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FFTA2: Promise Rewritten (Rebalance and Difficult hack)

Started by Kuro, August 21, 2018, 07:42:49 am

Kuro

Quote from: Kairetsu on September 19, 2018, 11:14:46 am
1. Black Ingot cannot decrease Resilience. It can only place 1 trap in the middle. Any unit standing inside the AOE is not affected by anything.

2. Dust Cloud is still making the Bangaa sprite invicible during animation. (This is minor stuff that can be easily ignored though...)

3. Dragon Breath doesn't trigger counter.

4. Everything else is fixed. All the new passive are learn-able and working in battle. Tested.

Are you planning to edit the formation one by one? Or, are you going to leave it as it is? In my old mod, my favorite part is actually editing the formation xD. I think I edited like 250+ quest. There was no Formation Editor back then, so I had to it (painfully) with hex editor. I had so much fun making crazy and trolling combo in the tournament cups.

- Team absorbing single element.
- Safeguard + multiple Azure Tears = insane evasion and speed
- "No Grouping" Law + Reflex + Elusion = Player must break the law. (I used this on Green King battle.)
- Mirror Mail on Ughor (insane trolling)
- Critical: Quicken on White King + 2 Reverie Shields (40 evasion) + Ribbon = almost immortal.
- Turbo MP + Ultima = 999 damage. (Final Quest)
- Illua with Elusion + Blink Counter
- Making Duelhorn bosses "competitive" with overpowered abilities, etc.

Since there is formation editor now, you can say I'm getting itchy to edit the formation again in this mod. I think I will wait until everything is completed first.


Yeah, you were a high level troll o.o I would prefer a slow curve of difficulty toward fucking people rears, and I guess for bosses you would have plenty of ideas to get that xD  I'll make mild changes one by one =-=u and I guess you are doing good waiting until I finish to throw ideas.

To Madeen: I would prefer more opinions before to make that job and it will come after Enemy Formation changes which seems more important now, because I noticed all the editing I'd have to do and I don't want now. Like giving crafting formules, names, effects, stats to grenades, and just before to begin to create the job xD
  • Modding version: Other/Unknown

Kairetsu

Instead of using Keeper slot to bring new class for Gria, how about "sacrificing" Agent slot instead? And then, just replace Al Cid with generic Hume (during his recruitment) so we can kick him from the clan. Sorry, I hate Al Cid, lol.

Either way, keep in mind that Keeper is used at Brightmon Tor battle. Agent is also used one time on Al Cid battle. Your decision "might" create bug in one of those battle. Hopefully something minor instead of game freezing.

Oh, I have suspicion that Gria + Grenade = game freeze. Not completely sure though.

EDIT:

Since you're working on formation now.

1. White King has 2 "unusable" skills in his Yellow Mage sub-ability. I think because those 2 skills required specific equipment (Shield? Mace?). Also, please give him Curaga, Ribbon, and Empyreal Armband (immune Stop).

2. Black King "might" need Bloodprice or Halve Mp. Also Ribbon plus Empyreal Armband.

3. Sun Rippen Mayhem. Either remove Unscarred from enemy units, or give the tomato Vigilance.

4. Frimelda during her recruitment battle (Memories Forged) died in 2 hits. Vigilance or Defense Up would be nice.

5. Time to Act (index C3)
Black Mage needs Halve Mp, Critical Quicken, Kupo Nut.
Tinker needs Gold Battery, Silver Disc.
Thief gets Geomancy (he has elemental attack).
The Leader, Zupp, gets some healing option, perhaps X-Potion. Or just Moogle Aid and Ring Toss.

