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Messages - Asta666

1
Quote from: Radiance on August 12, 2015, 10:18:37 pm
Thank you so much for this!

+1. I'm using the iso with MD5 4b8813be82798c000e5bc110ff56c85a and it worked just fine.
2
Yeah I think KO changes are very good in general for overhauling vanilla, although I also like the changes in sprites and the addition of Lunar Knight in Rebirth.
Why people hate WotL's script? Personally I haven't read it since I couldn't get WOTL to work acceptably in PSP emulators. Perhaps you could make a version with it and one without it, although it may be a hassle to update both every time you introduce new stuff.
I thought RAD enabled the addition of new generic jobs, but I haven't read the tutorial thoroughly.
3
OK cool, here it is then, FFT Rebirth + FFT KO Story Battle setups. Haven't tested all the battles yet but so far in CH 1 haven't found bugs.
http://www.mediafire.com/?51clm656znt7rgy

If we could combine this with some sort of Onion Knight + FFT Complete it'd be the ultimate vanilla overhaul for the PSX version :shock: .
4
Quote from: Gokajern on September 16, 2011, 12:39:37 am
I'm happy it's no 1.3, but a little extra difficulty would be ok too.

I think that too. This is the patch I like the most (great work Paheej) but I wanted some more difficulty in story battles so I combined rebirth with the changes to story battles made in FFT Kind Of (i.e. enemies lvl scales with yours and have better gear). Random battles and special encounters are left untouched.
If owners of the patches don't mind and you'd like to try it I can upload it.
5
Spam / Re: FFT: Spam edition
December 21, 2011, 01:59:17 pm
7) Algus job renamed: ANIMALS HAVE NO GOD! Skillset: "PLEASE LET ME HAVE 100 SOLDIERS!" Effect: None <--- epic
I'd suggest a story change: Vormav kills Funeral, Ramza kills Vormav and collects the stones. Ramza becomes the new High Priest (with Orlandu as cardinal) and excommunicates Delita and Ovelia for being so useless and deceptive. In revenge they create protestantism or the anti-High Priest. Holy Wars begin  :mrgreen:
6
Archives / Re: Final Fantasy The God's Tactics v1.01
December 17, 2011, 09:00:21 pm
I think I also found a bug. Testing a chapter 4 save I had I saw that Reis' sprite in dragon form looks weird and it has Ramza's chapter 1 portrait picture in formation screen. Also two of the new magic classes have the same job sprite, like a pruple calculator (I don't know if this is intentional though).
PD: Rfh could you post job requirements and ability descriptions in this thread? Would be pretty useful I think. Anyway, great work, keep it up!!
7
Archives / Re: Final Fantasy The God's Tactics v1.01
December 16, 2011, 10:21:40 am
looks pretty awesome!! congratulations, will sure try it.
8
Old Project Ideas / Re: Ramza's Revenge (small)PSXPatch
December 07, 2011, 12:18:34 pm
I think compared to Orlandu everyone is utterly outclassed, still Agrias with this skills is very useful when she joins and enven later on when Orlandu is already in the party, because she is female and still has the 'best' holy sword skill, lighting stab... but of course I won't argue that Orlandu is stronger.
9
Old Project Ideas / Re: Ramza's Revenge (small)PSXPatch
December 05, 2011, 02:10:37 pm
hey Dome, thanks for the welcome, I've been reading stuff here for a while though. About Agrias, I tried to make it so that holy swordskills don't overlap so much among characters... so Agrias has up to lighting stab, Orlandu has all holy swordskills, Meliadou mighty swordskills and Ramza destroy sword and dark sword. This way I think characters become a bit more unique and need to be combined for better results. I also think she is still pretty good (Agrias and Meliadou are two of my favorite units) with that skills and a good item/skill setup, and it's not such a great loss.
10
Old Project Ideas / Ramza's Revenge (small)PSXPatch
December 05, 2011, 12:57:29 pm
hey there! I've been working on a patch for FFT to suit my style of play and likings and I wanted to share it in case someone else likes the modifications I made.
I had two main objectives in mind: to improve Ramza and to make the game more difficult without making it boring or too tedious. I also wanted to leave as many of the original features untouched, except for some bugs.
Here is the list of changes:
ASM Hacks
attack up +25%, magic attack up +25%, defense up +25%, magic defense up +25%, jump dmg regardless of weapon, broken/stolen items in fur shop, AI attacks transparent units, transparent loses 100% acc, defending reduces 25% physical, float weak against wind, oil against fire, jp scroll glitch fix, special characters can do propositions, mighty sword hits monsters, blade grasp triggered by sword attack only, undead receive 25% dmg from phoenix down


Ramza
Chapter2-3: Job: 'Mercenary Knight' [A Knight who forsook his leaders. Follows his own path and has no true master.] - 'Hired Blade' [Mercenary Knight Job command. Employs battle skills and dishonourable tactics alike to achieve victory at all cost.].
Changed sprite (Ramza Ch2&3 Defender), added dark sword, night sword, power ruin, mind ruin, removed dash, throw stone.
Chapter4: Job: 'Heretic' [Blasphemer persecuted by the church for his deeds against God. His Unholy Sword destroys enemies and threatens all forms of established order.] - 'Unholy Sword' [Heretic Job command. Uses dark arts and forbidden techniques to bring death and chaos.].
Changed sprite (Ramza [Cape] (FFT Mercenaries)), added dark sword, night sword, dark holy, power ruin, mind ruin, speed ruin, magic ruin, removed dash, throw stone, heal, wish.


Other Changes
-Story battles enemies lvl along with party level and have better abilities.
-All special characters now have acces to 'Accumulate' in their respective base jobs.
-Agrias: removed holy explosion.
-Ourlandu: removed dark sword, night sword, mighty sword skills (break gear).
-Meliadou: Changed sprite (unveiled) and can now hit monsters with her swordskills.
-Holy swordskills now cost 6 mp, except lighting stab = 12 mp, and holy explosion = 15 mp.
-Calculator: removed ct, level, 5, 3.
-Job lvl jp amount increased for higher levels: jlvl 6: 1200, 7: 2000, 8: 3000


Download link: http://www.megaupload.com/?d=UUN30QQ5

Thats about it. I haven't modified items, monsters or optional battles for now. Maybe I will after I can do a full play through. Any feedback will be appreciated, some battles may need additional tweaking after testing them.
I'd like to thank FFHacktics community for all the great tools and resources for editing this awesome game.