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Messages - Dynablade

21
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 07:03:31 pm
First off, the oversight. Probably should have assumed he's the boss because he could take a decent lick and keep ticking. Then got a little too sympathetic, with Junior now approaching from the front, Machete at the rear in a pincer maneuver. But his current disappointment would become the lesson of the day: Finish your plate. When you go up against someone, make sure you've won before going to the next challenge. The two were getting close now, and trying to fight one and avoid the other's attack would require a psychic vision, so Quint would opt for the easier of the two targets in Junior.

Running up to meet the boy, Quint would fake a sidestep in order to force Junior's action, he trying to stab where he anticipated Quint to be, but soon found his ribcage full of knees, a series of three strikes to his chest, using an arm both for leverage and to keep the weapon at bay, having grabbed the kid by his wrists. Quint also kept their bodies moving forward, in an effort to keep Machete a safe distance away. His weapon would fall before he did, it clanging to the floor, Junior following soon afterwards.

From here he'd take a quick bound over to the far side of the room, keeping his eye on Machete behind him. Now back at the table, Quint wielded the shovel on its top again, ready to use it at least to parry the blade.
22
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 06:08:55 pm
Now visibly panting, Quint took the first few moments checking his back, finding that those who were down were staying down. Those who were standing in the mage and Junior didn't seem aggressive, but he was trying to stay on his guard, even if by now he was having a hard time keeping his arms up. Taking his time to catch his breath, Quint would try diplomacy again. Usually people are inclined to talk if they don't have the upper hand.

"..Still don't want to hurt you.." Quint looked towards both the mage and Junior, but then remembered that chest in the other room.

"...But I need you to do one thing for me. That box downstairs? I want what's in it, then you can go."

Here he'd put on his best chocobo dispute posture, standing tall and puffing his chest out in an attempt to intimidate; "Not unless you wanna end up like your friends there.." A look across the room would still find the Brass statue motionless in the corner.
23
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 02:43:48 pm
"okayokay he's down two more gogogo" Quint's mind raced. He would land on his feet, spinning to face Longknife who, once their eyes met, mustered up enough gumption to lunge forward. By now Quint was exhausted but still arrogant, thinking he could appease both by nimbly dodging past the blade then strike the second to last man in riposte. This would prove to be a mistake as the knife tore his shirt then cut into his side just below the ribs. His grunt of pain was from behind clenched teeth and widened eyes when he pulled the man in by his stabbing arm, decking him square in his face with with a fervor that probably wouldn't have been there had the attack missed.
24
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 01:53:05 pm
With baited breath, Quint would hear a distinct thump on.. something, and as he followed through with a step forward and a look towards his two..enemies?! Junior cried out. He wasn't down yet, but the reddening of his face was a beet colored sign of the blow. That room would fall silent among those unaffected by the attack, Machete, Longknife and the mage set in stone. Before he could even think about how much that technique drained from him, Quint's panic set in again, demanding to use that surprise shock which hit his enemies be checkmate in five.

Two quick sprinting steps lead into a dozen small footing taps of the feet to a bound and Quint was upon Machete, but not with his fists. Leader should get something special, in this instance a full body flying knee to his chin! Way he was thinking, you take the big bad down, everyone should fall with him. At the very least it closed the distance inside the machete's range, and here this was a motion he was used to, having met many Coeurls in mid pounce.
25
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 01:03:27 pm
To his right, Machete. At the twelve, Longknife, and rounding out the bastard brigade on the left was Junior. All three were angry, but it didn't take much of a look at them to see that they, for the first time, were losing their nerve. Quint's rapid dispatching of the previous allies put that little twinge of doubt in their heads, and even here there was question of if victory was still within grasp. The last three men, still armed, now approaching slowly were a big concern, but gave Quint the one advantage he could count on: If many of them converged at once, they would be forced to take slow calculated strikes, wanting to minimize friendly fire with their weapons.

Though, all that planning wouldn't do much now, since he was in the early stages of a pain binge, too focused on ending the fight in double time to contemplate strategy. He could feel the heat in the room, the dry, musty air pervading his throat below from his flaring nostrils. His hands were burning, the cloth on his arm soaking up sweat and blood. It felt as if he was always with his fists on one of their faces, like he could deck them from their distance, still a good ten feet away. He had seen a technique many years ago, when he was just beginning his training where you exerted a force onto a distant opponent, but he was never able to replicate it, previously shrugging it off as a neat trick that the green recruits would marvel at.

