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Topics - Xifanie

181
Spam / Best Game Ever.
May 01, 2009, 09:15:24 pm
topic
182
Spam / Heya, I are sprite master
April 18, 2009, 08:42:40 am
Looketh at new sig mine.

183
News / pastebin
February 28, 2009, 09:25:43 am
for all map editing, coding in general, list making, yay! FFH pastebin.

http://www.ffhacktics.com/pastebin/
184
Spam / LastingDawn R.I.P. (????? - Valentine's day 2k9)
February 18, 2009, 10:37:13 pm
We will miss you
185
Spam / Dear Gojoe
February 12, 2009, 07:09:48 am
Perhaps you remember this post of yours:
http://www.ffhacktics.com/forum/viewtop ... 1927#21927

Well to be honest on the same day I removed the ban on your signature because you gave up and never planned to tell you.

so lolwut?

Been 3 months as of today.
186
Spam / Tell him or not?
February 11, 2009, 11:40:26 pm
Should we tell gojoe about you know wut.
187
PSX FFT Hacking / Chocobo Knights random battle
February 08, 2009, 07:51:50 am
http://www.ffhacktics.com/videos.php?fo ... ideos&id=2

41mb
No sound
8 minutes long

Recorded with 13026 team/patch. Sorry for the lack of sound and the size of the file, I'll be working on getting better programs next time.
Use Unit IDs of 0x90 and higher (except 0xFF) for the chocobo riders and write down the coordinates of your chocobos.

Then create WalkTo instructions and add them at the start of event 0x0191.

Make sure you use different Unit IDs for every random chocobo knights battle your create.

Offset(x00322000)

Camera(+00616,-00412,+00616,+00430,+00512,+00000,+04096,+00001)
WalkTo(x90,x00,001,003,x00,x00,+127,x01)
WalkTo(x91,x00,001,007,x00,x00,+127,x01)
WalkTo(x92,x00,000,004,x00,x00,+127,x01)
WalkTo(x93,x00,000,006,x00,x00,+127,x01)
WalkTo(x94,x00,000,005,x00,x00,+127,x01)
WaitForInstruction(x04,x00)
{73}(r102700FC102710271027102700FC)
Camera(+10000,-01024,+10000,+10000,+10000,+10000,-01024,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Camera(+00616,-00412,+00616,+00302,+02560,+00000,+04096,+00320)
{4D}(r1E)
WaitForInstruction(x04,x00)
Wait(00060)
{1C}(r02)
{1D}()
{73}(r1027102710278000000210271027)
Camera(+10000,+10000,+10000,+00128,+00512,+10000,+10000,+00048)
{73}(r1027102710277FFF060210271027)
Camera(+10000,+10000,+10000,-00129,+00518,+10000,+10000,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
{63}(rCA)
Camera(+00616,-00412,+00616,+00302,+03584,+00000,+04096,+00008)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(r18)
EventEnd()
188
Spam / spolier test like a solider would do
February 06, 2009, 06:59:01 pm
oh hai gays

if u can read this, ur
GAY
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189
Spam / Teta's true form!
February 06, 2009, 11:45:15 am
Here is the super sayan form of Teta, I managed to find this while playing with EVTCHR instructions.
190
Spam / Rules
February 02, 2009, 09:52:36 pm
- Post with less than 100 words = 1 week account suspension
- Post with more than 5000 words =  1 week account suspension
- Having a remotely big signature = Permanent Ban
- Having a gay avatar/signature = Permanent Ban
- Swearing/Cursing (does not apply to me) = Permanent Ban
- Talking about religion in any form except for St. Ajora = Permanent Ban
- Criticism as if may hurt a noob's feelings = Permanent Ban
- Total of 10% of more posts in spam = 1 week account suspension (then recheck after 24 hours)
- Giving a stupid idea = 2 weeks account suspension
- Anything remotely off topic in any topic except for spam = Permanent Ban
- Complaining about the rules = Permanent Ban + Region IP ban + ur mum banned

More rules may be added without notice and you may be banned before the rule is even created so watch your ass
191
PSX FFT Hacking / Event Instructions naming comitee
January 31, 2009, 12:51:05 pm
Goal:
Having the shortest, easy to remember and very descriptive instruction names.

