03008824
</Location>
<Location file="SCUS_942_21" offset="4ceb0">
86670108
00000000
</Location>
</Patch>
<Patch name="No monster breeding">
<Location file="WORLD_WORLD_BIN" offset="45b6e">42</Location>
</Patch>