But hell, a lot of things wouldn't be around if no one ever tested a new idea on the field..

Letting himself succumb to a state that would be best described as a mixture of desperation of the moment, fury at the roll of the dice that got him here, and a mighty powerful urge to relieve himself, Quint would rear his right arm back, winding up a blow with such a tightly clenched fist it felt like the skin itself was near tearing. All of his attention was focused on Junior, the angle of his nose, the jaggedness of his jaw, the shape of his nose, imagining what all would feel like with his hand hitting it at full force until he could stand the thought of it, thrusting his arm forward!

Quint would close his eyes during the motion, half to muster all the strength he could, half because if it didn't work, he'd be really embarrassed for the few moments he'd still be alive.
26
RP Forum / Re: Desperation --- Roleplay of Pairs
June 01, 2012, 10:58:36 am
Quote from: Dokurider on May 16, 2012, 06:09:17 pm
Seeing the monk lock down Shields with that ladder, Brass and Junior realized this was the best chance they were going to get. Brass in particular was sure he could counter this monk's kung fu shenanigans. This monk will not get anymore chances to brag. And together, both Junior and Brass rushed the monk down, confident he could not defend against the both of them. Meanwhile, unable to get inside the action, all Machete and Longknife could do was watch the situation unfold. Blackjack was still on the ground, and the scrawny mage continued to hang in the back, face concentrated with worry seeing Quint eying him intently.


For a spell, time would appear to slow to a crawl. Dust particles hung in the air, breaths seemed to take hours to finish. Though Quint was still nervous, his beating heart pumping hard, he would find his current spot a bit easier than the last, with his latest assailants lacking blades. But by now Quint was getting pretty tired, the cuts on his arm and bruises on his chest throbbing. His lips would tighten and he looked up at Brass, intent on making an example of him.

Brass would close in and attempt a swing with his fist, but met only air once Quint backed away nearly to the absolute corner of the room, his back foot nudging the ladder. Here Quint would focus his frustration and fear to his fists, begging to swiftly pound away at Brass, first to his chest, his fist again finding a soft home. However, that wouldn't be the end, Quint now yelling with blow after blow finding their marks.  Brass tried his best to cover up, but the strikes were relentless and powerful. Before long, moments ahead of when his buddy Junior would get in range, Brass would pause in his stance, having taken the latest strike directly to his solar plexus, seemingly stuck in time. Apparently he had been knocked out standing, his legs and arms locked into position. However, unlike the others Quint had put down, one couldn't hear a breath from Brass, but that'd be difficult in that room anyway, with the audible moans of agony still ringing out.

Now, Quint's smile was gone. That cocky demeanor too had vanished, leaving the thieves faced against a man not unlike the person Quint had fought before, raged and itching for blood. Quint would take a few steps forward, leaving Brass to look at the wall, staring down Junior with a fury he likely had never seen before. However, even now, Quint wouldn't make the first move. He was livid, sure, but his mind's eye kept him wary of that mage in the back. One charged attack and all this turns around in a hurry.
27
RP Forum / Re: DESPERATION
May 28, 2012, 07:58:08 am
Hey, just popping in while I got a couple seconds to say that I'll be posting soon, been so busy its retarded, luckily I got today off..
28
And here we go, two titans about to clash. Ouch, Kage shows its fangs with probable max damage shots coming from the archer. Holy and Quake, one puts them down, the other's fast enough to keep them down. Didn't help that CT5's first couple of 'attacks' in the DA attempts missed.. But then the exact opposite on the second map with the oracle getting a sleep, three dont acts and a FROG.  Third map, damn, Holy. 400 damage, 200+ Jumps, Kage and 150+ Spin Fist, wow.

Really, Stop hitting that ninja was the reason Xeno won the second map. Not only because it stopped that ninja, but it also stopped his friend from moving 'forward', since his buddy was in the way. That ninja staying to the left of the map kept him from doing damage, which gave Xeno time to inflict status. And it was also really lucky that Celdia's Time mage decided to go for a sinkhole when she was barely outside of critical, which now thinking about it is probably why she didn't heal because she was at ~21%. That was probably more why Celdia lost, since the time mage brings people to full, the chemist can only do phoenix downs. But then the third map, ouch. Once those ninjas can converge on a target it creates a massive problem, since when they swing, someone dies. And double shots on the breaks almost kinda makes it like the Divine Knight skills, you got good odds at getting a break.
29
Jansported's team doesn't do a ton of damage, but they're fairly solid when together, with the black mage packing most of the punch. But if that thief gets separated, it's a big problem. And even when they were together, they just didn't do a ton of damage, allowing Vigilanti to recover and attack himself.
30
Damn, status effects. On every map they proved to be very powerful, Stop most of all. My squad couldn't really do heavy damage and they struggled to keep any sort of lead once the enemy got up.
Good stuff, til next time~!


