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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

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1
It looks a little too small, IMO. Most FFT sprites peek over the top of the frame a bit, and the necks are also longer. The hair could also maaaaybe stand to be a few pixels taller?

I was about to post the same thing

2
New Project Ideas / Re: FFT - The Lion War
« on: Today at 02:55:51 AM »
So due to the site being down for several days, as well as me being sick as hell due to the weather change here, i havent put this together yet. But it should be within the next week or so. Ive gotten 2 PMs from testers so far, so we should be good to go as soon as i put it all together

3
News / Re: Our own IRC server? Finally!
« on: November 19, 2018, 08:24:03 PM »
This post is over 5 and a half years old........

4
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: November 15, 2018, 06:52:46 AM »
Hello guys, is it possible to post some new video about the development^^

Just to keep the hype up!

Well, i have tons if videos you guys havent seen since most of thr ch2 content was completed years ago, its just picking what works without context or spoilers lol

5
New Project Ideas / Re: FFT - The Lion War
« on: November 13, 2018, 05:29:08 AM »
So Choto sent me the fixed version the other day of the DK hack. Ive been doing some light testing, however due to my work schedule this week, i have no yet tested the full game or requirements.

I hope to have a closed beta test starting this weekend, give or take a few days. Feel free to PM me if you are interested in beta testing TLW. But keep in mind that i wont be sending the patch to any new or unestablished forum members for security reasons.

6
Event Editing / Re: I could use some help over here
« on: November 12, 2018, 12:00:58 PM »
You can place a ghost unit on that location and call the effect on them instead to not show the damage. As for the effect playing in the wrong spot, either you derped the command somehow, or its just one of those weird effects that doesnt work quite right in events.

7
Dante: why do people keep ripping me apart?

8
PSX FFT Hacking / Re: If I change Cloud's level to party level in battle
« on: November 09, 2018, 08:13:32 AM »
You mean if his level in battle is party level, he will also join at party level too, right?

Thats what he said... yes... It was a 1 line question and a 1 line answer, no idea how it could be taken any other way, lol

9
New Project Ideas / Re: FFT - The Lion War
« on: November 07, 2018, 08:41:12 AM »
No need to do all that since Choto will have the ability to change the job requirements for DK (or rather whatever other extra class you choose to add) built into his hack

10
New Project Ideas / Re: FFT - The Lion War
« on: November 07, 2018, 12:57:26 AM »
Ill have to look it up in the IRC log when i get home, but iirc, it was level 8 knight and wizard and possibly a level 4 requirement in something else.

11
New Project Ideas / Re: FFT - The Lion War
« on: November 07, 2018, 12:07:28 AM »
So choto fixed and sent me the two hacks which were causinh load delay.

He also finished the DK hack, but forgot to add in the way to edit their job requirements. Once i get that back, I will be putting the game together and beginning the beta testing process :)

We are getting there, people!

12
Ohh now i feel like a dumbass, i should've gone through each and every post in Eventing section. I'll make sure i'm gonna do that tomorrow. Definitely gonna try it out.

Thank you Elric, big time, for telling me that, and thank you Xifanie for such a discovery.  ;)

It happens. If you need any help, don't hesitate to post questions or inquiries in the eventing section. That's what its there for.

13
Hi Mike. Are you savestate eventing? That, in conjunction with jumping straight to the event you are editing by changing the attack.out (gui) settings will save you a ton of time.

14
Well its obviously not Jot5 as its been out for years and thousands have played it without issue. The issue is on your end, one way or another

15
Non-FFT Modding / Elric's Fallout 4 Mods
« on: October 29, 2018, 01:35:22 PM »
I know this thread won't get much attention, nor do I expect it to, but since it is a collection of other works I have done, I thought I would share it here as well.



