Projects => Completed Mods => Celdia's Complete Patch => Topic started by: Celdia on September 24, 2011, 11:38:31 pm
Title: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on September 24, 2011, 11:38:31 pm
~Team Construction Rules~
A quick note: These rules are just preliminary. They will likely change down the line.
The patch version that will be used for these fights is currently CCP v1.96. If you're not familiar with the changes from earlier versions, go grab it and have a look. I apologize for not having the class skills up in the Master Guide yet. Since I'm not pushing this as a serious competition yet though I don't think you all will need the kind of detail found in those lists yet. They are forthcoming, I promise.
Teams must be of 4 units.
Brave and Faith can be any value from 40 to 70. All 13 Zodiac signs are valid for this.
There is no JP cap on skills. Go wild.
Each skillset can only be present ONCE. This means if you have a Red Mage, no other unit can have Red Magic. If someone is using Valiance as a secondary, there can be no Champions in your team.
Each Reaction, Support and Move skill is allowed TWICE. I will be counting class innate skills and skills granted from equipment against this total per team. Choose your gear carefully.
Each piece of equipment is allowed TWICE. Only items available from the Shop can be used - nothing poached, nothing listed as a findable or war trophy.
While they are not banned, I would recommend not using Tactician skills since the AI doesn't handle them well.
The following skills are banned for any of the above reasons (equipment dependant) or for being too powerful: Titan Call (Ruby), Elixir, Ahriman's Eye, Mosfungus, FADE, NUKE, Bless, Resurrection.
I think that's everything. Please try to submit teams in the same format as is accepted for Arena teams. Since I use a similar spreadsheet it will make my life much easier. (You can find those guidelines here (http://ffhacktics.com/smf/index.php?topic=6483.msg135027#msg135027). Team Palettes won't matter much since they're not well aligned yet. I will likely just put in random numbers for those.) Thank you and good luck!
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Wiz on September 24, 2011, 11:54:15 pm
W00T to this topic, interesting sprite choice for the mime, is the purple hooded mystery supposed to be male or female out of curiosity?
Also, couldn't help to say it, but it some of the sprites should be recolored such as the mime for green and the torero who's on the green team, but seems like he's on the red team :P
If you could make your vids larger in recording size that'd be great, black borders on the sides of the video bother me somewhat <_<
And also, you could do a PvP style and make it much more interesting if you into that running the FPS at 60 ^_^
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on September 25, 2011, 09:11:38 am
That's the female Mime since the Unmasked Female Mime became my Female Ghaele. I'm aware of the palette inconsistencies, obviously :P That's just details to be taken care of at a later point - for right now I'm just happy I've got the AI hack functioning. I'll try to remember to zoom the video if I do another recording since that's easy enough. If by PvP style you mean two differing teams built to fight each other properly, well that's what I'll need team submissions for. I'm still working out details on rules for that and I don't want to open the gates on that officially until I've replaced the Warlock class with the planned Loremaster I've been working on.
As for FPS...that's a hardware limitation. I was recording at the max turbo speed in ePSXe. You were viewing 200 FPS as seen on my laptop while recording. That's how bad the slowdown is. I can try and crunch the video to speed it up during post production, but its going to look unnatural. If I do get around to holding a real tournament with this, someone else is going to have to do the recording if people want anything better looking than that.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Wiz on September 25, 2011, 05:25:04 pm
Actually, I mean "Player vs Player" for PvP, kind of like this (http://www.youtube.com/watch?v=gc4-zju0Y8o&fmt=18). :)
If the host streamed the emulator at normal speed, 60 FPS, instead of 200 FPS, there wouldn't be any lag meaning the players participating would be able to give out commands at a much quicker rate since it'd (the stream would) refresh faster. Essentially, there (hardly) wouldn't be any loading times on the players end resulting in a swifter, smoother and more exciting match.
Btw, I wouldn't mind doing the recordings :mrgreen:
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 01, 2011, 05:09:24 pm
Alright folks. I'd like to run some more matches to see how things go with 1.96 and I'd really like them to be player-submitted teams. See the OP for rules on designing teams.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Wiz on October 02, 2011, 05:16:04 pm
Quote from: Celdia on October 01, 2011, 05:09:24 pm Alright folks. I'd like to run some more matches to see how things go with 1.96 and I'd really like them to be player-submitted teams. See the OP for rules on designing teams.
