Final Fantasy Hacktics

General => Archives => FFT+ => Topic started by: Dome on August 09, 2011, 07:32:30 pm

Title: [Old] FFT: Plus battle logs
Post by: Dome on August 09, 2011, 07:32:30 pm
(http://img23.imageshack.us/img23/840/bannerljr.png) (http://ffhacktics.com/smf/index.php?topic=7519.0)

B A T T L E L O G S
________________________________________________________________

Welcome to the FFT: Plus Battle and Challenge discussion. Need help? Ask!
Here you can share your battles in video, text, or picture format.


VIDEO CHANNELS
____________________________________________________
FinalFantasyHackticx [Official FFT: Plus channel] (http://www.youtube.com/user/FinalFantasyHackticx)
VideocatFV [War of the Gods challenge] (http://www.youtube.com/playlist?list=PL844FDB4B9B54C0FB)
Beastly242 [Deep Dungeon Run] (http://www.youtube.com/playlist?list=PL773DBF22895E2DAA)
Wizdaddy714 [Story playthrough] (http://www.youtube.com/playlist?list=PLPqaryZJs7jH0e_8yX9gjAoeT27_ybviR)

Youtube How-To Guide!

1) Find capture program.
PC: Camtasia or Fraps
MAC: iShowU or SnapzProX

2) Config the program.
Record at 30 FPS. Set quality to the highest you can afford without your
system seeing any slowdowns. Enable microphone recording if you want
to record your voice. Save the video when it's done. Filesize might be huge,
this is normal. It's a raw video source.

3) Download DivX Converter. (Or use an editing program.)
http://www.divx.com/ (http://www.divx.com/)

4) Encode your video for High Quality.
Run the raw video file through DivX Converter.
Select the following settings:
- High Def Profile
- Advanced Settings: Video
-- Custom Resize: 640x480 OR 720 x 360 if you want to stretch the video to 16:9
and use all of Youtube's wide screen player. Might want to add black borders to avoid stretching.
FFT's native resolution is 4:3, not 16:9
-- Framerate: 30.000
-- Interlacing: Doesn't Matter
- Advanced Settings: Codec
-- Encode Performance: Insane Quality
-- Encode Mode: 2-Pass, 3000 + kbps
-- Max Keyframe Interval: 30
-- Quantization: H.263 Optimized
- Advanced Settings: Audio
-- Audio: MP3
-- Format: 256+ kbps 48000+ hz

NOTE: For HD Youtube Video, do:
-- Custom Resize: 1280x720 OR 1920 x 1280
-- This will make a bigger final file, though (file size wise).

5) Upload to Youtube!



Epsxe FFT Settings:

VIDEO:
Plugin: Pete's OpenGL2 Driver 2.9

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 170.0

Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]



AUDIO:

(http://i45.tinypic.com/2v0igir.png)

(http://i47.tinypic.com/2dja2pu.png)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 09, 2011, 07:35:50 pm
Great topic, i would record my battles, but i can't record videos no matter how i try, must be something with my notebook configuration and hardware. Hope we get testers that can record and show us everything we need
Title: Re: FFT: Plus battle logs
Post by: Dome on August 09, 2011, 07:37:47 pm
Quote from: Joseph Strife on August 09, 2011, 07:35:50 pm
Great topic, i would record my battles, but i can't record videos no matter how i try, must be something with my notebook configuration and hardware. Hope we get testers that can record and show us everything we need

Pics of the battle or walls or text are still welcome here :-)
Quote from: Dome on August 09, 2011, 07:32:30 pm
Here you can share your battles in video, text, or picture format
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 09, 2011, 07:39:36 pm
Yeah, I'll make a ful report on my game once i begin it serious, now i'm play it just for testing. I'll make it by chapters, that way it doesn't has too many posts  :P
Title: Re: FFT: Plus battle logs
Post by: Dome on August 09, 2011, 07:44:05 pm
Quote from: Joseph Strife on August 09, 2011, 07:39:36 pm
Yeah, I'll make a ful report on my game once i begin it serious, now i'm play it just for testing. I'll make it by chapters, that way it doesn't has too many posts  :P

Be sure to playtest on the final version and not on the beta :-)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 09, 2011, 07:52:29 pm
Sure thing! ;)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 10, 2011, 05:56:35 am
FFT: Plus intro battle - A new adventure begins!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 11, 2011, 03:48:57 am
FFT: Plus Story battle 1 - Battle in the street

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 11, 2011, 10:22:59 am
FFT: Plus Story battle 2 - Bloody plains

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 11, 2011, 08:38:22 pm
Random battle 1 - The only good cat is a dead one

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 13, 2011, 06:58:10 am
FFT: Plus Story battle 3 - Bombs 'n Goblins

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Eternal on August 13, 2011, 07:52:21 am
Would you mind putting the videos in spoilers? That way it doesn't take up so much room. :P
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 13, 2011, 09:26:49 pm
Yeah, so, i just started playing this serious way so i'm gonna post here and update this post with what i've played so far, i'll make one post by Chapters, which obviously means it will take 4 posts to finish my battle log.

Chapter 1:

Orbone Monastery: So, this battle is hell of easy, using Ramza for sandbagging is the key to make it simple, but it isn't that hard if you don't sandbag
Magic City Gariland: This was a little more hard but i've made it out good, a few potions and i've gone through it well.
Mandalia Plains: Same thing as Gariland.
Sweegy Woods: Here delita and algus were realy helpful, since this battle is only monsters and FFT:+ monsters are strong as hell, potions all the way and the gil problem starts to rise.
Sector 7 Slums, ops, Dorter Trade City: Yeah, Archers are MEAN! Damn they all the way, luck thing i had a chemist and a knight.
Sand Rat Cellar: Iron Sword was realy helpful and some magic, burned everyone with fire :twisted:
Thieves Hideout: Speed problem here, these thief's sure can go for some damage, but i've managed them with some luck. Starting to get desperate about gil.
Lenalia Plateau: This was easier than expected, my archer made a quick work of everyone that was charging something.
Windmill: This was easier than frist battle, some hits and Wiegraf was down.
Fort Zeakden: Again my Archer came to my rescue, shooting like crazy from top of the high building.
That was Chapter 1, see you in Chapter 2!  :D


EDIT: Battlelog for Chapter 1 is complete!
Title: Re: FFT: Plus battle logs
Post by: Dome on August 15, 2011, 03:25:01 pm
Quote from: Eternal248 on August 13, 2011, 07:52:21 am
Would you mind putting the videos in spoilers? That way it doesn't take up so much room. :P

I do, they look awesome the way they are now >_>

@Joseph Strife
Yeah, first battles are very easy (Gariland can become difficult if you are too reckless, though...)
It's normal, Ch1 is supposed to be a huge tutorial for the game after all :-)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 15, 2011, 04:40:11 pm
Random battle 2 - I'll be a Pokémon master!...no wait

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 15, 2011, 06:33:00 pm
Yeah Dome, Ch. should teach all things you nedd to learn (good or bad way), anyways i think i have figured out how to record gameplay videos at my notebook, if i realy can it put the link to my channel here as well, videos are better than just words i think.
Title: Re: FFT: Plus battle logs
Post by: Dome on August 15, 2011, 07:32:40 pm
Quote from: Joseph Strife on August 15, 2011, 06:33:00 pm
Yeah Dome, Ch. should teach all things you nedd to learn (good or bad way), anyways i think i have figured out how to record gameplay videos at my notebook, if i realy can it put the link to my channel here as well, videos are better than just words i think.