Some really need to be renamed, plz help?

http://www.ffhacktics.com/instructions.php
192
Spam / oh hi gays
January 25, 2009, 09:57:20 pm
hey
193
Spam / I've got a long and big
January 22, 2009, 04:48:57 pm
Staff
Horn
Sword
Bat
Shaft
Rod
194
Spriting / Spritesheets reassignment
January 05, 2009, 07:52:51 pm
PPF Patches

http://www.ffhacktics.com/psx/downloads.php?id=13
http://www.ffhacktics.com/psx/downloads.php?id=14

direct links

http://www.ffhacktics.com/downloads/extend_ISO.rar
http://www.ffhacktics.com/downloads/rea ... sheets.rar

I'd recommend extending the ISO first. I cannot guarantee it will work in the opposite order; but you need to apply both.

Then check the dummy folder. If you want to edit job 1E's sprite (Agrias Join) just import on file DUMMY\SPRITE1E.SPR. If any sprite type changes are required, just do as usual.
195
^ topic.
196
Spam / New signature
November 09, 2008, 12:06:52 pm
???
197
PSX FFT Hacking / Stacking Reaction Abilities
November 08, 2008, 11:39:43 pm
You can stack up to 6 reaction abilities per character.
This is due to a bug

Here is the priority list:

1- Movement
2- Support
?- -------------
3- Innate 4
4- Innate 3
5- Innate 2
6- Innate 1

See the empty slot? the reaction slot is supposed to be there. But because of a bug it will overwrite the reaction ability during battle with the highest priority reaction ability.

Stacking isn't perfect, like for example I was shooting Ramza (had a bow equipped) with a gun from higher altitude and HP restore wouldn't activate because Counter activated yet couldn't be used because of height difference.

Well anyway here's an example:

40 Brave
Blade Grasp
Hamedo
Counter
Counter Flood

let's say we're being attacked in close range, and every ability can react.
40% Blade Grasp; 60% left
24% Hamedo; 36% left
14,4% Counter; 21,6% left
8,64% Counter Flood; 12,96% left
12,96% No Reaction

Now let's say a black chawcawbaw is trying to shoot chawcaw balls right next to you in your face.
Null Blade Grasp; 100% left
Null Hamedo; 100% left
40% Counter; 60% left
24% Counter Flood; 36% left
36% No Reaction

There, hope you got it; I ain't explaining again!
198
Spriting / Human Template
November 01, 2008, 12:35:33 am
I decided to make a template for easier spriting. So with this you should be able to align your stuff properly and make sure you don't go too far.

Simply import it as a new layer and set it to like 25% opacity if your program supports it.
199
PSX FFT Hacking / Fareth Kaos De Vanda!!
October 12, 2008, 11:37:35 pm


The writings look in English although they are hard to decipher.
200
Spam / Attachment
October 07, 2008, 10:32:10 pm
PWNZ0R

GAHAHAHAHAHAHA!!!
201
News / faster forum posting
October 04, 2008, 03:29:02 pm
I added "quick reply" a few minutes ago as well as remove the redirection page after posting.

This should allow faster browsing/posting for everyone as well as eat less ressources of FFH's host.

I'd also like to remind about the bugs/suggestions forum if you have any idea of a mod we could install that would make virtual life better.
202
News / And here goes the Wiki!
September 21, 2008, 06:14:54 pm
I hope this little thing will solve a lot of our problems... concerning the dirtyness of the forum.
Tons of informations are lost in the forum and it's hard to search, so from now on, I'd ask you people to Make/Edit pages in the Wiki concerning lists, or new hacking information.

There isn't much in there, but please help fill it up. If you want to find old information, it would be nice to put it into the Wiki after you find it too.

http://www.ffhacktics.com/wiki/
203
PSX FFT Hacking / Xif's Fixes (ASM Hacks & Spreadsheets)
September 12, 2008, 10:50:17 pm
Formely known as "The little asm hacking reference"

Generally speaking, my spreadsheets require Microsoft Excel 2007+ and VBA activated. It doesn't matter which alternative you use; it will either not work or be cripplingly slow.