Well, in order to do that, could you post the CCP 1.96 Tournament .ppf file here please? :D
Kinda tough to make a good team by just looking at it on paper and not testing it XD
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 02, 2011, 05:29:31 pm
Its not going to be any different from the existing 1.96 patch since its just generic units fighting. That has all the data in it you need. Testing ruins all the fun because then nothing is a surprise. ^_^
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Wiz on October 02, 2011, 05:31:42 pm
Quote from: Celdia on October 02, 2011, 05:29:31 pm Its not going to be any different from the existing 1.96 patch since its just generic units fighting. That has all the data in it you need. Testing ruins all the fun because then nothing is a surprise. ^_^
Lol, didn't think about that, if you insist >_>
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 02, 2011, 05:35:49 pm
Only for now. Later on when I hold a full tournament I will provide as much information as I can, including a PPF for it.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 02, 2011, 06:05:24 pm
For anyone curious, the 1.961 patch won't affect anything functionally in regards to CCP-AI. Its mostly monsters and uniques getting fixed and a lot of text.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 04, 2011, 02:49:07 am
So I finally got some information about AI flags I was missing (Thanks, Raven!) and I've updated the Tactician's skills. I did a little testing and the AI will use them now when they're available via different status effects. That said, the skills that require Transparent are a little iffy because the AI hates to lose Transparent and it will burn turns using Battle Plans to put it back on if it loses it. The skills that buff your other party members seem pretty solid now in the AI's hands though so I'm less wary about people giving those a try.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 07, 2011, 05:48:45 am
The Master Guide is done! Go make teams! You people have no excuses now. :P
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 07, 2011, 07:38:08 am
Wiz, the following items on your units are not available in shops and thus are not usable for the AI matches: Ironheart Armor, Waterflying Cloth.
Replace those and it looks like you'll be good to go. ^_^
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Barren on October 07, 2011, 07:57:19 am
Save me a spot :P I'll come up with one today!
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Barren on October 07, 2011, 09:56:41 am
This I just came up with, let me know if there's anything wrong with it
Kai Shin Male Cancer 70 40 Torero Item Grace Concentrate Move-HP Up Ranseur
Pummel, Aura Bolt, Dolphin Kick, Fire Dance, Mantra, Air Slash, Bum Rush Ambush
Ziggy Male Cancer 70 40 Champion Charge Damage Split Concentrate Move-HP Up Stone Cutter
Viking Helmet Relentless Full Plate Fresh Herbs
Remove Paralysis, Remove Disease, Lay on Hands, Behemoth Power Charge +3, Charge +4
Kira Female Scorpio 70 40 Vaniquisher Engrave MA Save Magic Attack UP Stonestance Destruction Tome
Ivory Cowl Rouge Camoflague Whisperwind Cloak
Relic Ring, Renewal Ring, Angel Ring, Null Ring
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Wiz on October 07, 2011, 12:19:06 pm
Fixed my team Celdia, thanks :D
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 07, 2011, 02:28:04 pm
Barren, the Guardian Sword is not a Shop item and isn't usable for the AI matches. Also, there is no more Two Swords option. Even with Gun Kata you can't have two sword weapons equipped on one unit - its two guns to two attacks barefisted. Finally, Power Guard is an 'Armor' type item in addition to being an Accessory, so you need to have the Equip Armor support or be able to equip Armor from your class. Your Brawler can't use it I'm afraid.
Other than that the team looks good.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Barren on October 07, 2011, 04:27:37 pm
Just fixed my team...thanks for the tip Celdia
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Barren on October 07, 2011, 07:19:31 pm
Just made one more change...It isnt too late is it???
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Celdia on October 07, 2011, 07:31:28 pm
Nope. You caught me cooking dinner actually so I haven't had time to run the teams yet.