That's awesome!
When you start uploading videos, post the link here and I'll update the first post to put your channel :-)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 15, 2011, 07:44:58 pm
Okay, but i'm still having problems, actualy, i'm uploading a test video right now and i'll open a topic at the help section to get feed back from comunity if it is good, the sound, the image, etc.
My net here in Brazil isn't good so don't expect many updates, i'll be uploading them slowly. :|
Title: Re: FFT: Plus battle logs
Post by: Dome on August 15, 2011, 07:46:35 pm
Quote from: Joseph Strife on August 15, 2011, 07:44:58 pm
Okay, but i'm still having problems, actualy, i'm uploading a test video right now and i'll open a topic at the help section to get feed back from comunity if it is good, the sound, the image, etc.
My net here in Brazil isn't good so don't expect many updates, i'll be uploading them slowly. :|

Slow but steady wins the race
Just care about the video quality, you can always remove sound and put commentary/random music (Like I do)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 16, 2011, 01:58:24 pm
Yeah, i think i may have solved the problem but i still need to check it
Title: Re: FFT: Plus battle logs
Post by: Dome on August 16, 2011, 04:59:37 pm
Story battle 4 - Sector 7 slums

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: GeneralStrife on August 16, 2011, 06:47:42 pm
Sector 7 Slums Dome? Really?
Title: Re: FFT: Plus battle logs
Post by: Dome on August 17, 2011, 02:50:33 am
Quote from: GeneralStrife on August 16, 2011, 06:47:42 pm
Sector 7 Slums Dome? Really?

I lurv FFT7 too
Title: Re: FFT: Plus battle logs
Post by: GeneralStrife on August 18, 2011, 02:54:19 pm
Quote from: Dome on August 17, 2011, 02:50:33 am
I lurv FFT7 too

<3
Title: Re: FFT: Plus battle logs
Post by: Dome on August 19, 2011, 03:23:52 am
Story battle 5 - Sand ra-a-a-ts?

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 23, 2011, 12:35:18 pm
Random battle 3 - Monsters are horrible persons
(But great units)


Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on August 24, 2011, 08:08:26 pm
Updated my battle log in the earlier post, be sure to check it people.
Chapter 1:

Orbone Monastery: So, this battle is hell of easy, using Ramza for sandbagging is the key to make it simple, but it isn't that hard if you don't sandbag
Magic City Gariland: This was a little more hard but i've made it out good, a few potions and i've gone through it well.
Mandalia Plains: Same thing as Gariland.
Sweegy Woods: Here delita and algus were realy helpful, since this battle is only monsters and FFT:+ monsters are strong as hell, potions all the way and the gil problem starts to rise.
Sector 7 Slums, ops, Dorter Trade City: Yeah, Archers are MEAN! Damn they all the way, luck thing i had a chemist and a knight.
Sand Rat Cellar: Iron Sword was realy helpful and some magic, burned everyone with fire :twisted:
Thieves Hideout: Speed problem here, these thief's sure can go for some damage, but i've managed them with some luck. Starting to get desperate about gil.
Lenalia Plateau: This was easier than expected, my archer made a quick work of everyone that was charging something.
Windmill: This was easier than frist battle, some hits and Wiegraf was down.
Fort Zeakden: Again my Archer came to my rescue, shooting like crazy from top of the high building.
That was Chapter 1, see you in Chapter 2!  :D

- Edited your post to include your log :-) (Dome)
Title: Re: FFT: Plus battle logs
Post by: Dome on August 30, 2011, 07:01:39 am
Story battle 6 - Animals have no GOD!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on September 06, 2011, 09:48:49 am
Story battle 7 - Miluda's last hour

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Grendy on September 08, 2011, 04:49:46 pm
Hiya, I just recently picked up the FFT+ patch and have been really enjoying it so I figured I'd help out with the battle log. Since chapter one already has a decent log + videos being uploaded for it I figured I'd start with chapter 2. 2 buddies of mine are also playing this so if possible I'll try and add their thoughts on it when I can. None of us are what you would really call veterans just some guys who really enjoyed vanilla so are thoughts on the game might be a bit more extreme than the more veteran players or guys that have already made it through 1.3.

All 3 of us have made it through chapter 1, the general concensus is this. Monsters are REALLY hard, the squidkins in Sweegy and the first battle with Miludia are really strong. Aqua Break and counter flood do a number on partys. The gil issue in chapter one is a bit harsh, we had to use quiet a few pheonix downs and they are not cheap to restock (one of my friends has said jobs in chapter 2 remedy the gil issue). The only other thing e have is that battles with a 'Kill X person' condition are generally very tough and required us to target only that person.

All in all the game has been immensly fun so far and we all look forward to making it further. Also future battle logs from me will be much better detailed include general team lvl, party make up, and general strategys for the fight.

Thanks again for a great version of FFT ^.^
Title: Re: FFT: Plus battle logs
Post by: Dome on September 08, 2011, 05:41:37 pm
Glad you are enjoying so far!
Every feedback is very appreciated!
About monsters...I suggest you to recruit them :-) (Monsters are strong regardless of levels, but humans without proper gear arent)
Quote from: Grendy on September 08, 2011, 04:49:46 pm
Thanks again for a great version of FFT ^.^

<3
Title: Re: FFT: Plus battle logs
Post by: Eternal on September 11, 2011, 05:10:50 am
Beginning a playthrough today. I'll let you know how it goes!
Title: Re: FFT: Plus battle logs
Post by: Dome on September 13, 2011, 02:43:03 pm
Quote from: Eternal248 on September 11, 2011, 05:10:50 am
Beginning a playthrough today. I'll let you know how it goes!

Great!
Feedbacks are always needed
Title: Re: FFT: Plus battle logs
Post by: Dome on September 13, 2011, 02:43:07 pm
Random battle 4 - Monsters' ocean

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: S_Hawkeye on October 10, 2011, 07:58:46 pm
Well what can i say...... i love to play with my planned team from the begining so i overlevel a little (even in patches like 1.3 or celdia's "preset lv of guests" patch) so i don't think my suggestions would be useful with the intended experience, but whatever, first, the battle with Quek.....something was a real pain in the ass, zombie + Areiz + Quick is awful, and his punches..... but al least he can be tricked to kill a party member with low life without him using his combo.

Velius on the other way, was the easiest boss i have ever fought in this patch, he NEVER attacked me once, he just (tried) to revive his minions (that were REALLLY weak even in lv 50, i just needed to silence them) only to get them killed in 1 hit by my two handed lancer or my quick charge archer), and damage split is easily avoided (my Ramza just stole his brave).

About the enemies, well, the monsters are almost (or in some cases) strongers than generics (a good thing), but some skills need some changes (for example, the tier 1 bird is overpowered compared with the other tiers and the chocobos need something to justify their use (choco ball is not useful at all, and choco meteor is even weaker than the squids counter flood).

I'm in the begining of chapter IV so i can¿t say anything about other bosses/monsters.

