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FFT: Battle rush! (V 0.1 released

Started by Dome, September 21, 2009, 09:17:38 am

Dome

October 30, 2009, 01:04:58 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Ramza Multipliers
HP = 125
MP = 105
SPEED = 107
PA = 111
MA = 102
Ofc I can change them if it's needed to reach those particular stats

"Be wise today so you don't cry tomorrow"

philsov

October 30, 2009, 01:08:28 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by philsov
cool.   Any other hacks you'd like done while I'm poking around in SCUS? Like starting gil amount or katana break %?
Just another rebel plotting rebellion.

Dome

October 30, 2009, 01:24:02 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Nice, thanks for the offer!
Well, let's see...
I'd like to implement this hacks in the patch


Units at the soldier office joins at level 99
100.000.000 starting gil
Broken/stolen items can be bought back at fur shop
Soldier office can rename anyone
Undead takes 25% damage from Phoenix Down
Equip Xbow = Equip Xbow or Longbow
Equip Sword = equip swords or Knight sword
Equip axe = equip axes or flails
Equip katana = Equip katana and ninja swords
Knight swords PAxWP
Masamune and chiri cannot be breaked by using them with draw out

Nothing else atm...it's possible to do such things?
And...I'd like to change some shitty ability (Like any ground, move on lava, swim, any weather, etc...) it's possible?

"Be wise today so you don't cry tomorrow"

philsov

October 30, 2009, 01:27:28 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by philsov
well most of those can be auto-added with orgASM.  I don't think the katana/starting money (max $ is 65535, btw, but consider it done.  You can adjust item prices as necessary - each battle will be netting ~60000+ gil anyways) are available via that utility.

QuoteAnd...I'd like to change some shitty ability (Like any ground, move on lava, swim, any weather, etc...) it's possible?

In general?  yes.  
In reality, by either of us?  no.
Just another rebel plotting rebellion.

Zenius

October 31, 2009, 01:45:34 am #64 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
DLing now
I'll get back to you in a few hours ^^

Zenius

October 31, 2009, 02:50:19 am #65 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Uh, something wrong here
First battle had Lv 10 enemies

philsov

November 01, 2009, 08:54:04 am #66 Last Edit: November 01, 2009, 10:11:25 am by philsov
Dome...

next update please .Rar up the download.  FFT compresses from 500 to like 200 MB =\.

And don't img files come with little files like .ccd/.sub/.cue?  Anyways, to save myself some time I just used the ppf FFM posted in the previous topic.  Hopefully these are using the same SCUS file.  

But!  I have some good news, and some bad news.

The good news that Ramza is now a hoss.  His squire classes will need a 180 HPM in order to get him to the 450 goal.  All the other MP/PA/MA is there, or close to -- some rounding had to come into play.  Also the gil hack got inserted, which when coupled with the Gariland fight means the player should have ~120000 cash at Gariland.  If you want more, I suggest loading up your starting generics with lots of expensive crap.  

The bad news is that Soldier office generics suffer the same fate as Ramza.  That is, even though they're set to 99, they don't have any stat gains.  In order for me to give them stats, I'd have to pull what I did to Ramza.  Which... I don't recommend because then the real enemies effectively be level 198.  So looks like we're stuck with those pre-set generics, specials, and monsters.  Also input katana changes as requested.

All in all, it was nice to actually do some hex editing and seeing it turn out well :)

Attached is the final SCUS file.  Replace the old one with CD mage.
Just another rebel plotting rebellion.

Zenius

November 01, 2009, 10:01:20 am #67 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
So, what do I need to do with that attachment in order to play this? ^^;;;

philsov

November 01, 2009, 10:10:55 am #68 Last Edit: December 31, 1969, 07:00:00 pm by philsov
heh, wait for Dome.  The file he originally posted won't work too hot in CDmage.  Needs the ccd file associated with it to start playing with.

But, for Dome:



SCUS_942 is located at the Track 1 directory.  Select it, then right click -> Import, and insert the SCUS I just posted up.
Just another rebel plotting rebellion.

woodenbandman

December 08, 2009, 01:10:30 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
dewd so glad I found this omg omg I will download this shit now.

Dome

December 08, 2009, 06:24:18 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I have to tell you that the 0.1 version may not work (I tryed to download it and it works fine, Zenius downloaded it and it didn't work)
Tell me if it work or not

"Be wise today so you don't cry tomorrow"

woodenbandman

December 08, 2009, 09:19:19 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
Not at all.

Dome

December 09, 2009, 01:49:44 am #72 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I apologize, IDK why it doesn't work
It will be fixed when 0.2 is released (And the whole chapter 4 will be playable) but it will take time (The university is hunting me...)

"Be wise today so you don't cry tomorrow"

woodenbandman

December 09, 2009, 10:39:01 am #73 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
Dome can you release a ppf please?

Blank

December 23, 2009, 02:59:10 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Blank
Instead of making everyone default to lvl 99, how about upping the amount of EXP gained by the Sages EXP skill?

If thats possible, it would let most people control their stat growth themselves. Maybe even be better then to just let everyone join your party at level 1.

Dome

December 23, 2009, 03:55:01 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I want to make this patch focused ONLY on battles
No exp, no jp, just battles and rare equips to steal

"Be wise today so you don't cry tomorrow"