STS SERIES

STS Base Game (Core mod for Scrap that Settlement!)        PS4 | XB1
STS Vault Tec Workshop (addon for STS)  PS4 | XB1
STS Nuka World (addon for STS)  PS4 | XB1
STS Far Harbor (addon for STS)  PS4 | XB1
STS Automatron (addon for STS)  PS4 | XB1
STS All-In-One  PS4 | XB1
STS Extras - Living & Dead (Base Game)  PS4 | XB1
STS Extras - Living & Dead (Season Pass)  PS4 | XB1

For more info, see the FAQs HERE

The list of remaining addons/versions is as follows:

    STS: Structures, Walkways, Light Sources & Idle Markers
    STS: Structures, Walkways, Light Sources & Idle Markers: Season Pass Edition
    STS: Bonuses (includes STS: Structures, Walkways, etc + Living & Dead)
    STS: AIO GOLD (includes AIO &  STS: Bonuses)





PAWA SERIES

PAWA Base Game (Power Armored Wasteland Adventures)  PS4 | XB1
PAWA Collectibles  PS4 | XB1
PAWA AWKCR 4.0+ Compatibility Patch  XB1
PAWA Bounty Hunting  Still in Development
PAWA Brotherhood of Steel Restructure  Still in Development

PAWA is a mod that does quite a few things, including but not limited to adding 100+ new Paintjobs/Coatings for Power Armor & Much More!
FAQs for this mod can be found HERE





CAGES OVERHAULED

Cages Overhauled & More (Wasteland Workshop)                 PS4 | XB1
Cages Overhauled & More (Season Pass)  PS4 | XB1

This mod adds hundreds of new cages to catch just about everything in the wasteland and in varying sizes.
FAQs for this mod can be found HERE





MANUFACTURING OVERHAULED

Manufacturing Overhauled (Contraptions)  PS4
Manufacturing Overhauled (Season Pass)                             PS4

This mod adds ~60 new Builders for the Contraptions, giving you much more freedom when it comes to factory builds.
FAQs for this mod can be found HERE





STANDALONE SHIPMENT PACKAGER

Standalone Shipment Packager                                            PS4 | XB1

A standalone version of the Shipment Packager, which normally only comes with Manufacturing Overhauled (by request).





POWER ARMOR FRAME CRAFTING & MOVING

Power Armor Frame Crafting & Moving (Base Game)  PS4 | XB1
Power Armor Frame Crafting & Moving (Season Pass)           PS4 | XB1

The main function of this mod is actually that it lets you not only scrap frames to create new ones, but that it also lets you pick up and move power armor frames around in your settlements. I know some other mods do this, but most of those only work with the frames you are able to create via the mod itself, rather than all the frames in the game.





WILD PLANTS, DRINKS & CHEMS FOR SETTLEMENTS

Wild Plants, Drinks & Chems for Settlements (Base Game)  PS4 | XB1
Wild Plants, Drinks & Chems for Settlements (Season Pass)  PS4 | XB1

My first Fallout 4 mod. This mod allows you to plant wild plants in your settlements, craft any alcohol, soda or chem, that wasn’t previously craftable, as well as their ice cold variants.





WHISPERING PINES

Whispering Pines                                                                 Still in Development

This is a story/new worldspace mod loosely based on Silent Hill. We’ve currently got a worldspace built, along with a town layout and a large portion of the town itself, as well as many interior cells and quite a bit of navmeshing. There is still much to be done, but we are moving along steadily.



16
Non-FFT Modding / Re: Llednar's mission dialogue help
« on: October 26, 2018, 03:48:46 AM »
Nah, i think ill just suspend your posting ability instead.

17
Spam / Re: CONGLATURATION!!!
« on: October 25, 2018, 05:49:56 PM »
Lol, the first video is from the AGVN Ghostbusters review.
(From the ending if the first ghostbusters game on nes)

18
Spriting / Re: First Frankeinsprite after following CONMAN guide
« on: October 23, 2018, 05:11:03 AM »
Not bad. Though the hair on the portait could use some work. You might want to try to work another blue into there to vary it a bit. Keep it up.

19
Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 11:14:24 AM »
Already told you what to do. Not my fault you didnt listen. I know exactly what the issue is. The game has teams, each of those teams (factions has a palette) player team loads palette 1, you need to swap the palettes around.

20
Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 09:23:23 AM »
You need to swap the palettes around. You can use palette editor by Xifanie to do this. Or graphicsgale.

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