6. The Cat's Meow (index BB)
Reflex + Angel Ring on the Sorcerer.

7. Bonga Bungle Plumfrost (index 44, 45, 46)
Give Bonga Bungle Owner Reflex + Angel Ring.

8. You "might" want to consider giving Rebirth skill 20 mp cost so Illua cannot use it every turn. This should give Mp damaging abilities some usefulness to prevent her healing.
  • Modding version: Other/Unknown

Kuro

Good idea, to be honest I never got Al-Cid XD I stopped playing the game before, okay I'm not a good gamer but I loved the game anyway. I could easily test Grenades on one Gria to see if it works and yes I'm working on Enemy Formations but just after I change accesories, why? :3 Because I like them to customize enemies and they were useless before. However, I don't know if I overdid with Jump and Move, I just wanted to balance them but maybe I could remove Move and replace for Speed or Evasion. What do you think?
  • Modding version: Other/Unknown

Kairetsu

In original game, there were only 2 boots that increase move, which I think it's too little. In your plan, you gave 6 boots move bonus, which I think is too many. So why not take the middle ground? Maybe only 3 or 4 boots with move bonus?
  • Modding version: Other/Unknown

Kuro

Check now, just 4 boots with Move and no one with 2 Move. I marked with * those manipulated.

Edit: Grenades freeze Raptor XD Okay then... <w< A magick unit using... Axes, they have little love in. Blood Mage? It might be a Job with low HP and high MP, the magic burns HP and you have to relay on MP shield? Idk
  • Modding version: Other/Unknown

Kairetsu

Yeah, that actually looks alright. I think I like it.

I just experiment with Al Cid. During his battle (Dashing Duel), I changed his job class into Hunter/Black Mage. Guess what, the battle proceed just fine! He can actually attack (with gun) and cast Firaga without any error.

And then, I tried replacing his recruitment data into regular soldier. When the time he was supposed to be recruited, regular Hume Soldier took his place. I can kick him out of the clan after the cutscene.

So, yeah... Basically it's totally possible to sacrifice Al Cid for Gria new class. There's no problem.

EDIT:

1. I couldn't find Prime (Flintlock) in any Hand cannon. There is Prime for Cannoneer but not for Flintlock. Where is it?

2. Aphonia may need some revamp. Regular silence is 6 mp, 4 range. But, Aphonia is only 1 range and 12 mp. Maybe, gives Aphonia extra effect like self quicken on successful silence? You might want to do similar thing with Ague.

3. How about increasing Astra Mp cost in exchanged for small area effect? We have Moogle Shield which grants Astra on one unit without mp. Making Astra into small area will "differentiate" this skill with Moogle Shield. Not to mention, Astra was small area in the original game too.

4. I think Stop and Ring Toss need 20+ something mp cost. It's really a powerful debuff that deserve more mp.
  • Modding version: Other/Unknown

Kuro

1. Weird, I don't think I messed with Hand-Cannons now it is back where it should be learnt
2. True, now they are stronger versions of the main effect. Aphonia also do MP Damage, still 12 MP. Ague besides Slow, it delays turn. 24 MP.
3. Tbh, Astra is very good if well used. I don't want to make it area. I'm going back to Moogle Shield only on Self to differentiate it. It is a magic I don't like at all because within my mod gets maybe op if I make skills to cause negative status effects as payment. I'm still flexible about it if I find there is no problem to use it or I might add another effect to Astra like Resilience Up? and Moogle Shield close range with no MP.
4. They cost 32 now.

I'll have to release 0.9.4 sooner than I expected because of Prime =-= I don't want someone downloading and finding he can't use Flintlock at all lol

Green Dominion now is real! They got Protect, Shell, Defense Up and Resistance Up second turn lol No, really, they beat me up xD Luso level 1 =-=u I like them~ https://i.imgur.com/GVWob90.png
  • Modding version: Other/Unknown

Madeen

Mage gria with axe doesnt sound bad... assuming axes get magic, it could be useful for viking too, dunno what you intend to do with them lol.


Kuro

Yeh, it might be. For now I'm making the game harder and fixing ranks. It is kinda boring and slow I'm playing as fast as I can. Some battles really get identity now. Third story mission Yellow wings is much fun:

Kidd works surprisingly well with Thief + Soldier. He started Shockwave when I got closer to push me away, then he Sharpen his knive, then I got closer and he Sneak Attack my Bangaa lvl 3... 150 Damage from the back LOL Then after one shot my Bangaa he got back to Iron Shield and got healed, amazing... When AI is smart by casualty is fun.
  • Modding version: Other/Unknown

Kairetsu

First of all, this report is based on version 0.9.3 not 0.9.4 (sorry if you already fixed them in the latest version).

