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[MAP] Swelling's Hearth

Started by lirmont, December 11, 2013, 12:53:07 am

lirmont



Still-frames: 001 and 002.

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A map to go with Lijj's awesome Bomb Lord portrait.

Tentatively, the plan for the map in the field test is as follows:

       
  • The rock holding back the lava flow gets destroyed in the process of a story event.

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  • Player's party obtains Drained Organite object.

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  • The lava spreads to the circular area.

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  • The boss's sprite (not finished yet) appears in the circular lava pit (and cannot leave).

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  • The boss begins summoning bomb thralls to attack the player's party.

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  • The AI for the bomb thralls attempts to move to a player controlled unit and explode.

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  • However, the compression of power required by the explosion takes time. During that time, the player's units can coordinate to knock the time bomb into the area above the circular lava pit. Each successful attack slightly dislodges the ceiling above the circular lava pit.

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  • When the player has done this enough times, the game will drop a large rock onto the Bomb Lord, and the Drained Organite will absorb the essence, transforming into Glowing Organite. Light rays will spill in from the empty space above the hole in the ceiling.


Lijj

Hells yeah! A place for the bomb lord to call home.
  • Modding version: PSX

Mobius

Lovely 3D res. Really shows the variations that are achieved.

I saw the Bomb Lord first on Pixeljoint. Awesome. o/


Now everyone sit down, relax and have a good damned cup of tea.
Then go out into the forest and see the stars.

Then come back and realize it's pointless to be so worked up over what's meant to be our hobby.
That should be my motto here, holy s

lirmont



Walking frames for the old Bomb Lord sprite concept Curu came up with way back in 2009 (Bomb Lord).


Lijj

Nice sprite update Lirmont.. that works and good job with the gripping hands. Those are just about all the frames you'll need if you make his attacks spell-like.
  • Modding version: PSX