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Topics - hierophant

1
PSX FFT Hacking / What would happen if I...
July 23, 2013, 09:48:39 am
...limited Move to 2?  Or possibly 1? 

Would there be maps it would be impossible to get around on?  (that's my main concern)
2
Spam / if you've ever asked someone "asl?" ...
April 02, 2013, 12:35:21 pm
if anyone's interested I just self-published some erotic fiction as Mickey Silva on amazon.  The title is "The Promised Land (and Other Erotic Stories)"

Hope someone enjoys it.
3
Spam / where hierophant inflicts noise upon you
February 25, 2013, 02:44:55 pm
So.  One of the ways I've been spending my time while locked up is trying to teach myself to play guitar.

I've been getting frustrated with it, and I haven't played for a few weeks.  This is a (really lo-fi) recording I made in the chapel here with my MP3 player awhile ago.  It should give you an idea of what I'm trying to do musically.



https://soundcloud.com/mekk_pilot/noise
4
Help! / bypass title screen?
February 22, 2013, 01:17:44 pm
would it require ASM hacking to immediately load up an event when the game starts?

I know you wouldn't have access to the "continue" option. I want to make an old-school endurance gaming challenge.  Anyway, you've got save states with emulators. 

Thanks in advance.
5
New Project Ideas / another quixotic hierophant thread
February 21, 2013, 12:19:18 pm
Hey all. As some of you are aware, I no longer have access to my own computer (I'm either surfing at the library or a shared computer). FFH is ever in my thoughts, though. Basically, I'm looking to make a patch by proxy. If anyone wants to take a break from their own project, or work on something new, I've got some stuff jotted down on a prospective patch. It will be mechanically fairly simple, with only a few ASM hacks (selected from those already known). I'd like to have static stats for each job: no exp or jp, all jobs unlocked, all abilities mastered. I'd like to have a short new story, with 15-20 battles, no world map. So anyway, this is probably not happening, but if there is anyone interested, send me a PM, I can give some greater detail.


Edit:  When I say "new plot," what I mean is a string of propositions.  This is what I would want from an eventer:

--Pre-battle dialogue (no movement)
--An event between battles where a new task is given (will differ only in dialogue)
--2 additional events (no gestures/special FX, just walking/talking)

6
Spam / DANCE PARTY !!!
November 24, 2012, 12:13:55 pm
7
RP Forum / hierophant's RPG project
November 15, 2012, 03:19:39 pm
http://ffhacktics.com/smf/index.php?topic=9330.0

I was instructed to crosspost here:  I'm working on an RPG system, if anyone wants to check it out.
8
New Project Ideas / hierophant's untitled project
November 15, 2012, 02:43:33 pm
(I asked where to post this on IRC since it's not really FFT related ... if this is the wrong place let me know)

I'm working on, basically, my own RPG .  I'm making this thread looking for feedback, and perhaps assistance.  I'll make multiple posts cuz my connection is spotty. 

Right now I'm hpoing this will become a cRPG rather than PnP, but I try to make everything easily testable w/ PnP.

First off, the 3d6 rolling system the game is based on:  a player makes a 3d6 roll.  He/She has a store of extra rolls if the result is unsatisfactory.  However, if 2 of the numbers are the same, the player can either keep the roll or roll again at no cost.  If the numbers on the dice are a sequential series, the player earns an extra roll, and can either keep the roll or reroll at no cost.  If all 3 numbers are the same, the roll is assigned a value of 18.

Unless crafting/rolling a skill check in general,  an opposing roll is usually made.  Let's call the first roller "the attacker" and the second roller "the defender." The attacker must outroll the defender by 2 to succeed in making an action.  If the attacker outrolls the defender by 4-7, the attacker is in bonus 1.  If the attacker outrolls the defender by 8 or more, The attacker is in bonus 2.  If the defender outrolls the attacker by 2, it's usually a counter; by 4-7, defender in bonus 1, 8+ defender in bonus 2.