Index & Descriptions for Hacks in Xifanie.xml
Download Xifanie.xml here

(#+1%) Chance of Critical Hit
Example: Changing # to 63 (which is 99 in hex) would be 99% + 1% resulting in 100% Critical hit rate.

(#+1%) Chance of Knockback for Dash/Throw Stone
Example: Changing # to 63 (which is 99 in hex) would be 99% + 1% resulting in 100% Knockback for Dash/Throw Stone

(#+1%) Chance of Spell Casting (Formula 02)
Example: Changing # to 63 (which is 99 in hex) would be 99% + 1% resulting in 100% Spell Proc Rate.

2nd Squad is not mandatory
Allows starting a battle with an empty 2nd Squad, even if you have units available.
(More info Available HERE)

Activate Paletted Portraits for Special Units
Allows use of additional palettes on unique portraits for battles and events.

Blank support ability over Short Charge adds 25% bonus skill hit
Abilities like talk skill, spells, physical abilities gain 25% to hit unless they are 100% to hit to start with.

Bonus Money = (Level+X)*Y
For example: (Level+4)*20
Level 1: 100 gil
(More info Available HERE)

Brave becomes Fury (Version 1.02)
Fury is essentially Brave, but with Faith's aspects. The higher your Fury, the higher damage you can deal and receive.
The formula added at the end of all calculations is: (40+Caster_Fury)*(40+Target_Fury)*Total_Damage/10000
Basically 72 Fury will make your hits will be at 112% strength as well as your damage received.
Fury still keeps Brave's normal effects such as Move-Find Item and chance to activate reaction abilities.
Bye Bye constant damage! Zodiac compatibility doesn't affect nearly as much as this anyway.
(Alternatively you can download a .PPF of this Hack HERE)

Can view ??? units' stats
Allows viewing the stats of ??? units.
(More info Available HERE)

Cross Skip v3
Holding X (Cross button), will fly you through dialog text as if you were mashing the button.
(More info Available HERE)

Custom Palette for Special Units and Generic Humans
Allows use of additional palettes on unique and generic sprites for battles and events.

Custom Palette for Special Units, Generic Humans and Generic Monsters
Allows use of additional palettes on unique, generic and monster sprites for battles and events.

Disable the game music
Disables all in-game music.

Divide Bonus Money by 2
Divide Bonus Money received at the end of a battle by 2.

Divide Gained EXP in 2 (Version 1)
Divines EXP gained in half and also breaks minimal 1 Exp gain on success.
NOTE: BUGGY; Exp gain works fine but the JP and EXP Gain calculates and displays normally.

Equip Change Fix
Allows changing your Right Hand/Left Hand equipments without consuming your Act.

Event Instruction Upgrade Hack
Upgrades InflictStatus(), Allows editing more variables and Adds many instructions to use in events.
(More info Available HERE)

Formula 1E (Truth Skillset) becomes Dmg_(MA*Y) #Hit(Rdm{1,X})
Formula 1E - Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X)) becomes Formula 1E - Dmg_(MA*Y) #Hit(Rdm{1,X})

Formula 59 becomes Phoenix
Applies Heal_(Y)% Hit_F(MA+X)% NE to downed allies within effected area while still applying Dmg_F(MA*Z) ME NS to enemies within the same area.

Forces any unit to automatically recover HP/MP when it steps on a crystal
Recover HP/MP will automatically selected upon stepping on a crystal. You will not be able to learn abilities from crystals.

Frameskipper v1.1
Enable/Disable Frame skipping whenever you want!
(More info Available HERE)

Global C-Ev. (Version 2)
All units will have 100% of their C-Evade calculated for the front, 50% for the sides and 25% for the back.

Incremental Jump Range
Instead of choosing the highest value of the learned jump ability for the horizontal/vertical ranges, instead they are added all together,
meaning no one skill is ever going to be useless; it will always count towards your total horizontal/vertical range.
You could have Horizontal +2, Horizontal +1, Horizontal + 1, together would be the equivalent of Horizontal +4.

