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April 25, 2024, 09:14:44 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

3421
Test the Sprite in Palette Editor, click on one of the colors in the palette and it will show you if something is wrong :P

OR you can try testing it in a clean iso. I actually had a similar problem the other day when trying to insert a sprite, tho it wasn't the same error you are getting
3422
Spriting / Re: Male Knight Alternate
May 08, 2012, 01:19:41 am
Wow, you work fast! Nicely done
3423
Annnnnnd. Double post, but i feel it was important enough. Pride finished up the Worldmap just now and so tomorrow after work i will change all offsets to the new correct offsets, plus the setup events.

I will also import the new attack.out and conditions and start testing for bugs!
3424
Spriting / Re: We need MOAR Monsters
May 07, 2012, 11:38:33 pm
These are really neat CONMAN  :mrgreen:
Keep up the great work!
3425
We already have a better way of doing that Eternal.. You /should/ already know this :P
3426
I just want to play the game, don't care about the TL;DR of it, I like Diablo, Diablo 2 and i will likely like Diablo 3 as well, if for nothing else then that fact that it's diablo
3427
Well the events are essentially done, Pride is still working a few bugs out of a few things, then I will be testing chapter 1 completely from start to finish about 100 times or so, fixing anything i might seen wrong along the way.   At around this time I will pass everything off to Raven to implement all the abilities he made and a few other things. Once this is finished we will bug test a few more times, and if everything is okay then we will release.

I know it seems like a lot, but with as hard as i worked on the events and as hard as everyone else worked with writing, ASM's worldmap, attack.out, abilities, Sprites, EVTCHR and a bunch of other stuff. I really dont want to have to release a bunch of bugfixes a week after the mod is out.

But we all very much appreciate the patience of everyone here and promise that the wait will be justified :P
3428
Spriting / Re: Cingin's Sprites - Octopus Royalty
May 07, 2012, 09:45:37 pm
Quote from: cingin on May 07, 2012, 12:26:34 pm
Elric42 - Not at the moment, I still have to look into changing a .png to a .SPR and such.


I'm not sure i understand what you mean. I know that a png can be saved as BMP witht he same results and a BMP is how you make a .SPR
all you gotta do is import the .bmp into shishi and then export it as SPR
3429
Non-FFT Modding / Re: Suikoden patcher
May 07, 2012, 01:35:13 am
what happens to them at time when you are forced out of having a party? Is there a way to make them selectable just like any other character when talking to Mathiu?
3430
Spriting / Re: Nojgaard's Sprites
May 07, 2012, 01:09:51 am
Nice job on these, I really really like the second one  :)
3431
First off, you should say which version of Delita your looking to get a Port for...
Second, is that not King Delita's Cloak around ramza in your current Port?
3432
Thank you very much  :mrgreen:

Be sure to check out the Official Jot5 Teaser on my Youtube channel.
3433
Spriting / Re: Time Lord Sprite
May 05, 2012, 11:29:33 pm
First off, Welcome to FFH! Where all your dreams come true if you work for it

Second, well done on the sprite, I'm not a spriter, So i can't give you much critic on it, but it's always nice to see
new people doing sprites and modding FFT :mrgreen:

Spriters will likely come around soon to let you know their thoughts on it.
Hope to see more from you!
3434
Spriting / Re: Kagebunji's sprites- Moving on...
May 05, 2012, 07:13:41 pm
I love it, looks freakin awesome Kage
3435
Spam / Re: Agrias is ready to fight!
May 05, 2012, 04:37:24 am
Agrias is hot
3436
Spam / Re: Sweet new patch idea
May 04, 2012, 11:50:23 pm
Ramza: Oh Hai deliota, like the princess should totally travel wit me instead

Delita: Nooooooooo!
3437
Obviously needs some cleaning up since I'm no spriter, but I thought some people might enjoy seeing this:
(I converted this from a Pokemon DS game for a FFT Pokemon mod Pride and I have been discussing)






3438
@Kuraudo Sutoraifu,

These are actually many of the exact things Pride and I discussed. The only difference being the Pokemon,
Since we obviously don't have the sprites for them, but there are also ways around this  :mrgreen:
3439
AFAIK the palette hack works, since I use it in events to make 2 versions of the same non-generic sprite have different palettes, but if this is the
one I'm thinking of, it caused bugs when picking up the crystals/chests of the higher numbered palettes (6-8 ?)
3440
Quote from: RandMuadDib on May 03, 2012, 08:42:39 pm
How about just adding the invite status to the throw stone ability?

Well thats no fun :(

Pride and I have been discussing several ways to do a Pokemon mod tho, So you may eventually see a mod with this  ;)