• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - dotchan

1
Map Editing / Half-Assed Custom Maps
January 24, 2023, 03:54:37 pm
Now that Ganesha has so much more tools to play with, I've been messing about with it and for some of the maps I've reached a state where I'm willing to share the results.



First, from Chrono Trigger, a compressed version of one of the rooms in the Black Omen (I was going to include the entire chamber including the throne, but Ganesha lacks the tools to do that throne justice to my satisfaction and the whole thing wouldn't fit into the way I have things scaled. The beams of light are animated, and I added palette animations to the floor tiles to have it imitate running track lights.

MAP004.zip



Second, from Pokemon: Fire Red/Leaf Green, Professor Oak's lab. I added a palette animation on the weird tube thing, as well as animations on tube's control panel as well as the computer servers; It's not exact because I ended up finding the back wall a little bit too busy, so now the poor Prof is down one of his certifications.

MAP052.zip
2
Help! / Event Sprites - Are they extractable?
April 13, 2017, 09:30:55 am
What it says on the tin - the cutscene events sometimes have custom sprites (for example, after Sand Rat Cellar, Algus tortures a Death Corps minion, and I'm pretty sure most of the sprites in there are not on the default sprite sheets for anybody).

I remember finding said sprite sheet in the iso, but not being able to attach the right palette(s) to see what they look like, but this was years ago, back when I was still actively sprite editing.

Is such a thing possible now with the tools that have developed since then?
3
Help! / Website Map Resource Issues
August 21, 2016, 11:26:02 pm
*ETA* Clarification - this is referring to the maps avaiable for viewing/download on the site, not the in-game maps.

Bariaus Valley - Some of the trees are glitched.

Also, is it possible to have the in-game version of Inside Limberry Battle? While the Debug Menu map has the chairs, they are not present in the battle itself.

Furthermore, in the Graveyard Airship battle against Altima she explodes the obstructions off the map; is it possible to have that version as a map as well?

*ETA Again*: Gate of Limberry Castle (1) - the third and fourth images are identical.
4
I am currently brute forcing my way through collecting information on FFT's random battles and I was wondering if you guys had either already done it or could give me a hand.  There's already plenty of FAQs about what the encounters are, but is there a way to figure out where the enemies "spawn" at the beginning of the battle?