Pd: Dome, good patch, i've been enjoying it a lot.
Title: Re: FFT: Plus battle logs
Post by: Dome on October 11, 2011, 02:10:49 am
Thanks for the feedback, I'll work on it :-)
Soon V 1.01 will be released (Today, if everything goes well)
Title: Re: FFT: Plus battle logs
Post by: dinosaur on October 11, 2011, 09:55:42 am
I didn't know you had this youtube channel >_<
Title: Re: FFT: Plus battle logs
Post by: Dome on October 11, 2011, 10:01:09 am
Quote from: dinosaur on October 11, 2011, 09:55:42 am
I didn't know you had this youtube channel >_<

Lol xD
Title: Re: FFT: Plus battle logs
Post by: S_Hawkeye on October 12, 2011, 01:29:03 pm
I have fought the tiamats and dark wishper is ugly (always 6 hits, that's a lot), and putting the with meliadul is evil (but fun, at least she didn't used her break skills).

It happened something really funny when i was fighting zalmo, a frogged winged eye hit my lancer and caused a double knockback, "fusing" him with my black mage (and zalmo was another velius, you need to do something about the reiz lock).

(http://img847.imageshack.us/img847/6240/pantallazo1k.png)


And while is not important, it was funny that you can put 'innocent' in a unit with the faith rod.

(http://img685.imageshack.us/img685/3607/pantallazo2ii.png)

Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on October 12, 2011, 01:33:28 pm
Lol at that pic, Wizard + Lancer = LOL
Title: Re: FFT: Plus battle logs
Post by: S_Hawkeye on October 16, 2011, 05:36:44 pm
I'm finally in the deep dungeon... but Dome, it's me or all the monsters (zalera, velius, ghost) in the Deep Dungeon are from fft+ 1.0, the touch were always 100%, Queklain Zalera had counter flood, etc.

1 floor: "Dark" Ramza and the eyes are controllabe by the user.
2 floor: Those workers... they scared me the first time i saw one of them flying, but at least they don't have an AoE atk and Balk was easy.
3 floor: I reset my game in the moment i saw Olan, but the floor was easy (god bless planar magic + faith rod + short charge)
4 floor: Sleeping dragons made this floor almost laugthable.
5 floor: I hate the 100% touch skills, but Froga and Areis (The special ghost died in 1 hit) made this soportable.
6 floor: Queklain is a chicken, the battle was basically trying to catch that bastard.
7 floor: Velius was easy (3 arrows from mustadio to destroy is mp) but those demons..... I was lucky i could sleep those b*tches.
8 floor: Zalera keeps nuking my units (Flarega + Instant cast = OMFG)

Title: Re: FFT: Plus battle logs
Post by: Dome on October 16, 2011, 06:01:18 pm
Ops...seems that the DD needs some fixing xD
Thanks for posting feedbacks, I'll work on those battles (But remember, DD is meant to be HARD )

Btw...you are playing the last version, right? (1.01)

P.s: To counter Flare2, use shell, MD.Up and low faith units
Title: Re: FFT: Plus battle logs
Post by: S_Hawkeye on October 19, 2011, 01:44:25 pm
Yeah, Zalera had counter magic (i think) in the mausoleum, but in the DD he had counter flood)

Btw, i killed zalera in the dd (easier than i thought), mustadio is the natural enemy of any lucavi (3 magic shots destroyed queklain, velius and zalera), and the fell knights, 1 sleepga and areiz was enought (funny, zombies with inmortal flag cannot revive)
Title: So far
Post by: Avatar_State on October 21, 2011, 06:50:13 pm
O.K...
I've been playing FFT+  and so far it's really fun and all.  But now I'm having trouble beating Queklain at Lionel Castle.  Here's the thing: making everyone undead isn't so bad because they have a chance of resurrecting after the 3 count, BUT, Queklain casts Decay and 5 Rezs before anybody's 3 count can rez them.
This is such a deal breaker because I have a 4 Knight + 1 Holyknight setup and it seems I'll never beat Queklain.  Oh yea, AND he has Defense Up.  I mean, wtf!?
If I were to make a suggestion, I'd say Queklain shouldn't have a Resurrection spell.  I mean, he's hardly the White Magic type.  It would still make things challenging because nobody can heal or use phoenix downs.
Title: Re: FFT: Plus battle logs
Post by: Dome on October 21, 2011, 08:30:09 pm
Well...4 knights and 1 holy knight isn't a balanced team...you are making your life harder
Anyway, the best way to counter decay is to remove the undead status with holy water/esuna
I'll consider removing Resurrection spells from his skillset if many others complain about the difficult
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 21, 2011, 09:30:16 pm
I was about to disagree with you before the whole "just use Holy Water" idea struck me.  Thanks for the tip.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 21, 2011, 10:43:13 pm
O.K, so I just spent the last hour or so grinding everyone to use Holy Water.  I buy 10 Holy Waters just to be safe.  I get to Queklain, he uses decay, I use HW on everybody AND THEN Queklain casts Decay AGAIN.  WTF, so I Holy Water everyone again, and then he casts Decay AGAIN.  I can't win this fight.  Deal Breaker.  Your patch was fun while it lasted. 
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 21, 2011, 11:24:51 pm
No, no. Please don't remove the Resurrection spells. That was such an awesome fight in that I would never think of the AI employing such a devious strategy in FFT before. The battle isn't a cakewalk like it was in vanilla, but it's by no means impossible. I found it easier to zerg Queklain instead of taking the time to use holy water on everyone. Honestly, I didn't even have it learned on anybody and nor did I care.

If you have Boco still, Choco Meteor adds a decent amount of damage. And use units that can move more than 3 spaces at a time AND aren't slow about getting their turns. It definitely took me a couple of attempts, but you shouldn't need to have the patch nerfed for this fight. Queklain was TOO easy before. :)
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 21, 2011, 11:51:34 pm
W/e.  I can't stop losing so ill just hang it up instead of grinding a new set of jobs.
Edit: I'm still trying...
Edit2:  I have one compliant.  No, the Raise2 can stay.  So can the Decay.  Why, may I ask, does Queklain have Defense Up?  This reminds me of 1.3.  Why, I ask, is this so necessary?  
Title: Re: FFT: Plus battle logs
Post by: Dome on October 22, 2011, 03:17:59 am
Well...he fights ALONE against a 5-man team
Zerging him is easy as pie, and Choco Esuna/Esuna both cancel Undead to more than 1 unit at time (Hint: Boco, and monsters in general, are strong, VERY strong; Why not using them?)
It's not that hard, you just have to think a bit
Bosses are supposed to make you think a bit before beating them
Also, the whole point of the patch is that it's harder than vanilla, (Not as hard as 1.3) but unlike 1.3 if you find something too hard you can just go back and grind, like in every other GDR, without getting punished
P.s: Reflect also works to bounce back the Resurrect spell
P.p.s: For the next fight, Decay will be random flagged...Vagina dentata spamming only that skill makes the fight too easy once you counter the strategy
Title: Re: FFT: Plus battle logs
Post by: S_Hawkeye on October 22, 2011, 03:56:57 am
For queklain, you should use mustadio, an oracle or a thief, and steal/destroy it's mp so it can't use reiz
Title: Re: FFT: Plus battle logs
Post by: Dome on October 22, 2011, 04:12:47 am
Quote from: S_Hawkeye on October 22, 2011, 03:56:57 am
For queklain, you should use mustadio, an oracle or a thief, and steal/destroy it's mp so it can't use reiz

That also works
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 22, 2011, 01:29:59 pm
I never really thought of using Magic Ruin until you mentioned it.  I kept seeing like 200mp drain when I tried (but didn't) to use it.  I'll try it when I"m done my homework.
Thanks