1. I cannot find Spellblade's D-Blade anywhere among one handed swords. Is it located on other weapon? Where is it?

2. Pomegranate Staff didn't give "Barrier" to Bishop. The weapon gives:

- Lilith Song 0 AP (Bishop)
- Carbuncle 250 AP (Summoner)

3. It seems that Sequencer and Peytral no longer get stats bonus from Opportunity Commands. Considering that those equips are unique, perhaps it's better to give them slightly higher Attack and Defense because their current stats are kinda low.

EDIT:

Oh, wait! I just double checked. It seems that Sequencer and Peytral still DO get stats bonus from Opportunity Commands (can someone else confirm this?). Lol. Sorry, just forget what I said.

I also realized Lanista has niche usefulness on escort mission. Block! can be used on (suicidal) guest to make them immortal. He is basically a Seeq (better) Paladin lol.
  • Modding version: Other/Unknown


Kuro

1. I don't know how it happened. I'm completely sure at least D-Blade was there. I know because I had some problems with the skills and tested over and over. Now Spellblade can wield Blades and Sabers and Materia Blade has D-Blade.

2. Same with this o.o Anyway now it should be okay. I hope the rest of the equipment is finally okay lol I released 0.9.4 just because of that. I really want NO job issues before 0.9.5 because after I revamped all missions we are going to get new bugs? : D So let's try solve anything else before it.

Damn Block! is too good. Next patch it will spend 15 MP more BUT from the target :3 So total cost is 10+20 Obviously if they have 0 MP it will be only 10.
  • Modding version: Other/Unknown

Kairetsu

Pomegranate Staff still does NOT give Barrier. It's because Bishop's Barrier is shared together with White Mage's Barrier. You need to change the hex at 053FCED6 from value BC to 3C.

Heretic Rod didn't give Antimagic to Arcanist.
  • Modding version: Other/Unknown

Kuro

Quote from: Kairetsu on September 21, 2018, 07:10:20 pm
Pomegranate Staff still does NOT give Barrier. It's because Bishop's Barrier is shared together with White Mage's Barrier. You need to change the hex at 053FCED6 from value BC to 3C.

Heretic Rod didn't give Antimagic to Arcanist.


Thanks, Heretic Rod should give Antimagic now, it was a silly error. Arcanist was still with Death, which was named Antimagic because the first time I changed the ability was in the old slot.

I have few ideas I would like to discuss:

1. Isn't too weird to steal Armor, Helm, Weapons... during battles? I think I might make a new skill for Thief to replace this one. Because I see it a silly advantage for the player. Steal Accessory might be okay, Jambiya is not so easy to obtain...

2. Rfh reduced the price of every item, aren't they too cheap now? In my old playtrough I was lvl 50 with 60k and barely reached Moon Tower. Maybe I might if not reduce price of every equipment, reduce the rewards of missions? Especially later on.

3. Please, give me your opinion while I change equipment stats.
  • Modding version: Other/Unknown

Madeen

Personally I'd rather see other abilities, or at least different steals... because endgame you have all items or almost and they become useless.

Kairetsu

1. If you "disable" all equipment stealing abilities (Viking skill included), you will have total freedom when editing enemy's equipment. You can put unique stuff like Azure Tears without the need to use Safeguard (to prevent player to steal and possess multiple Azure Tears).

Also, you can also create some "enemy exclusive" equipment to increase difficulty. I think we need "Ribbon substitute" for boss character that give total debuff immunity because the current Ribbon is nerf badly. Other option is accessory that give insane speed bonus, etc. This is something that you can use to "spice up" end game missions or perhaps tournament cups.

2. I don't think Gil is any issue in this game. Even if you increase the price or not, it's probably something that's going to be... unnoticeable. Lol.

