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Messages - Vanya

Pages: [1] 2 3 ... 200
1
Spriting / Re: We need MOAR Monsters
« on: January 22, 2018, 09:14:57 PM »
That's a good idea. I'd definitely be interested to see this once develop.

2
PSX FFT Hacking / Re: Turning Mime into a monster class.
« on: November 29, 2017, 11:41:17 PM »
Well, you would still have the issue that the Mime class itself can't learn any skills. I don't know for sure if they can be given a normal skill set like the problematic jobs, but if so then you could maybe give them skills that are always learned by default so the lack of SRAM to save the skills could maybe be circumvented. Always on skills would be better than none.

Giving a monster the mimic ability would probably not work, but don't take my word for it. I've been out of the scene for a long time.
It might be simpler to make a custom job with the Mimic skill set and give it to a new recruitable guest character in the ENTD.
Note, though, I haven't messed with hacking FFT in a long time and my duggestion may not even be easy or even possible.

3
Spriting / Re: We need MOAR Monsters
« on: May 16, 2017, 03:10:14 PM »
There is nothing less than absolutely awesome about this sprite. Fantastic work so far, keep it up!
I'm contemplating making a mini hack for my girlfriend just so she can fight this glorious sexy beast.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!

4
PSX FFT Hacking / Re: "Quadratic" Ability Formulas
« on: April 21, 2017, 04:49:00 AM »
We live in an age of misinformation and alternative facts.

5
That modification to the Jump patch is exactly what I always wanted.
My pipe dream also extended to having something similar with Throw and Charge.
And just now I had a thought for something similar for Draw Out, but that would additionally involve altering the Draw Out command to only allow the use of the skill(s) associated with your current equipment.

6
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: August 29, 2016, 05:36:07 AM »
I read an Islamic description once of cherubim appearing as dark beings with 4 wings and a multitude of eyes all over their bodies.
I don't remember the source, but it dies make for an interesting visual. Looking like not much more than a black torso with random eyes.

7
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: August 17, 2016, 07:02:17 AM »
Awesome! This is looking great!  Keep it up, man. Can't wait to see this guy in action.

8
Nice!

9
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 14, 2016, 01:24:38 PM »
Cool, I can't wait to see this guy in action.

10
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 05, 2016, 01:47:48 AM »
Woot! Great to see some more progress on this. Keep it up! :)

11
PSX FFT Hacking / Re: Steam Job Wheel Discussion
« on: February 18, 2016, 09:21:52 PM »
Maybe it's both?

12
PSX FFT Hacking / Re: Steam Job Wheel Discussion
« on: February 18, 2016, 08:35:49 PM »
This is fantastic, Xif. Thanks for the hard work on it.
I love pretty much everything about this thus far.

Here are my bullet points:

-Having the separate male/female bard and dancer is one of my dreams. Love it.

-Having maybe one post Mime job slot with auto mastery would be useful to me.

-Monster jobs sound like a lot of fun. I vote for level progression though. I feel it would give me more of a reason to use the monsters in general.

-As for the monster job wheel issue, I imagine it's treating the monsters like a normal job and is perhaps treating it like all job requirements are met because there aren't any at all. Just my uneducated guess.

13
PSX FFT Hacking / Re: Relating to job requirements.
« on: February 09, 2016, 08:28:03 PM »
I was going to ask about Mime, but I figured it wouldn't even be worth it to include it in your patch because of all the complications it brings to the table.

14
PSX FFT Hacking / Re: Relating to job requirements.
« on: January 31, 2016, 05:59:56 PM »
I'm going to play cheerleader here and say that this is an awesome idea for a hack and I hope to see it reach fruition.
It always bugged me, too, having a completely unrelated class replace squire.

15
PSX FFT Hacking / Re: Ability Requirement Hack 2 - Code it yourself!
« on: August 29, 2015, 08:14:52 AM »
About the max # of skills in the bonus set...
When you say that the AI doesn't consider the skills passed 15, do mean active skills or total skills?
Like if I have a list of 36 skill and only the last 4 are the only active ones will they be ignored?

16
PSX FFT Hacking / Re: Ability Requirement Hack 2 - Code it yourself!
« on: August 28, 2015, 01:48:56 PM »
Ah, cool.
I'm looking forward to this.

Is the name of the Bonus Ability skill command set in stone?
I was thinking it would be nice to be able to have different names based on the primary skill set.
So as per my above example I could have it labeled "Dragon Skills" if the unit is a Lancer or if they are a Ninja I could have it labeled "Ninjutsu", etc..

17
PSX FFT Hacking / Re: Synthesis Shop 1.00
« on: August 28, 2015, 01:37:49 PM »
Most impressive.
I will definitely be using this once it's done.
The new scavenging routine sounds like a great alternative to the old poach system and makes a lot more sense contextually.
And more importantly it sounds fun.

18
PSX FFT Hacking / Re: Ability Requirement Hack 2 - Code it yourself!
« on: August 28, 2015, 12:43:05 PM »
OK. I have a question.
Let's say I were to use this to upgrade how Lancers work a bit.
Obviously I can't put Jump abilities in the bonus skill set.
But let's say I keep the regular jump skill set as the Lancer's main and edit all the skills to give the same vertical and horizontal ranges say all are +5.
I make a new normal set of skills to represent 8 dragon skills.
Next I edit the names of the jump skills to match the new dragon skills.
Then I use ARH to link each jump skill with it's related dragon skill.
If I did everything correctly then each time I have the Lancer learn a disguised jump skill it should add the linked dragon skill to the bonus skill set.
Am I understanding it's use correctly and would this work?

19
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
« on: March 31, 2015, 11:49:13 PM »
Lol. Pokemon-ized mimes that can only keep 4 abilities. :P

20
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
« on: March 31, 2015, 01:35:52 AM »
It could be interesting to have a version of this patch that allows Mimes to keep the abilities they pick up.
That is supposing there is a way for the player to remove individual mimed abilities.

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