P.S.  Sorry for bitching.  It's entirely my fault for not thinking hard enough.  Thanks again
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 22, 2011, 04:17:47 pm
Battle Log#2
My Magic Ruin strategy doesn't work.  Without Raise 2, Queklain likes to use Loss, preferably on 2 of my characters at a time.  Queklain's speed plus these damn confusions is ruining me (no pun intended).  Still hate Queklain's innate protect.  I'm going to try another strategy which involves buying lots and lots of Holy Water so that Queklain wastes all his time casting Decay.
Hope this works =/
Title: Re: FFT: Plus battle logs
Post by: Dome on October 22, 2011, 08:30:39 pm
Can you post your team/levels?
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 22, 2011, 09:53:17 pm
Ramza Knight lvl 19.82 HP292 MP33 Speed 6
Chang Knight lvl 19.22 HP294 MP30 Speed 6
Hogan Knight lvl 20.14 HP297 MP31 Speed 6
Blake Knight lvl 18.87  HP287 MP29 Speed 6
Agrias Holy Knight lvl 20.00 HP290 MP50 Speed 7

Another complaint: I can't remedy the poison from Decay.  So irritating.
Edit: Here's my take on this battle:
By casting Decay, Queklain puts a time limit on the fight.  The poison is incurable and will take your life in about 7 or 8 turns.  This fight happens to go well for people who kill things quickly.  My team has done very well up to this point because our pace is methodical and works in the long term.  My team is very slow, but works very well.  I don't know what to tell you.  It's not my place to tell you how your patch should or shouldn't be.  I'm just disappointed because I can't change my play style on the spot.  I'd have to start all over again... which I don't want to do.
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 22, 2011, 11:55:29 pm
Quote from: Avatar_State on October 22, 2011, 09:53:17 pm
Ramza Knight lvl 19.82 HP292 MP33 Speed 6
Chang Knight lvl 19.22 HP294 MP30 Speed 6
Hogan Knight lvl 20.14 HP297 MP31 Speed 6
Blake Knight lvl 18.87  HP287 MP29 Speed 6
Agrias Holy Knight lvl 20.00 HP290 MP50 Speed 7

Another complaint: I can't remedy the poison from Decay.  So irritating.
Edit: Here's my take on this battle:
By casting Decay, Queklain puts a time limit on the fight.  The poison is incurable and will take your life in about 7 or 8 turns.  This fight happens to go well for people who kill things quickly.  My team has done very well up to this point because our pace is methodical and works in the long term.  My team is very slow, but works very well.  I don't know what to tell you.  It's not my place to tell you how your patch should or shouldn't be.  I'm just disappointed because I can't change my play style on the spot.  I'd have to start all over again... which I don't want to do.


I really don't want to sound mean, but when you have a team full of knights, there's your problem right there. You need faster units, I'm telling you. :) MAYBE if you were having a war of attrition where time was not so much an issue, you could justify going with those units. But you need to be able to move and attack fast. There is a reason trying to beat Vanilla with all knights is a daunting task, trust me from personal experience. It's doable, but other classes have better speed and movement.

It doesn't take much work to get a unit with Train and snag one of the monsters from Bariaus Valley. You can get a powerful ally that starts at your level, so there's no need to grind EXP. Bottom line is, your way is giving you too much trouble; it wouldn't hurt to try a different approach.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 12:14:53 am
I'd rather not.  Oh well
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 04:22:05 am
This is a strategy game
It isn't VERY hard, but using a team of 5 knights instead of a balanced team/specials will make the game much harder
The more you progress in the game, the battles will get harder
A team of 5 knights probably won't allow you to win the game (Expecially against the zodiac monsters) so it's better to change them if the battle proves very hard for your set-up
After all, your characters are not -locked- into the knight class, right?

P.s: MONSTERS!
Use them, they are powerful for a reason!
Title: Re: FFT: Plus battle logs
Post by: Eternal on October 23, 2011, 04:47:18 am
You keep wanting people to use monsters, Dome, but it's very tricky since Train is the only way. I have a suggestion: make all non-monsters immune to Invite, and give Invite back but with a higher accuracy, rename it Beastmaster or something and give it to Squires. This way you can get monsters more reliably early on.
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 04:55:50 am
Quote from: Eternal248 on October 23, 2011, 04:47:18 am
You keep wanting people to use monsters, Dome, but it's very tricky since Train is the only way. I have a suggestion: make all non-monsters immune to Invite, and give Invite back but with a higher accuracy, rename it Beastmaster or something and give it to Squires. This way you can get monsters more reliably early on.

But it doesn't make sense "talking" to a monster to make it join...
Taming him with brute strenght makes much more sense, IMHO
And train is an archer skill, very easy to get...

P.s: I suggest to use monster because they are VERY strong, but still no one seems to use them (Maybe because in vanilla sucked?)
Title: Re: FFT: Plus battle logs
Post by: Joseph Strife on October 23, 2011, 08:52:44 am
I can say for myself, i keep using people because i like to have a large options of attacks, and that you can only have with people, with monsters you are bind to their skillsets and can't have a second one for backup or that kind of things, but i do like monsters in FFT:+, i always have 1 strong monster in my roster for backup when i run into a fight that's very hard to me at the moment, they sure are very strong.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 12:04:17 pm
post deleted
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 02:31:54 pm
Quote from: Avatar_State on October 23, 2011, 12:04:17 pm
post deleted

Why?
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 23, 2011, 05:00:51 pm
I never usually use monsters because I like progressing in levels with jobs. :) Probably would have made the first half of the game easier for me if I did, but that's the way it goes! The only two "monsters" I use are Boco (because he's awesome) and Worker 8 (because he's broken). Haven't progressed past level 2 of the DD yet, so no Byblos for me yet.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 05:22:59 pm
Quote from: Dome on October 23, 2011, 02:31:54 pm
Why?

Because I hate arguing with people.  I just found myself whining again about how Decay's poison isn't curable and how you can say that Train instead of talk skill makes more sense when having Queklain using white magic makes so sense at all, if you must know.
Title: Re: FFT: Plus battle logs
Post by: Eternal on October 23, 2011, 05:26:03 pm
Wait, why can't you cure the Poison from Decay? IIRC, it's Undead + Poison, yes? Why not use an Antidote?
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 05:31:08 pm
Quote from: Eternal248 on October 23, 2011, 05:26:03 pm
Wait, why can't you cure the Poison from Decay? IIRC, it's Undead + Poison, yes? Why not use an Antidote?

At this point, I think he is just whining for no reason
Leave him alone
Title: Re: FFT: Plus battle logs
Post by: Eternal on October 23, 2011, 05:45:40 pm
I think it's a valid concern though. Decay hits the entire party, right? Why not just make it AoE: 1, so that it can still hit the party if lumped together, but you won't be totally screwed by it. Just my two cents. :P
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 06:07:52 pm
All the status-curing items have been combined into 1 item: Remedy.  And no, using remedy on Decay doesn't work.  I remember thinking about how curing the poison was going to win me the match only to find out that Decay is one of THOSE spells.  So irritating.
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 06:10:51 pm
Hints and tips:
You can cure "Undead" using "Holy water", and "Poison" using "Remedy" (It should be written in both item's descriptions)
"Esuna" and "Choco esuna" cure both statuses with an AoE of 1
With 1 single spell/skill you can cure the whole party and completely fuck Queklain's strategy (Or at least fully "restore" 2/3 units at time) giving you a lot of time to kill the fat monster

Anyway...
Avatar_State, not only you don't want to use those spells/skills, but you are also playing with a team of 5 knights (the slowest class available to the player) against a boss with both Defense Up+Protect as innates!
If you want to play only using knights is fine, no one is going to complain...but you know, that's just a way to make the game harder for yourself
A balanced team can take down Queklain easily...that's a 5 on 1, after all
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 07:17:32 pm
Defense Up and Protect at the same time?  Why would you do that?
Title: Re: FFT: Plus battle logs
Post by: Dome on October 23, 2011, 07:25:18 pm
Quote from: Avatar_State on October 23, 2011, 07:17:32 pm
Defense Up and Protect at the same time?  Why would you do that?