Item required to use skills using the 'Materia Blade' boolean
Allows you to change the Item ID that allows use of abilities using the 'Materia Blade' boolean set in FFTP.

Monster Skill is Disabled
All monsters can use their 4 skills as if Monster Skill never existed.
(More info Available HERE)

Move-Find Item is Player Only
As the hack states, only the Player can pickup items with the Move-Find Item skill.
(More info Available HERE)

Number of Maximum palettes that can be used
Allows you to increase the maximum amount of useable palettes to 8.
NOTE: A crystal from palette 6 will crash the game and 6-8 use a glitchy palette for treasure/crystal/frog/chicken.

Propositions Hack 2.1
Proposition Hack v2 with Gil Cost and the ability to abandon marks. By Xifanie (a bit of help from Pride's original hack)
This hack involves a few more steps than most and it should really only be used if you know what you are doing. This is the hack that is used for the 'Marks' System in Jot5.

This will allow you to unlock a Proposition based on Story Progress rather than Shop Progress. It also changes how propositions work.

First you will want to go to the propositions tab in FFTP. Since this hack changes Propositions to use Story Progress you'll have to either count out the entries to find the correct number or you can rename your shop progress to also include story progress, as I have in the picture here:

Once this is setup, you can check your game and upon reaching the set story progress, the Proposition should unlock in the Bar as normal. You will NOT be prompted to send out units or select an amount of days for the job. Instead you will be told the job details as normal (These are edited in section 2 of WLDMES.BIN) and you can choose to accept or decline. If you decline the listing remains posted. If you accept then the listing disappears and the variable for the Proposition is set to 2.
The variables for Propositions with this hack work as follows:
0 = Repeat
2 = Started, can call back
4 = Completed

The next thing you would do would be to edit your worldmap conditions to include something like this on the location where you want the Mark/Proposition Event to take place:
010066030200190013010100

What this breaks down to is: IF - Variable 366 = 2 - Run Event 113 - Agressively

NOTE: Variable 366 is the Variable for Envoy ship, Falcon one of the vanilla propositions, and is just an example here. Same with event 113, as it is what I chose to use for this example. Also, the 0100 - Agressively is when you step on a dot and it takes you to a battle, it does the swirl image thing, in comparison to having this set to 0200 - Calmly, which would be the fade out you'd get if you were instead being taken to a non battle cutscene.

So now, in this example, once you accept the job and walk onto the location you put the code on in the worldmap, the battle/scene will start.

VERY IMPORTANT: At the end of the scene or battle you also need to either change the Propositions variable to either 0 or 4. If you set it to 0, the Proposition will appear back in the Bar and can be repeated. If you set it to 4, the Proposition will be flagged as completed and a bravestory entry will be added to the bravestory. Make sure you don't leave the variable as 2, because the battle will repeat everytime you try to leave the dot on the map. Here's an example of what you'd want at the end of your event to mark the proposition as complete:
ZERO(x0366)
ADD(x0366,x0004)

You can also cancel a Proposition in case you want to pass a spot on the map due to a Proposition battle being too difficult or just wanting to put it off for later. Cancelled jobs will reappear the next time you enter the Bar.


Raise Palette Limit
Allows use of all 8 palettes on Spritesheets.
NOTE: A crystal from palette 6 will crash the game and 6-8 use a glitchy palette for treasure/crystal/frog/chicken.

Ramza (unit ID 01,02 and 03) can join as a Guest.
Allows Ramza to join as a guest under normal guest joining conditions.

Remove forced slowdown for Math Skill (Skillset ID 0x15)
Removes the slowdown associated with skillset x15, which is the Math Skillset in Vanilla.

Removes permanent brave alteration. (version 2.0)
Brave alterations both positive & negative are not retained after the battle ends.

Removes permanent faith alteration. (version 2.0)
Faith alterations both positive & negative are not retained after the battle ends.

Rumors use proposition space
Rumors use proposition completion notes slots based on town ID

Selling Items at 1/4 Price
Sell items to the store at 1/4 the retail price.

Sets the title screen default option from 'New Game' to 'Continue'
Pretty self explanatory. Use this ASM if you want the cursor to start on Continue rather than New Game when you start FFT.

