Also, you might be better off posting a couple event videos. I know you've got some hidden there somewhere.
My only real issue is that the sound changing/music starting seems off. I'm not sure why, but it just seems a bit forced or rushed. Though I don't really know a good way to combat that.
I also really like the jump back. And (what I'm assuming is meant to be) the Minotaur laughing afterward, though you may wanna cut the laughing down a few seconds, it did seem a bit long. (Maybe put the animation in a block and give it a Wait(00040) and then go back to the idle animation.)
Also, I don't really think {Ramza} needs to do the charging animation when speaking to the priest, however that's just personal preference.
i'm gonna be a crazy mad Thackics person =O
Good luck man i know it takes a lot of time to make it^^
Hope to see some more events and game play detail soonish ^_^
So, do you have a music planned for the synthesis shop? Since it's a new place, it has to have its own tune right? I have some songs that maybe you could try if you would allow me :))))
don't pay attention to the 2 girl running, it's very a minor detail , i didn't even noticed even if i knew it.
IF it's possible to add it in the event it would be cool if the priestess actually used resurrection on the girl on the ground and then they flee , i think it would be even more cool! but that is just my opinion
I have to pay attention to minor details like that otherwise it wouldn't end up as good as I'd like it to be :) (Also it's kind of hard to see in the video. My video's always turn out poor quality -_-)
While it is definitely possible, I wanted it to seem like she had been knocked out rather than killed. That's why a) The wizard stealing things next to her backs up in surprise when she wakes up and b) she can get up just from her friend helping her.
Even though the name Test is just a placeholder, why do I think its a cool name? Dang the Kirby Effect is happening on me...
While it may seem that she is not the best unit due to her small ability pool and low stats, events will transpire in game causing her to undergo major changes in these departments. She starts as a weaker guest, but will eventually become a strong ally.
I kinda imagine Adria to be pronounced as (ey-dree-ah)Is there a difference between how ey and ay sound?
So will she be a guest that will span to different chapters? Or will she join you eventually and get new skillsets every new chapter ala Ramza?
I'll just do what I can: Support!Jumza and Zolias attained Support Level CSorry, wrong game series... lol
really looking forward to play your patch ^^
hoi man , you can count on me for every bug test and play trough , i can be your beta tester, or whatever you want i know FFT bettern then myself.
At your service
So I finally got to play this mod and all in all it seems very enjoyable and I look forward to seeing the rest of it. I have played up to the first battle of Lionel castle and I do not use the debug command and here is what I notice so far.
The Good:
The stones are used in unique way to tell a story.
The map has been modified.
Everything seems to be modded from job classes to equipment to enemies.
Everything has a new description.
Skills and jobs are new and useful.
The Bad:
The game is still very buggy (which is to be expected).
I notice the enemy uses treat on itself but I am not allowed.
The AI needs improvement. Archers will plan a charge move just to move and cancel it.
Black Mage causes the game to bug out when going through its skill list.
Finished the demo and the only other thing I noticed is when you face Hartell in the beginning it says defeat Algus.
Played the demo and it looks great so far! I like the story so far too, can't wait to see what ya do with it!
Alot of people said it was very easy too but ....It was actually kinda challenging, but fair. Enemies were actually well balanced for the beginning of game and actually kept each other alive. It wasn't actually tough fights or anything but If I didn't manage my team I woulda had trouble. So idk I think the AI did alright they weren't killing me but they did keep standing for quite a while. Which is good though its how it should be. But I'm sure once the game progresses it will be a bit different. I do like it challenging though :P
Only couple small things I noticed
during hartel battle is says defeat aglus.
And that archer, man she is a badass :P she even survived a round of attacks. I was kinda sad she didn't join the team though
:cry:
Oh and I didn't unlock many skills or anything but I noticed the poison arrow has a horrible hit rate. Makes me not want to use it so much =/
Man I should make an update soon... Maybe expect an event to show up here soon? I don't know :P(http://www.netanimations.net/frog-catching-bug.gif)