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WORLD at WAR ! (Specialy reviewed edition)

Started by Kokojo, January 12, 2010, 01:52:13 am

Flat or round, and 12turns or 24turn per day ?

Flat
7 (46.7%)
Round
7 (46.7%)
24
6 (40%)
12
10 (66.7%)
Other (Post)
0 (0%)

Total Members Voted: 15

Voting closed: January 15, 2010, 10:04:20 pm

boomkick

346d:14h:00m:00s

Research Completed!
Boomland finishes researching All-Purpose Factories.
Boomland finishes researching Flight.
Boomland finishes researching Advanced Electricity.

Research Update:
Boomland begins building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns).
Boomland begins building/deploying Defensive Turrents. (24 turns for light defense, 48 turns to complete)
Boomland begins researching Mass Production. (150 turns)
Boomland begins researching Airplanes. (28 turns)
Boomland begins researching Electron Stabilizer. (33 turns)
Boomland begins building Project B. (125 turns)
Boomland continues researching Worker AI. (5 turns)
Boomland continues researching Specialized AI. (20 turns)
Boomland continues researching War AI. (10 turns)

Other:
"God has struck Boomland with a fury! His projects are slowed!"

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.

¤ Future Projects:
Boomland begins building Airships. (20 turns)
Boomland begins researching/building Project A. (50 turns)
Boomland begins building Worker Mechanized Robots using AI. (1 turn for 5 worker robots, starts after factories are built, continuous).
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous).
Boomland begins building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous).
Boomland will begin researching Project E. (24 turns after War AI)
Boomland will begin Project E. (100 turns after researching Project E)
Boomland will begin Project C. (24 turns after Project B)

PX_Timefordeath

January 19, 2010, 01:14:33 am #61 Last Edit: January 19, 2010, 07:36:52 pm by PX_Timefordeath
346d:14h:00m

Prinnyland delays all other projects by 6 turns to speed up the spy training to instant.
Prinnyland sends spies to boomland.


Researched Technology:
Improved Spies (Can steal technology)
Unit of advanced spies

Present Activities
Prinnyland has begun building cities on every piece of land (31 turns)
Prinnyland began researching Project P (13 turns)
Prinnyland is researching Project PC (13 turns)
Prinnyland is researching Project PB (13 turns)
Prinnyland has started improving navy to increase security on convoys (13 turns)
Prinnyland looks for more resources and attempts to take over the empty islands around Avalon (8 turns)
Prinnyland begins to assemble a unit of advanced spies to train (13 turns)
Prinnyland begins to assemble a unit of advanced researchers (13 turns)
Prinnyland begins to assemble a unit of advanced researchers (13 turns)
Prinnyland sends information on Project P to Tornadios 2 turns after Project P finishes (15 turns)

Population
Total: 140,000
Advanced Spies: 1,000

VampragonLord

346d11h42m

Updates on projects:
-Send out trade negotiation emissaries (Completed!)
-Sends out "Open Arms" policy, amended. (Welcome any refugees)(continuous broadcast)
-Increase food productivity (12 turns) (attempt to expand output by 1.5)
-Research project V (60 turns)
-Attempt to establish traderoute with akiwkonia (8 turns after travel)
-Begins researching large goods aquatic transport (4 turns)
Other updates
-Boomkicks invite mysteriously disappeared. When confronted about this, Queen Mikuru had no comments.
-Proposed Food for Pigeons trade agreement with Akwikonia
-Proposed Trade agreement P with prinnyland (contact me for details px)

More: Trade emissaries proposed our food for goods, if interested please send back what youre willing to trade.
15:05   slave: consensual slavery is the best thing ever~

Kokojo

11 turns passed since WaW began.
9 Turns since my last action
346:02:47:12


Projets:
OLD :
Kokopia build the K-ship frame (19 turns)
Kokopia stops his treaty-weilder to Boomland.
Kokopia builds a city for the northern continent workers. (1 turns)
Kokopia deploys intelligence artists to hunt down spies that would spy on the future K-ship upgrades (39 turns)
 Kokopia attemps to more territory in the north (15 turns)
Kokopia extract precious metals and wood to fasten further upgrades of the K-ship by 5 turn per upgrade. This is done in the northen (top) Kokojo continent. (Continuous)
NEW :
 Kokopia research Missiles (5 turns)

More :
Kokopia finnaly accepts the treaty from Boomland


¤ Researched Technologies:
• None
¤Non-Agression:
•Prinnyland,Tyrantopia, Valinor, Boomland and Egde of eternity

¤ Population:
• 80,000 Peasants

Map updated for the new city (Won't be able to play tonight :P)
I keep leaving, I keep coming back. Boomerang boy.

boomkick

January 19, 2010, 04:56:16 pm #64 Last Edit: January 19, 2010, 07:50:46 pm by boomkick
345d:20h:59m:00s

Research Completed!
Boomland finishes researching Worker AI.