Smart Encounters
This hack allows you to travel on the map, completely free of encounter.
If you wish to battle at a certain location, select the given location, and your random battle is guaranteed there.
(More info Available HERE)

Spell quotes always pop up
Spell quotes will always pop up on spells that have quotes.

Stat gain/break cap + Maintenance prevents stat break
WW/XX = Lower Limit which the stat can be reduced.
YY/ZZ = Upper Limit which the stat can be raised.
For example, a lower limit of 1/3 and a upper limit of 1/4 for someone with 18PA, would be:
lower cap: 18PA - (18PA * 1/3) = 12PA
upper cap: 18PA + (18PA * 1/4) = 22PA
This hack takes full consideration of equipment.

Undead Revival Chance
Chance that undead units will revive once their death counter reaches 0 and 100CT.
Examples:
0% revive: 0000
5% revive: F999

(More info Available HERE)

Weapon Strike Fix (Version 1)
In FFTP, If the Blank Box under Hit Allies are checked for that ability as well as 'Weapon Strike'
The ability will ignore the weapon's elemental and only take elemental damage from the ability.
Else, it will stack the elemental damage from bothe the weapon and the ability.





Spreadsheet Hack Links & Descriptions

Abilities Hardcode Recode (Requires VBA)
Allows you to edit which stat an ability increases/decreases, Which item type will be stolen/broken,
and in general anything regarding abilities that is tied to them but not editable in FFTPatcher.
*Not currently Available*

Alternate Animations (Requires VBA)
Allows you to aside Human sprites and Monster sprite different animations for the same move.
*Not currently Available*

Ability Requirement Hack 2.0 (Requires VBA)
Ability Requirement Hack 2.0 removes all tables and you are pretty much forced to ASM in the requirements that you want.
It is, however, as friendly as possible for coding that I could think/manage inside of Excel's limitations.
*Not currently Available, however you can find info HERE*

Guests in Randoms & Unit Restrictions (Requires VBA)
This allows you to bring guests into random battles. There is an option to make them uncontrollable in said random battles.
The restrictions don't only apply to guests; you can prevent any special character in your party to join the squad!

Learn Priority Hack (Requires VBA)
Allows you to change the AI's priority for learning skills.
*Not currently Available*

Skillset Behaviors (Previously known as "Generic Skillset Fix"; Requires VBA)
Change the skillset to behave like another. For example: make Elemental behave as a regular skillset (Basic Skill)

Soldier Office Upgrade (Requires VBA)
This hack allows you to set a price in the Soldier Office, and a unit will be generated given variables specified in the provided spreadsheet.
It is highly customizable, and has been tested on console.

Synthesis Shop (Requires VBA)
Turn the Fur Shop into a Synthesis Shop. Inspired by FFIX.




Xifanie's Tools

Arc Generator
An event tool that allows you to easily create perfect arcs for things like jumping and throwing items using Spritemove.

Camera Helper
This is an Excel 2007+ Workbook to help you create your Camera instructions.

Event Reorganizer (Requires VBA)
Combines the Attack.out GUI, Conditions Sheet, Worldmap Sheet, and much more into one convenient, organized and easy to use tool
*Not currently Available, however you can see a screenshot of the WIP HERE*

FFTP Helper (Requires VBA)
This tool rips data from your FFT Image... then will give you loads of useful information:
Which Effects are tied to which Ability, and a list of those that aren't
Where Abilities are used (Skillset, Job Innate R/S/M, Weapon strike, Ability cast) and a list of the unused ones
Where Inflict Statuses are used (Abilities, Weapon strikes), and a list of those which aren't used on top of pointing out every duplicate entry
Which Item Attributes are tied to which Item, and a list of those which aren't used on top of pointing out every duplicate entry

FFTText Editor (Requires VBA)
This tool allows to conveniently edit a .ffttext file generated by FFTacText, then generate a new one
to load in FFTacText and easily + quickly generate/update your resources.zip.