Because he is alone against 5 units

Hint:
He has 75 faith and almost no form of protection against magic
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 09:16:08 pm
Yea, and the reason I didn't get any magicians is because Magic got nerfed hardcore.  I originally wanted a team of 5 wizards, but that idea was short lived when I saw the damage exchanged for AOE.
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 23, 2011, 09:54:34 pm
Quote from: Avatar_State on October 23, 2011, 09:16:08 pm
Yea, and the reason I didn't get any magicians is because Magic got nerfed hardcore.  I originally wanted a team of 5 wizards, but that idea was short lived when I saw the damage exchanged for AOE.


Yeah, I can see how a spell like Firaga (single target, made for SINGLE target damage) cast at range would be worse than slow, plodding knights. You're probably right.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 10:23:56 pm
I obviously don't know what I'm talking about
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 23, 2011, 10:41:57 pm
Quote from: Avatar_State on October 23, 2011, 10:23:56 pm
I obviously don't know what I'm talking about


Thanks for finally admitting that. I really don't know why time was wasted on you since you're too damn stubborn to accept any advice. I'll just leave you with this:

Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 23, 2011, 10:58:57 pm
post deleted
Title: Re: FFT: Plus battle logs
Post by: Tyvent on October 24, 2011, 02:13:59 am
Quote from: Dome on October 23, 2011, 06:10:51 pm
Hints and tips:
You can cure "Undead" using "Holy water", and "Poison" using "Remedy" (It should be written in both item's descriptions)
"Esuna" and "Choco esuna" cure both statuses with an AoE of 1
With 1 single spell/skill you can cure the whole party and completely fuck Queklain's strategy (Or at least fully "restore" 2/3 units at time) giving you a lot of time to kill the fat monster


Leave it to me to fight Queklain the hard way :)  Without Esuna and Holy Water, it only took me like 15 tries . . . Not that I'm complaining.  It was an inspired update on his strategy.  Well done :)

I've pretty much given up on the Zalera battle, though, since I've never come up with a strategy that's come close to beating him (his counter flooding screws me every time when his sage magic and henchmen don't).

But on the good side, besides dozens of things I like, I particularly like your overhaul of Ramza's Guts abilities, the upgrades on Rad, Alicia, and Lavian, and the higher difficulty (at least one battle notwithstanding).  Thanks for putting in all the time you have :)
Title: Re: FFT: Plus battle logs
Post by: Dome on October 24, 2011, 03:54:02 am
Quote from: Avatar_State on October 23, 2011, 09:16:08 pm
...the reason I didn't get any magicians is because Magic got nerfed hardcore...

Magic...NERFED?
THIS IS MADNESS!!!!!!

- Speed isn't as high as in vanilla/1.3 (Charge time is not an issue, even at higher levels)
- Every wizard spell has a purpose now (AoE, Speed, Damage)
- While charging you lose your evade, but you don't take more damage from attacks
- Every spellcaster gained an instant (Expensive, Mp wise) spell
- Precision boost the hit % of spells
- Oracle spell "Dimish" can be used against bosses (Is now a MA * X attack, no more % of Hp damage)
- Summons, while weak, HIT THE WHOLE FIELD
- Sages...well, sages are strong as fuck, no question about it


P.s: Tynvent
Thanks! You make me happy :-)
Btw...Many complained about Zalera difficult, and in fact in 1.01 he got counter magic instead of counter flood...you should try again, he is easier now :-)

P.p.s: If the reaction of a boss triggers too much, you can reduce the Br level using Steal courage, (The ability of the eyeball which name I forgot) or the Chocobo monster skill
Title: Re: FFT: Plus battle logs
Post by: Xenogears on October 24, 2011, 04:54:28 pm
Quote from: Dome on October 24, 2011, 03:54:02 am

Btw...Many complained about Zalera difficult, and in fact in 1.01 he got counter magic instead of counter flood...you should try again, he is easier now :-)

P.p.s: If the reaction of a boss triggers too much, you can reduce the Br level using Steal courage, (The ability of the eyeball which name I forgot) or the Chocobo monster skill


Power/Mind Ruin saves the day too, by making Counter Flood not hit for as much. That Zalera fight though, was what probably gave me the most trouble in 1.00. Thank god for quick saves, otherwise it would've been a serious pain in the ass having to constantly switch out equipment and abilities.
Title: Re: FFT: Plus battle logs
Post by: Avatar_State on October 27, 2011, 10:44:11 am
Battle Log #3
After 1675 HP, I finally beat Queklain, and did it with only 3 units.  2 Knights, Boco, and 40 Hi-Potions.  I would have recorded it but it took well over an hour and a half. 
Title: Re: FFT: Plus battle logs
Post by: Lucifer_zero on November 21, 2011, 09:03:44 pm
OH MY GOSH< i recently got to DD and... at first battle i shouted WTF !!!!!!... got reaaaaalllllyyy raped... it hurted... badly... i awas at lvl 45ish... now ill grind to lvl 99, to get more brutal encounter ( and less lvl disvantage... ), and i hate when they get move find before me -_-

By the way, Adramelk was the most easy Zodiac, but only cuz i was with someone who make alll diference, dont know if without him was going to be so much diferent, and the MVP for Adramelk goes toooooo:
WORKER 8 FOR THE WIN !



Another thing, maybe Boco could use some more Stats Immunity, as at end game it only function is to cure stats and sandbag, this would end making him more useful at early, but dont change soo much

Also, now Worker 8 work as a dispose of enemies (innate bad joke), and almost only this, maybe it could get mov 2 and innate teleport, as his mov + speed dont make it get closer enough in most of cases to use his first skill, and now that he only have three, one being useable on crit...
Title: Re: FFT: Plus battle logs
Post by: Lucifer_zero on November 24, 2011, 10:16:09 pm
Now i´m at DD, my team right now is

Ramza, the Heretic Priest ( heretic + white magic = great suport ) this one if fixed !

Reis, the Dragonner Sword Master ( Draw out for heal + some damage ), can be what i need

Cloud, the Soldier Dream, Limit + short charge = great offensive, secondary white magic for revive

Orlandu, TG CID, just Orlandu, even throught Mustadio fit better than him on my team

Beowulf, the Holy Temple, move mp UP, half MP and white magic, my second suport + debuff + SHOCK! + + + fixed


So far only first floor and Maplan were hard ( still didnt pass Maplan ), the clones on lvl 96 were still hard, but not as much it was with lvl 46~47

Maplan is givin me a little headache for i was trying not to change my team soo much, but its look that ill need some help from Mustadio and Worker 8... ( more grinding coming )
Title: Re: FFT: Plus battle logs
Post by: Dome on November 25, 2011, 03:16:02 am
Eheh, the DD is supposed to be an endgame area to be challenged at level 99, so prepare for some headache xD
Title: Re: FFT: Plus battle logs
Post by: Lucifer_zero on November 26, 2011, 08:01:33 am
I just finished DD ^^

Voyage: the knights shouln´t be immortal,that way they would come back as any undead, for the first 5 min this one was a little hard, then after killed all knight it was easy

Horror: i´ve got to reset only for one thing, that damn sorcerer getting maximillian !