Was the team supposed to be based heavily on status? Well, guess it was but there wasn't much damage past the DAs/DMs/Silences TheDamned did get, and fucking Berserk, the nail in his coffin. Really lucky charms too, got at least five at ~55%.
31
Those samurai do major damage, wow. It actually helped that the ninja went out way ahead, gave Aero's team an easy target, both to kill and to revive. ~300 pole pokes are serious. But a larger map is certainly in Aero's favor, with Kage and holy being the meat of his group. At least it was, until the priest got stopped then the chemist got put to sleep..


Like the combo of sleep on weapons and status, really focused towards making sure people are down without being dead. Counter Flood shows its power with those petrifies. and even without them there were plenty of sleep procs from those swords to pull through.
32
MIMES! Makes shit crazy every time. But not crazy enough to get past 300 Sh Charged Quakes for a instant KO on either summoner and that archer who did like a 374 kage, what.
33
Holy crap! Loved the choices in music, sounded perfect for all the heavenly spells that were going off. That first map was pretty nice for Dinosaur, considering they didn't have to move in order to rain down the light. Iron Boots are cool, and a little luck ensured the priests were in range to put people down with holy.

More Holy. Lots more Holy. Though I do like Life Drain for a decent anti-sandbag tool. Does around as much as a fairy, so, yeah. Wait, actual Tactics music in a tactics tournament? Inconceivable! Three Raise 2s missing did not help at all, damn that's some fickle RNG. A couple early KOs on the ninjas ended the final map pretty quickly. The AI kinda seems really smart when you give them stuff to reflect spells, but then they do dumb shit at other times, like casting Frog on a unit that was about to die anyway.

If that Lancer hadn't moved out of the way, think we would have had another WOMBO COMBO. But still, Dol had some happy feet going into that first map, Tornado and Quake are really crazy. A raise 2 missing at 88% didn't help at all on the second, ending it quickly.
34
HAPPY FEET
THAT AINT FALCO
goddamn, every time that video is hilarious

Good damage from Dingo, thought that initial Charm would screw him over, but the sleep missed the Summoner, allowing Dingo's team to recover. From there that Paladin did enough damage to put people down hard, and a couple holys later, it was over.


Really really wish there was a real reason to use zombies. Some good luck from the status ninjutsu attack helped make this somewhat quick.

Draw Out Bards, holy crap. Those kotetsus were awesome, and such range.. Man, zilla's paladin has the worst luck with raise 2..
35
FFT Arena / Re: Arena Monster Concepts
May 18, 2012, 09:52:16 pm
22:28
36
It was from Super Mario Galaxy, 2 if I remember right. Which level, I can't place exactly.
37
FFT Arena / Re: Arena Monster Concepts
May 18, 2012, 03:54:06 pm
Ghosts looks like they could be crazy, you sure about MP Switch? Would the AI decide that restoring its MP is basically making it invincible, and thus puts it high on priority?
38
Oh yeah the mime team, and the Battle axing platina dagger team. Should be fun and brutal. And it is, some good damage and again that Mime being a real bro, the sequence on that archer was great, and prompts me to ask again: Does the AI think about the miming, or does it just so happen to work out? Wait what, a charmed unit charming the unit that charmed them? What. It was very interesting on both ends, Angelus could tank effectively, but if that mime gets in the right position, he can dish out serious damage.

Oh right, this team. Wiz's team excels at the status effects, berserk was looking like it'd backfire until it hit the scholar and oracle.
39
Quote from: skiploom188 on May 17, 2012, 04:35:03 am
Match 32 Result

WARNING: MAJOR SPOILERS!

There's a little something near the end, enjoy!

these are hilarious! more, if you would be so kind.
40
Not much damage from either team, but a few battle songs and Berserk helped a lot.. Until the sane units fell. Good stuff on the second map, that ninja was able to keep people down easily. Third map was free, a couple status effects with the ninja-bard combo put a couple people down early and it was all downhill from there. Very very lucky Battle songs, which IIRC, hit everyone every time it was sung. okay not exactly but damn..