Index Manager (Requires VBA)
Allows you to change all the file links on the ISO, both read by the game and the CD Index, you can create, remove, move files and batch import and shit.
Lots of awesome stuff, basically.
*Not currently Available*

Palette Editor
Allows you to easily edit a spritesheet's palettes.
204
Spam / Happy Holy Day September 11
September 11, 2008, 09:45:42 pm
On this glorious day, our savior was born.

He came down from the heavens, saved the pure ones from a poisoned well and showed us to right way.

Let us mark this day as another day given to us by the holy St. Ajora!
205
PSX FFT Hacking / Sounds effects (PS: need help)
September 01, 2008, 12:47:05 am
So the list is here:
http://www.ffhacktics.com/psx/instructions.php?id=33

I'd be very thankful for anyone who can provide information on sound effects in that list. I'm aware some of them were never ever used.

It would be fun to have a completely named list for making event editing easier.
206
Hacking/Patching Tools / Animation skill links
August 27, 2008, 11:54:31 pm
BATTLE.BIN (US VERSION)
0x0002CE11

Just telling, I'm not done making my animation list.
207
News / Video section added
August 05, 2008, 04:20:49 pm
I'm sure most of you know by now, but I added a video section.
If you make playlists and post them in the Video submission topic I can put them easily on the site.

Note: The videos doesn't have to be yours. If you find a nice JP FFT video or anything feel free to sumbit it.
208
Site Submission / Videos
August 05, 2008, 01:24:14 am
- Attach as a text file (.txt) or just post the following information in the given format:

Quote from: "Format"Video #1 Title
Video #1 Embed (or URL with youtube)
Video #2 Title
Video #2 Embed (or URL with youtube)
Video #3 Title
Video #3 Embed (or URL with youtube)
Video #4 Title
Video #4 Embed (or URL with youtube)
Video #5 Title
Video #5 Embed (or URL with youtube)
Video #6 Title
Video #6 Embed (or URL with youtube)
etc.

Quote from: "GOOD Example"FFT V1.3 Testing -001- Axe Crit 1 *OBSOLETE*
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bp0OrteRyWs"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/bp0OrteRyWs"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
FFT V1.3 Testing -002- Axe Crit 2 *OBSOLETE*
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aRTsKbEVvf0"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/aRTsKbEVvf0"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
FFT V1.3 Testing -003- Evadeable Holy Sword Attacks
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Gs9LMmNRyRk"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Gs9LMmNRyRk"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
FFT V1.3 Testing -004- Barius Hill
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/u11rQtKidFg"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/u11rQtKidFg"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
FFT V1.3 Testing -005- Dorter I
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/SxJonCLtHpE"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/SxJonCLtHpE"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
FFT V1.3 Testing -006- Dorter II
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2-poK0oQIAk"></param><param name=allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/2-poK0oQIAk"; type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

Quote from: "BAD Example"I seriously don't see how you can manage not doing the above correctly
209
Spam / Rumors
August 04, 2008, 06:33:06 pm
Getting Sephiroth
You can get sephy by using invitation on Elmdor at Ch4!

New Game +
Finish off Altima II with Boco's counter. After the credits, the game will start over again and you'll even get an extra scene: Ramza's mother will come and say: "Wake up, sleepy head!".

FFT > FF7
If you get all the materias from the propositions and the materia blade at the top of bevernia volcano before transferring Cloud, when you activate the Time Machine cloud will come, see the materia blades & materias, steal them from you and smash the Time Machine with it. You will then Enter FFVII, but the game will ask you to insert the first disc of FFVII. You simply get Ramza as a bonus character but no one uses him because he looks emo in 3D.

Infinite Dragon Claw knife technique
Press L1 + R1 + Select + Start when Delita stabs Ovelia. He will stab her again and again until you stop using the combination.
210
Spam / FFT RP topic (RP ONLY)
August 01, 2008, 03:00:57 am
*Zodiac walks into the throne room*

All hail me you bastard poets and cam whores! We need to attack Voldemort's forces immediatly.
If any of you disobey be, they won't be able to Pooh- for entire months!

GATHER DA TROOPS NUBS!

*Goes to Arch Castle*

Your reign will soon be no more bitch! I'll finish you HAIR AND NOW!

You're gonna cry so much we're going to call you Cletienne from now on!