Title: Re: CCP - AI Tournament (Forthcoming)
Post by: Eternal on October 07, 2011, 08:50:12 pm
Sunset Male Serpentarius 70 40 Gunslinger Imbue Speed Save Equip Armor Move-HP Up Rifle Rifle Great Helm Relentless Fullplate Fresh Herbs
Aim: Body, Sunder Weapon Cripple
Est Male Serpentarius 70 40 Torero Charge Grace Defense Up Holy Wings Morning Star Zephyr Shield Ivory Cowl Rogue Camouflage Whisperwind Cloak
Terminar Charge +1, Charge +2
Lenna Female Serpentarius 70 40 Mystic Knight Valiance Damage Split Attack Up Move-MP Up Queen's Guard
Viking Helmet Relentless Fullplate Dried Herbs
Flowing Strike Lay on Hands, Remove Paralysis, Remove Disease
Trode Male Serpentarius 70 40 Alchemist Engrave Damage Split Equip Armor Move-HP Up Alchemist's Blade
Holy Water Female Sagittarius 70 70 Red Mage Engrave Damage Split Microwave Holy Wings Glacier Shard
Bishop's Miter Stonelord Robe Red Boots
Aura, Aura Wave, Esuna, Raise, Freeze, Blizzard, Deluge, Stone Strike Relic Ring, Czarina Ring, Renewal Ring, Storm Ring
Dagger Male Gemini 70 55 Gunslinger Valiance Hamedo Attack UP Dash Thunderclap Thunderclap Ivory Cowl Rogue Camouflage Fresh Herbs
Aim: Arms, Aim: Body Remove Paralysis, Remove Disease, Lay On Hands
Pot Roast Male Gemini 70 55 Alchemist Pillage Hamedo Equip Armor Holy Wings Rifle
Great Helm Relentless Fullplate Red Boots
Potion, Tincture, Number 9, Phoenix Down Ambush, Hamstring
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on October 08, 2011, 08:58:44 am
Nice looking team, Aquilae. Only one tiny problem: you have one too many Thundeclap guns. Max item equipment for a team is 2 of any given item. Everything else looks fine.
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Aquilae on October 08, 2011, 09:34:19 am
Oh, sorry about that. I've changed it to a Rifle.
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on October 08, 2011, 04:09:46 pm
@Kalas: In case you see this before I ahold of you on chat, your Tactician has two Reaction skills but no Support skill. Dunno how I missed that before. You'll need to replace either Quick Draw or MA Save.
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Michiru on October 09, 2011, 12:31:32 am
everyone should Shit bricks im making one now too .
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: RavenOfRazgriz on October 09, 2011, 05:11:47 am
Well, since dinosaur's chickened out, maybe Michiru will become my ultimate rival in my attempt to sweep CCP-AI blind?
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on October 10, 2011, 12:44:54 am
A good start CT5, but 'Mimic' is a skillset. You can only have each skillset once. You'll have to replace a Mime with something else.
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: CT5Holy on October 10, 2011, 01:38:36 am
I was afraid of that. Then...
Cut Female Serpentarius 70 40 Mystic Knight Engrave Speed Save Magic Defend UP Windwalker Stonecutter
White Wind, Revivify, Warp Time Holy Water, Hydro Storm, Holy Cross
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on October 12, 2011, 12:54:37 am
Hey! Y'know what's a great idea?! Actually updating the numbers on unit stats when they get changed for new classes being put into the patch!
Guess what I never did until just now? -_-
You may want to go look over your teams if you're using Loremasters because their stats are more than a little bit different. The only other units that got rebalanced at all all got like +1 PA or +1 MA, but nothing went down.
Title: My Team
Post by: BlakGenius on October 12, 2011, 01:06:57 am
Hope i did this right... Thanks
Coke Cola Male Virgo 70 40 Brawler Bandit Counter Attack Up Stonestance
Holy Armor, Holy Shield, White Wind, Revivify Cafe Au Lait, Flash Freeze, Spring Cleaning
Cheap Soda Male Taurus 70 70 Mime
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Celdia on October 12, 2011, 01:32:17 am
You don't need Gun Kata on a Gunslinger. They have it innate (old name was Two Guns). Otherwise it looks fine. You can put the team in your post inside of some spoiler tags instead of as an attachment. ^_^
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Barren on October 12, 2011, 06:46:31 am
Use this team whenever you wish :P
Updated as of 10/14
Kai Shin Male Serpentarius 70 60 Bandit Item Speed Save Equip Armor Stonestance Main Gauche
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Lady Ladile on October 14, 2011, 01:47:42 pm
Just posting to say that I updated my Dudes just a little bit more; sorry for the inconvenience :oops:
Title: Re: CCP - AI Battles - Team Submissions and Rules
Post by: Wiz on October 14, 2011, 05:45:53 pm
Heh, another update to my Ghaele, it was a tough decision, but seeing how the AI doesn't see Tincture high on its priority list, I was obligated to my Ghaele useful by trading in some HP for an infinite amount of MP.
Sexybeast Male Virgo 70 55 Gunslinger Red Magic Grace Attack UP Bull Rush Frostbite Inferno Ivory Cowl Rogue Camoflauge Whisperwind Cloak