3. Greatswords with 2 range is amazing idea. I was worried if it would crash the game so I tried testing it with 2 range Barong. Surprisingly, it worked similar like spear. It can hit 2 targets at once. I really like this change. Also, you might want to consider giving Hand cannons small magic bonus. I think Sky Cannon's damage still kinda weak compared to normal attack (even though Flintlock has higher magic growth).
  • Modding version: Other/Unknown

Kuro

1. I noticed Ribbon nerf yes XD I don't know what to do with it, because it has its own passive for males to wear it. I might be a very good item but Inmunity to debuffs is too much. Unless as you said, we remove that passive and we make it an NPC/Boss item... I think is better if we turn Moon Maiden into a boss item? Keeping Ribbon as it is now. Edit: And Adelle starts with Ribbon xP Edit 3: We might spice up missions with Tears? I don't even know how they are obtained lol, through chest I read

2. I still want to disturb player's virtual wallet a bit xD

3. I finished weapons, I think now they are balanced. Best Atk weapons are Broadsword Estrella and Rocket Punch. If I give a little boost to magic mmm Cannoner would lose that destructive power, which isn't bad because he is already a monster when prepared. Alright. But it needs testing.

Edit 2: Now Cannoneer can choose Guang Cannon or Rocket Punch as best weapon, and Dromaeo is best for Flintlock. It looks good now, let me know what you think.
  • Modding version: Other/Unknown

Kairetsu

I was thinking that you could change just 1 of the grenade into accessory with perfect debuff immunity for enemy use. That means we can keep the current Ribbon and Moon Maiden for player use.

Tears are obtained in one time only chest at Brightmon Tor. Moon Maiden is the reward for finishing the final tower. Moon Maiden can be obtained repeatedly. Tears are unique. Ribbon has limited quantity in-game considering the auction has changed.

1 from Nazan Mine chest.
1 from completing auction bonus reward.
1 from quest reward that I forgot. I believe it was the quest to deliver ALL Wayfarer Logs to a Nu Mou. Or, perhaps it was the reward for donating high amount of Gil on 'For the cause' quest?
... I think that's all? Ribbon isn't obtained in bazaar, right??

EDIT:
I just googled it. You can get 3 Ribbons from quest rewards. Memories, For the Cause, Teach a Man to Run.
  • Modding version: Other/Unknown

Kuro

Quote from: Kairetsu on September 22, 2018, 12:53:49 pm
I was thinking that you could change just 1 of the grenade into accessory with perfect debuff immunity for enemy use. That means we can keep the current Ribbon and Moon Maiden for player use.

Tears are obtained in one time only chest at Brightmon Tor. Moon Maiden is the reward for finishing the final tower. Moon Maiden can be obtained repeatedly. Tears are unique. Ribbon has limited quantity in-game considering the auction has changed.

1 from Nazan Mine chest.
1 from completing auction bonus reward.
1 from quest reward that I forgot. I believe it was the quest to deliver ALL Wayfarer Logs to a Nu Mou. Or, perhaps it was the reward for donating high amount of Gil on 'For the cause' quest?
... I think that's all? Ribbon isn't obtained in bazaar, right??


Well if that's right then I would not mind giving Ribbon immunity to most debuffs, it should be worth enough for some Male unit to master Ribbon-bearer, in case you need. Thanks.

I made separated armors in three tiers not easy to see but it is fun because now there is no ONE best gear. You can pick the one you like most among a lot of the third tier. ^^
  • Modding version: Other/Unknown

Kairetsu

If you plan to upgrade Ribbon into "most debuff", please give Nu Mou and Seeq access to Ribbon-bearer too. I believe that ability is only available to Hume, Moogle, and Bangaa. Also, don't make Adelle start with Ribbon. Having "most debuff" early is way too good.

EDIT:

Hmm, considering that Hand cannon is 3 range now. Can I request Teleport Cannon to have its own fixed range? I believe that skill is only useful with long range application, like "saving" guest character from far away (not guaranteed, lol, especially if they end up on the "wrong" spot).

Animist (10 Eva)
- Brilliant Theorbo (15 Eva)
- Genji Shield (10 Eva)
- Black Garb (10 Eva)
- Red Shoes (10 Eva)
- Brigand's Gloves (12 Eva)

67 total Evasion. If a Hunter uses Second Advice for Evasion Up. It's another +30 Eva.
67 + 30 = 97 Evasion. >.<
I guess something need to be altered. Either the equipments or Second Advice (change effect or more MP).
  • Modding version: Other/Unknown