End 1st: WOW all apandas casting shiva on me ! To bad i was going to get Zodiac and they was doing like... 40~80 to my character... also, Elibids didnt use Zodiac... he hasn´t it or i can find zodiac elsewhere ? ( by the way, my Ramza Summoner got 26 speed with the speed save on those apandas... and Summons cant be counter magic ? )

End: Too hard or to easy... all depends on you... hehehe


Your DD battles are hard, but i think that one of most hard still Mlapan, as Bridge Voyage and Horror  you just need less strategy to win


And... Byblos is great on this patch, hes a real reward for completing DD
Title: Re: FFT: Plus battle logs
Post by: Dome on November 26, 2011, 08:20:54 am
Thanks for the feedback! It's great to hear someone has completed the DD :-)
I'll use your feedback to improve the battles :-)
Title: Re: FFT: Plus battle logs
Post by: Lucifer_zero on November 26, 2011, 09:04:43 am
One hint to make the battles more hard: Finger guard, Also Robe of Lords could show up early ^^, before bridge battle



EDIT.

Was looking on FFTpacher, and noticed that Elibids still have Zodiac, but he wont cast it even once ( and he has fixed lvl instead of party lvl / 99 ), maybe if you take of midgar swarm from him hell cast it ?
Title: Re: FFT: Plus battle logs
Post by: Dome on November 26, 2011, 08:58:27 pm
Thanks for the feedbacks, again

P.s: Don't worry
I'll make sure that the fucker WILL cast Zodiac ;P
Title: Re: FFT: Plus battle logs
Post by: shoruke on December 14, 2011, 07:14:54 pm
Epic duel against Wiegraf! Hardest match in vanilla, beefed up for Plus, let's do this!
My Ramza is a Summoner with a bunch of performer skills btw

ROUND ONE
Turns out silence affects summoning, but not singing. Doesn't affect dancing either.
Life Song is now strong and repetitive enough to last you through a 1-on-1 fight. At least, it was more than enough for me to deal with Wiegraf. I had enough time between healing sessions to debuff his PA down to 1 with Polka Polka. Then I buffed out Ramza's PA and MA with muzak. He had Move-MP Up on, so he kept spamming Lightning Stab at me the whole time (for 11 damage and repetitive silencing). Then I wiznaibus'd him to death posthaste.
ROUND ONE POINT FIVE
Turns out mimes are even squishier now, although the MP switch helped that a bit.
100% accuracy charm anywhere on the map is really cheap... like, ouch...
I almost wiznaibus'd all of his demons to death, had my lancer finish one off (turns out that they're immune to secret hunt, they have the guest's auto-not-die thing), then Ramza got charmed in the middle of a Life Song and healed all of the demons back up while Velius auto-ressed the dead one. I couldn't get the sages close enough to Flarega him before they got charmed too, and then I got wiped. *sigh*

ROUND TWO
Same deal against Wiegraf again. Alternate between heals and PA debuffs, but this time I've got my silence-warding ring on. Wiegraf switched from Move-MP Up to Move-HP Up, which made him do less of his irrelevant damage but also made him more annoying to kill off. I managed to find a place where Wiegraf wouldn't do anything at all except wait, which sped the buffing process up a bit.
Anyway, drag him to his knees with Wiznaibus eventually, and then it's on to
ROUND TWO POINT FIVE
BAHAMUT, MOTHERFUDGER
Oh dammit right, Damage Split. Carp. At least all three of the lesser demons went down instantly, that was fun to watch.
It took a lot of Life Song, and Angel Song, and Flarega, and a couple shots of Bahamut, but so help me god I won it on my second try.
By the end, Ramza was 10 levels higher than when he started.


Speed Save would probably have been a good choice of reaction ability for this tactic, there was a lot of redundant songs going on... And pretty much any offensive skillset BUT summoning would have been good against Wiegraf, I think =P
Title: Re: FFT: Plus battle logs
Post by: Dome on December 14, 2011, 07:41:20 pm
Glad you enjoyed the fight
Zodiacs are much more menacing now, expecially with their new custom skills ;P
Title: Re: FFT: Plus battle logs
Post by: shoruke on December 14, 2011, 08:21:01 pm
I noticed... 100% accuracy confusion from Queklain? Oi.
100% accuracy charm from Velius? MOTHER F-

Luckily I kept him from using it by continuously grinding his pets into the dust.
Title: Re: FFT: Plus battle logs
Post by: Dome on December 15, 2011, 02:58:05 am
Wait to challenge them again into the DD ;P
Title: Re: FFT: Plus battle logs
Post by: shoruke on December 16, 2011, 03:01:03 pm
 :|
Title: Re: FFT: Plus battle logs
Post by: Dome on December 16, 2011, 03:12:48 pm
Quote from: shoruke on December 16, 2011, 03:01:03 pm
:|

?
Title: Re: FFT: Plus battle logs
Post by: shoruke on December 17, 2011, 01:07:30 am
More Velius? F***
But...
CHALLENGE ACCEPTED
Title: Re: FFT: Plus battle logs
Post by: Dome on December 17, 2011, 03:03:01 am
Quote from: shoruke on December 17, 2011, 01:07:30 am
More Velius? F***
But...
CHALLENGE ACCEPTED

The DD features MANY rematches with buffed up zodiac monsters...and other funny stuff
Remember, the DD is not for the faint of heart, and throws the concept of "keeping the game accessible to everyone" out of the window
Title: Re: FFT: Plus battle logs
Post by: Lucifer_zero on December 17, 2011, 05:59:59 am
Quote from: Dome on December 17, 2011, 03:03:01 am
The DD features MANY rematches with buffed up zodiac monsters...and other funny stuff
Remember, the DD is not for the faint of heart, and throws the concept of "keeping the game accessible to everyone" out of the window

I must say... Mlapan is one of the best floor on DD ^^ and they are really not impossible, at max you all will need some strategy...

Also, i must repeat, Dome can be a breeze or a uber storm
Title: Re: FFT: Plus battle logs
Post by: Dome on December 17, 2011, 06:31:53 am
It might get changed to something else that floor...a ribbon makes it trivial
Title: Re: FFT: Plus Chat/discussion topic
Post by: Dynablade on December 29, 2011, 05:47:04 pm
Now in Ch 4, getting derped by the three engineers with two sworded glacier guns. Thought it was retarded for a minute then I thought duh, Maintenance.

gonna try again once im not mad anymore
getting your shit broken THEN getting hit for over 400 isn't a walk on the beach
Title: Re: FFT: Plus Chat/discussion topic
Post by: Dynablade on December 29, 2011, 09:56:34 pm
and yeah, that got owned easily
Maintenance + gear that prevents Dont Move - Dont Act = GG
Something is telling me that this last fight will REALLY be lame.

Third stage: Three assassins, one with two crossbows, another with maintenance and salty rage then the last one with two ice brands and concentrate.