Research Update:
Boomland will start Project GE on 340d:00h:00d:00s. (200 turns total, effect strengthens over the course of its production, each turn increasing effectiveness by 0.5%).
Boomland began building Worker Mechanized Robots using AI. (1 turn for 5 worker robots, starts after factories are built, continuous).

Other:
Re-sends Non Agression and Trade Agreement with a few mediators from Boomland to Mikuru Farm.

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.
Boomland finishes researching Worker AI.

Current Projects
Boomland continues building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns) (141 turns).
Boomland continues building/deploying Defensive Turrents. (15 turns for light defense, 39 turns to complete)
Boomland continues researching Mass Production. (141 turns)
Boomland continues researching Airplanes. (19 turns)
Boomland continues researching Electron Stabilizer. (24 turns)
Boomland continues building Project B. (116 turns)
Boomland continues researching Worker AI. (5 turns)
Boomland continues researching Specialized AI. (11 turns)
Boomland continues researching War AI. (1 turns)

¤ Future Projects:
Boomland begins building Airships. (20 turns)
Boomland begins researching/building Project A. (50 turns)
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous).
Boomland begins building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous).
Boomland will begin researching Project E. (24 turns after War AI)
Boomland will begin Project E. (100 turns after researching Project E)
Boomland will begin Project C. (24 turns after Project B)

Population:
400,000 Peasents/Slaves
45 Worker Robots

Xifanie

A letter was received by everyone on the planet:

Quote from: "hax0rland"Hear me out, O Lords n' Ladies.
hax0rland is a peaceful, yet strong island of h4x. We enjoy trading and would like to give you the opportunity to use our technology, and at a small price.
If you received this letter, our Pigeon Cannon is ready to be ordered.

Order your Pigeon Cannon now!
The perfect tools for spies to use or from your home country, messages will reach any destination in only one day!

And look forward to our Aerial Shockwave Cannon which will take deal of any metallic/electronic flying object at a short range.
Perfect for air defense!

We accept scientists, prinnies, robots, boats, planes and money as payment.

Sincerely,

Hax0rland

Hax0rland starts building Pigeon Cannons. 1 per 2 days. End Unknown.

¤ Researched Technologies:
• Pigeon Cannon. 8 days [346d:2h]

¤ Activities in progress:
• Formation of 4000 researchers. 40 days [344d:8h]
• Construction of Pigeon Cannons. 1 per 2 days.

¤ Researching:
• Aerial Shockwave Cannon. 90 days [339d:12h]
• Sun Fusion. 300 days [322d]

¤ Inventory:
• Pigeon Cannons: 0

¤ Population:
• TOTAL: 80000
• Peasants: 76000
• In Formation: 4000
• Soldiers: 0
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Samuraiblackbelt

January 19, 2010, 05:31:10 pm #66 Last Edit: January 19, 2010, 06:32:36 pm by Samuraiblackbelt
345d:20h:05m:20s

current projects:
Epic Failure starts processing resources to increase speed of projects (continuous)

new projects:
Epic Failure enacts reproduction incentives (increase population growth to 20%) (continuous)
Epic Failure starts work on project X (600 turns)
Epic Failure starts work on project y (600 turns)
Epic Failure starts researching ninja cats (10 turns)

completed projects:
Epic Failure starts building a new city on the upper peninsula

¤ Researched Technologies:
• None

¤ Population:
• 480,000 Peasants
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