Cool. Real cool. But it shouldn't be that bad..
hurr, no

Wow Seal and Shadow Stitch TOO GOOD. They have low HP which is cool but damn they are hella fast and hella powerful.

Thanks. And I truly mean that. This is hard, but possible.
Title: Re: FFT: Plus Chat/discussion topic
Post by: Dynablade on December 29, 2011, 10:11:57 pm
and like i said, possible

Jade Amulet is perfect for that. No Seals for you!
FINAL ROUND
TRIUMPH, OR DIE

SAVE REIS!
-- She's surrounded by three marlboro's and an Ultima Demon

MOTHER FU----
Title: Re: FFT: Plus Chat/discussion topic
Post by: Dynablade on December 29, 2011, 10:38:28 pm
But holy shit that was easy too

Um, did you mean for the marlboros to do basically nothing other than use their Poison technique? I only saw one bad breath the entire battle. Plus, the Archaic Demon was susceptible to Don't Act, which made my ninja perfect for this fight. Kinda underwhelming after the bullshit I went through to get here.
Honestly thought I'd get my ass kicked, but then nothing.

But I'm coming off from that Insane mode hack so maybe I'm expecting too much..
Title: Re: FFT: Plus battle logs
Post by: Dome on December 30, 2011, 03:54:09 am
FFT: Plus is an hack for everyone...it's aim is to be balanced and funny, not hard...except the DD
THAT thing is hard (And will become even harder on the next release)
Title: Re: FFT: Plus battle logs
Post by: Dome on December 30, 2011, 04:11:35 am
Story battle 8 - Cadets 2 Death Corps 0

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)


Title: Re: FFT: Plus battle logs
Post by: shoruke on December 31, 2011, 11:58:04 pm
If summoners are proving to be too weak to kill anything, the obvious solution is to use more gun summoners. Or a mime. Or both.
Hey, it worked against the Finath River Chocobos.

I especially like the AI quirk where the red chocobos will completely ignore Ramza (who is charging Bahamut, and will soon kill three chocobos all at once) in favor of getting closer to my lancer (who is charging Areiz, and is scheduled to cast it on Ramza after the chocobos' turns). I mean, there's no point killing him if he's going to be revived again instantly, right? Wrong, chocobos. Very wrong.

Also, Angel Rings make you nigh-invincible against Ahrimans. Turns out that being immune to the Dead status effect makes you immune to Death Sentence as well, meaning that Ahrimans will gladly waste their first turn speeding towards you as fast as their terrain-ignoring wings possibly can, and then waste an action bestowing a perfectly harmless status effect on you. If they live long enough to see the Death Sentence harmlessly wear off, they'll waste another turn to put it on again.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 01, 2012, 05:40:51 am
Glad you are using summoner :-)
Quote from: shoruke on December 31, 2011, 11:58:04 pm
Also, Angel Rings make you nigh-invincible against Ahrimans. Turns out that being immune to the Dead status effect makes you immune to Death Sentence as well, meaning that Ahrimans will gladly waste their first turn speeding towards you as fast as their terrain-ignoring wings possibly can, and then waste an action bestowing a perfectly harmless status effect on you. If they live long enough to see the Death Sentence harmlessly wear off, they'll waste another turn to put it on again.

Do you think that I should remove this feature?
It's possible to make you vulnerable to death sentece even if you are immune to death
Title: Re: FFT: Plus battle logs
Post by: shoruke on January 01, 2012, 11:03:55 am
Well, it was rather humorous to troll the ahrimans, but to make them more threatening yeah you should probably change it.


EDIT (to avoid double-posting, although I doubt anyone really cares much either way):
Zalera has a lot of mp, dood!

I "defeated" his skeletons by letting him confuse Ramza, and let Ramza go "help?" Meliadoul with the skeletons... when Meliadoul died, Ramza stood there not doing very much, while the skeletons waited around and didn't dare attack him.
I then defeated Zalera himself by creating a stable CT loop where he would target my lancer every turn with Flarega... and then I would have the lancer move next to him, jump, watch him cast Flarega on himself, and then land on him. Worker 8, Cid, and Beowulf helped. Apparently Beowulf is innately immune to Drain, which is handy.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 02, 2012, 05:04:54 am
Beowulf auto immune to drain? What do you mean?
Title: Re: FFT: Plus battle logs
Post by: shoruke on January 02, 2012, 09:24:05 am
I had Beowulf use drain on Zarela several times, and he was always hit with counter-magic drain... for zero damage.
Including the critical counter-drain that pushed him backwards, which I thought was quirky.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 02, 2012, 10:23:48 am
Got why
Drain new formula is PA*WP...but Zalera doesn't have any weapon!
Any number * 0 = 0
That's why the 0 dmg
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 02, 2012, 10:42:54 am
hahaha, broken skill is broken yes
abusing that so fucking hard you dont even know
Title: Re: FFT: Plus battle logs
Post by: Dome on January 02, 2012, 10:43:46 am
I'l remove the "Counter magic" flag from it in the next release
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 03, 2012, 01:32:29 am
Zalera got raped without it, take away his mp and he's nobody

adramelk on the other hand...wow. must have take 1500-2000 mp from this dude and he's still spamming miniultima and golem
and is the cloud quest bugged? got the stone from the worker, summoned cloud and bought the flower, but going back to the city after he leaves goug doesn't do anything..
Title: Re: FFT: Plus battle logs
Post by: Dome on January 03, 2012, 04:50:48 am
Are you sure you did everything properly?
I haven't changed anything about Cloud's subquest...
Title: Re: FFT: Plus battle logs
Post by: shoruke on January 03, 2012, 10:19:31 am
Have you still got all of the important characters?
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 03, 2012, 02:59:32 pm
Everyone save one of the Onion Knights and Boco, dropped her for space to get Cloud and Boco for Byblos, provided I can get to it.
Still have Mustadio.
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 05, 2012, 04:47:57 pm
http://imgur.com/qtY42

Fuck you adramelk okay?
had to take a team that doesn't do physical damage, all of the knights, worker 8 and Ramza made quick work of this bastard. Think next up is the undead fight, ugh..
Title: Re: FFT: Plus battle logs
Post by: Dome on January 06, 2012, 03:06:37 pm
Story battle 9 - Algus, you bastard!!!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 06, 2012, 09:36:30 pm
lol nope.

shrine knight battle, and wow this is kinda gay. Maintenance on two, a chaos blade so that's nice, but the three are quite powerful.
Damage split + ~560 HP AND innate Wall is hilarious. Before this was easily a single turn battle, you just blitz the boss and pray he falls. Now it's almost guaranteed that there will be multiple turns, and the longer it goes on, the worse it gets. Why does one of them have MBarrier? Why can the Sorcerer heal for 300+?
This is really crazy. I want that Chaos blade, but it's really tough keeping my stealing chick alive long enough to pilfer it.
Either I'll get mad and just win the battle through brute force, or...
Title: Re: FFT: Plus battle logs
Post by: Dome on January 07, 2012, 04:40:04 am
Quote from: Dynablade on January 06, 2012, 09:36:30 pm
lol nope.

shrine knight battle, and wow this is kinda gay. Maintenance on two, a chaos blade so that's nice, but the three are quite powerful.
Damage split + ~560 HP AND innate Wall is hilarious. Before this was easily a single turn battle, you just blitz the boss and pray he falls. Now it's almost guaranteed that there will be multiple turns, and the longer it goes on, the worse it gets. Why does one of them have MBarrier? Why can the Sorcerer heal for 300+?
This is really crazy. I want that Chaos blade, but it's really tough keeping my stealing chick alive long enough to pilfer it.
Either I'll get mad and just win the battle through brute force, or...