VampragonLord

345d:19h:50m16s

Updates on projects:
-Send out trade negotiation emissaries (Completed!)
-Sends out "Open Arms" policy, amended. (Welcome any refugees)(continuous broadcast)
-Increase food productivity (4 turns left) (attempt to expand output by 1.5)
-Research project V Suffers set backs, project delayed (90 turns)
-Attempt to establish traderoute with akiwkonia (4 left)
-Begins researching large goods aquatic transport (Completed)
New Projects:
Begin constructing Mass Transport Boats (3 every 12 turns) (Note:Non-agreesive trade ships)
Other updates
Total number of town guards: 200 approx
Total population: 1500(including guards)
15:05   slave: consensual slavery is the best thing ever~

PX_Timefordeath

January 19, 2010, 07:43:43 pm #68 Last Edit: January 19, 2010, 09:43:03 pm by PX_Timefordeath
345d:18h:00m
10 Turns since last

Prinnyland has taken over the islands near Avalon.
Prinnyland begins to build cities in the islands around Avalon(24 turns)
Prinnyland will send Project P to hax0rland in exchange for the Pidgeon Cannon (4 turns)
Prinnyland attempts to take land from the northern continent (12 turns)



Researched Technology:
Improved Spies (Can steal technology)
Unit of advanced spies

Stolen Technology:
Flight(boomland)

Present Activities
Prinnyland has begun building cities on every piece of land (21 turns)
Prinnyland began researching Project P (3 turns)
Prinnyland is researching Project PC (3 turns)
Prinnyland is researching Project PB (3 turns)
Prinnyland has started improving navy to increase security on convoys (3 turns)
Prinnyland begins to assemble a unit of advanced researchers (3 turns)
Prinnyland begins to assemble a unit of advanced researchers (3 turns)
Prinnyland sends information on Project P to Tornadios 2 turns after Project P finishes (5 turns)

Population
Total: 140,000
Advanced Spies: 1,000

boomkick

345d:17h:45m:00s

Research Completed!
Boomland finishes researching War AI.

Research Update:
Boomland begins building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous).
Boomland begins researching Project E. (24 turns)
Boomland begins Project C. (115 turns)

Other:

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.
Boomland finished researching Worker AI.
Boomland finished researching War AI.

Current Projects
Boomland continues building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns) (140 turns).
Boomland continues building/deploying Defensive Turrents. (14 turns for light defense, 38 turns to complete)
Boomland continues researching Mass Production. (140 turns)
Boomland continues researching Airplanes. (18 turns)
Boomland continues researching Electron Stabilizer. (23 turns)
Boomland continues building Project B. (115 turns)
Boomland continues Project C. (115 turns)
Boomland continues researching Specialized AI. (10 turns)
Boomland continues researching Project E. (24 turns)

¤ Future Projects:
Boomland begins building Airships. (20 turns)
Boomland begins researching/building Project A. (50 turns)
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous).
Boomland begins building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous).
Boomland will begin Project E. (100 turns after researching Project E)
Boomland will start Project GE on 340d:00h:00d:00s. (200 turns total, effect strengthens over the course of its production, each turn increasing effectiveness by 0.5%).

Population:
400,000 Human Peasents/Slaves
50 Worker Robots
0 War Robots

akwikone

January 19, 2010, 08:16:50 pm #70 Last Edit: January 19, 2010, 08:33:43 pm by akwikone
Operation Red Alert : complete, Akwikonia is now a communist country, more stabilized Econimy, shorter Project time by 20% begin 20 turns.
Pidgeon training: researched

Fishnet Stalking, 5 turns left
Tesla's findings, 5 turns left
Deuterium, 10 turns left

Begin research on Manuel Bomb Targeting system: 25 turns
Accepts Treaties with Tyrantopia, Valinorand Egde of eternity
Accepts Trade agreement with MikuruFarm
Begins training 500 Pigeons for Export to MikuruFarm: 20 turns(Conitinous, every 20 turns)

Xifanie

Hax0rland starts building SS-Cruiser frames. 1 per 6 days. Amount: 5 [343h:4h]
Hax0rland starts researching Advanced Ship Engine lvl1. 15 days [344h:10h]

¤ Researched Technologies:
• Pigeon Cannon. 8 days [346d:2h]

¤ Activities in progress:
• Formation of 4000 researchers. 40 days [344d:8h]
• Construction of Pigeon Cannons. 1 per 2 days.
• Construction of SS-Cruiser frames. 1 per 6 days. Amount: 5

¤ Researching:
• Advanced Ship Engine lvl1. 15 days [344h:10h]
• Aerial Shockwave Cannon. 90 days [339d:12h]
• Sun Fusion. 300 days [322d]

¤ Inventory:
• Pigeon Cannons: 0
• SS-Cruiser frames: 0

¤ Population:
• TOTAL: 80000
• Peasants: 76000
• In Formation: 4000
• Soldiers: 0
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Tornado Jack

Tornadios starts forming 1337 soldiers. 3 days. [345d:10h]
Tornadios starts researching Prinny bombers. 50 days. [341d:14h]
Tornadios starts building GIANT FAN. 150 days. [337d:4h]

¤ Researched Technologies:
• None

¤ Activities in progress:
• Creation of the GIANT FAN. 150 days
• 1337 Soldiers in formation.

¤ Researching:
• Airships

¤ Inventory:
• GIANT FAN: 0
• Prinny Bombers: 0

¤ Population:
• TOTAL: 320,000
• Soldiers: 0

VampragonLord

345:16:XX:XX

Updates on projects:
-Send out trade negotiation emissaries (Completed!)
-Sends out "Open Arms" policy, amended. (Welcome any refugees)(continuous broadcast)
-Increase food productivity (3 turns left) (attempt to expand output by 1.5)
-Research project V Suffers set backs, project delayed (89 turns)
-Attempt to establish traderoute with akiwkonia (3 left)
-Begins researching large goods aquatic transport (Completed)
New Projects:
-Begin constructing Mass Transport Boats (3 every 12 turns) (Note:Non-agreesive trade ships)
-Trade negotiations with akwikonia completed.
-2000 pounds of food exported to Akwikonia: 20 turns(continuous, every 20 turns)
-Sends message by boat to Valinor and Epic Failure(2 turns)
Other updates
Total number of town guards: 300 (training is now halted)
Total population: 1500(including guards)
15:05   slave: consensual slavery is the best thing ever~

Kokojo

16 turns passed since WaW began. (If I am wrong in this, say it too me, il take a punition of 2 turns of something each time I miscalculate)
5 Turns since my last action
345:16:26:14


Projets:
OLD :
Kokopia build the K-ship frame (19 turns)
Kokopia deploys intelligence artists to hunt down spies that would spy on the future K-ship upgrades (34 turns)
 Kokopia attemps to more territory in the north (10 turns)
Kokopia extract precious metals and wood to fasten further upgrades of the K-ship by 5 turn per upgrade. This is done in the northen (top) Kokojo continent. (Continuous)
NEW :
 Kokopia upgrades missiles into K-siles (25 turns)
 Kokopia sends 5000 permanent citizen to Haxorland in exchange for a Pigeon Cannon by boats. (5 turns)
More :



¤ Researched Technologies:
• Missiles(Standart)
¤Non-Agression:
•Prinnyland,Tyrantopia, Valinor, Boomland and Egde of eternity

¤ Population:
• 75,000 Peasants
• 5,000 Peasants in transfer to Haxzorland
I keep leaving, I keep coming back. Boomerang boy.

Samuraiblackbelt

five turns since last

current projects:
Epic Failure starts processing resources to increase speed of projects (continuous)
Epic Failure enacts reproduction incentives (increase population growth to 20%) (continuous)
Epic Failure starts work on project X (595 turns)
Epic Failure starts work on project y (595 turns)
Epic Failure starts researching ninja cats (5 turns)

new projects:
Epic Failure starts research on chimeras (10 turns)
Epic Failure starts fortifying the upper peninsula (15 turns)

¤ Researched Technologies:
• None

¤ Population:
• 475,000 Peasants
• 5,000 involved in project X
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Saigas

345:14:00:00
14 turns since last action

"Flight" Research Complete!
Spy Training Complete!

Valinor: Begins Researching "Vernier Boosters." (20 Turns)
Valinor: Begins Researching "Mech Weaponry (Mini-Gun)." (25 Turns)
Valinor: Begins Researching "Mech Weaponry (Gauss Cannon)." (25 turns)
Valinor: Initiates "Military Interest Project" with projected outlook of 30,000 volunteers for Enlistment. (15 Turns)
Valinor: Begins Developing Schematics for "The Dome." (20 Turns)

Current Actions:

Gathering resources for building and research. (Continuous)
Constructing 6 All-Purpose factories throughout the continent. (16 Turns)
Researching "Plasteel." (23 turns)
Researching "Titanium Alloys." (23 Turns)
Researching "Standard Giant Mecha." (23 Turns)
Researching "Pilot Training Program." (23 Turns)
Researching "Mech Weaponry (Assault Rifle)." (11 Turns)
Researching "Mech Weaponry (Combat Blades - Steel)." (11 Turns)
Researching "Laser Technology." (11 Turns)

Completed Actions:

"Flight" Research complete
Trained and Gathered Spies
Sent Trade and Non-Aggression Treaties to all countries
Accepted all Trade and Non-Aggression Treaties

Population:

600,000

Samuraiblackbelt

seven turns since last

completed projects:
Epic Failure starts researching ninja cats

current projects:
Epic Failure starts processing resources to increase speed of projects (continuous)
Epic Failure enacts reproduction incentives (increase population growth to 20%) (continuous)
Epic Failure starts work on project X (588 turns)
Epic Failure starts work on project y (588 turns)
Epic Failure starts research on chimeras (3 turns)
Epic Failure starts fortifying the upper peninsula (8 turns)

new projects:
Epic Failure starts training ninja cats (10 turns)
Epic Failure starts researching ICBMs (20 turns)

¤ Researched Technologies:
• ninja cats

¤ Population:
• 566,000 Peasants (20% increase)
• 10,000 involved in project X
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Xifanie



[344d:23h:9m]
Hax0rland receives 5000 citizens from Kokopia.
Hax0rland sends a pigeon cannon by boat to Prinnyland in exchange of Project P. 3 days [344d:16h]
Hax0rland sends a pigeon cannon by boat to Kokopia. 5 days [344d:12h]

¤ Researched Technologies:
• Pigeon Cannon. 8 days [346d:2h]

¤ Activities in progress:
• Formation of 4000 researchers. 40 days [344d:8h]
• Construction of Pigeon Cannons. 1 per 2 days.
• Construction of SS-Cruiser frames. 1 per 6 days. Amount: 5

¤ Researching:
• Advanced Ship Engine lvl1. 15 days [344d:10h]
• Aerial Shockwave Cannon. 90 days [339d:12h]
• Sun Fusion. 300 days [322d]

¤ Inventory:
• Pigeon Cannons: 2
• SS-Cruiser frames: 0

¤ Population:
• TOTAL: 85000
• Peasants: 81000
• In Formation: 4000
• Soldiers: 0
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

boomkick

January 20, 2010, 02:40:00 pm #79 Last Edit: January 20, 2010, 03:35:27 pm by boomkick
344d:23h:00m:00s
9 turns since last

Research Update:
Boomland begins researching Light Manipulation. (25 turns)
Boomland begins researching Advanced Guns/Projectile Weaponry. (25 turns)

Other:
Sends Hax0rland 5000 peasants/slaves in trade for Pigeon Cannon. (3 days).

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.
Boomland finished researching Worker AI.
Boomland finished researching War AI.

Current Projects
Boomland continues building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns) (131 turns).
Boomland continues building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous, started on 345d:18h:00m:00s).
Boomland continues building/deploying Defensive Turrets. (5 turns for light defense, 29 turns to complete)
Boomland continues researching Mass Production. (131 turns)
Boomland continues researching Airplanes. (9 turns)
Boomland continues researching Electron Stabilizer. (14 turns)
Boomland continues building Project B. (106 turns)
Boomland continues Project C. (106 turns)
Boomland continues researching Specialized AI. (1 turns)
Boomland continues researching Project E. (15 turns)
Boomland continues researching Light Manipulation. (25 turns)
Boomland continues researching Advanced Guns. (25 turns)

¤ Future Projects:
Boomland begins building Airships. (20 turns)
Boomland begins researching/building Project A. (50 turns)
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous).
Boomland will begin Project E. (100 turns after researching Project E)
Boomland will start Project GE on 340d:00h:00d:00s. (150 turns total, effect strengthens over the course of its production, each turn increasing effectiveness by 0.75%, time for robot production is halved for the duration of the project (for a very good reason).)

Population:
440,000 Human Peasents/Slaves
95 Worker Robots
0 War Robots