Tell us your level/setups
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 08, 2012, 09:28:55 am
Nevermind, just had to play it a bit more safely, become faster than they were.
Haste gave me the CT advantage, then putting Attack UP on everyone save the ninja thief and healer time mage was the right way to go.
Zombie Zalbag fight was easy too, keeping attack up meant he went down in three actions.

Also got Cloud! Think you have to beat that stage (holy place) in order for the battle to trigger maybe, since before it I wasn't able to, dunno. But yay, AND he starts off at character level, instead of at 1, thank god.

Deep Dungeon time. Hopefully I don't get derped.
ill post party composition when not so lazy

Yep, got derped. I dont even know how many ramzas that was, don't care. Non-Charge and Teleport 2 meant they wrecked me before I even got off the first level, what the hell. Sure I'm just gonna cast first Sancta then Meteor and there's not shit you can do about it. Think this means it's worker 8's chance to shine.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 08, 2012, 11:25:23 am
The DD will make you go "HURR DURR" many times
Go there at level 99 with all the best rare gear you can get...and prepare to be derped

You know, even hardcore gamers need a place where they can have fun ;-)
Title: Re: FFT: Plus battle logs
Post by: shoruke on January 09, 2012, 01:36:08 am
So I figured I'd just do some grinding, teach Orlandu and Meliadoul the skills they need to not be NPCs, bring Agrias' level back up to par, and then this one fight... everyone is named dchrist2. Took me a second to figure out what was going on  :o. Anyway, your supremely high-power spells can suck my instantaneous sword skills. And also the fact that Worker 8 got VERY lucky with that Last Song. >.>

So I go back to that place again, and I'm looking around for enemies, and I'm like "What."
And then I see Altima and I'm like "WHAT".
Then I cursor'd over Altima to discover that I am in fact fighting Xifanie, the admin. I was like "Whaaaat."
*open status screen* "Whaaaaaaaaaaaaaaaaaaaaaaaat the spork"

That meteor spell made me laugh out loud though. I had her down to like 30 hp and all of my people are still alive, and then she was all like "NOPE LOL1SHOT WE ALL DIE EVEN ME", and then she casts this spell which targets everyone for 999 damage, leaving the map filled with nothing but corpses... and Worker 8. HAH!
Title: Re: FFT: Plus battle logs
Post by: Dome on January 09, 2012, 02:50:01 am
Quote from: shoruke on January 09, 2012, 01:36:08 am
everyone is named dchrist2

What? XD
Anyway, glad you are enjoying the harder fights
Title: Re: FFT: Plus battle logs
Post by: shoruke on January 09, 2012, 01:19:55 pm
Quote from: Dome on January 09, 2012, 02:50:01 am
What? XD

Yeah, all of the members of dchrist2's team were named dchrist2. There was a knight named dchrist2, another knight named dchrist2, a sage named dchrist2, and (I think) a time mage... named dchrist2.

It was a major tip-off that I was fighting a team assembled by one of the other forum members, although nothing says "HELLO PLAYER BEHIND THE SCREEN" quite like fighting THE FINAL BOSS, named after an admin and given the title "admin" (http://tvtropes.org/pmwiki/pmwiki.php/Main/PaintingTheFourthWall), during a random encounter.
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 09, 2012, 11:58:09 pm
Quote from: shoruke on January 09, 2012, 01:36:08 am
So I figured I'd just do some grinding, teach Orlandu and Meliadoul the skills they need to not be NPCs, bring Agrias' level back up to par, and then this one fight... everyone is named dchrist2. Took me a second to figure out what was going on  :o. Anyway, your supremely high-power spells can suck my instantaneous sword skills. And also the fact that Worker 8 got VERY lucky with that Last Song. >.>

So I go back to that place again,

where was that? wanna try throwing my team up against it
Title: Re: FFT: Plus battle logs
Post by: Dome on January 10, 2012, 04:14:08 am
The champions' team and Xif can be fought at Dolbodar swamp (Check the description of the location ;-)
I'll probably remove Xif from that location and put it in a better place...I have a nice idea for her
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 10, 2012, 10:27:16 am
maybe it's the rare fight?
fought a team called DOracle3 i think, had two thieves and two knights.
Petrify > Reraise
Jump > Yin Yang Magic
easy peesy
Title: Re: FFT: Plus battle logs
Post by: Dome on January 10, 2012, 10:31:13 am
Those battles are not meant to be hard xD
Title: Re: FFT: Plus battle logs
Post by: Dome on January 11, 2012, 09:19:28 am
Story battle 10 - That's Gafgarion! Damn!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dynablade on January 11, 2012, 12:10:11 pm
Quote from: Dome on January 10, 2012, 10:31:13 am
Those battles are not meant to be hard xD


then which ones are (other than DD, which is supposed to be attempted at 99)? Only thing that was tough was the one with Tiamats right next to where you start in one map, and that's only hard because they have like 12 speed and use that dark breath shit instantly.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 11, 2012, 01:11:58 pm
The DD is the only hard part of the patch, and, as you said, should be challenged only at level 99 (Except the first fight, the Ramzas are set at party level +5)
The rest of the patch is on a normal/easy difficult level (And if for whatever reason you are stuck, you can just grind...enemies level with you but keep the gear you can buy in stores in that moment)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 14, 2012, 08:56:27 am
Random battle 5 - MOAR monsters!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 22, 2012, 07:34:36 am
FFT: Plus Story battle 11 - The goblin's forest

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 31, 2012, 08:27:23 am
FFT: Plus Story battle 12 - It's in the contract!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on February 07, 2012, 05:00:00 pm
Random battle 6 - Three little Chocobos

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 12, 2012, 06:44:20 am
has anybody beaten terminate in the deep dungeon?  if so how did you do it?
Title: Re: FFT: Plus battle logs
Post by: Dome on February 12, 2012, 07:05:26 am
The steel giants are giving you trouble?
Tell us about your party and we will try to help you
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 12, 2012, 08:59:16 am
I tried alot of set ups and this is the one I cam closest too beating it with.

orlandu beowulf two taiju for ressurection purposes and my own worker 8.  I killed the engineer and I got one giant into crit but then he does his restore thing and my party can never do over 999 damage cause the other two will kill one of my guys.  both of them have hp restore as there reaction.  I'm not sure such a thing is possible.
Title: Re: FFT: Plus battle logs
Post by: Dome on February 12, 2012, 09:06:05 am
Are you sure you are playing the right version? They should have critical quick as their reaction skill
Anyway, if a reaction skill is too strong to handle, just lower the brave value of the enemy using some skill :-)
Title: Re: FFT: Plus battle logs
Post by: Dome on February 12, 2012, 09:36:50 am
Random battle 7 - Squidward

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 12, 2012, 11:17:41 am
Quote from: Dome on February 12, 2012, 09:06:05 am
Are you sure you are playing the right version? They should have critical quick as their reaction skill
Anyway, if a reaction skill is too strong to handle, just lower the brave value of the enemy using some skill :-)


I mean I have orlandu and beowolf as hp resotre. and you can lowerthe brave of the giants? I was under the impression they were immune to all status changes
Title: Re: FFT: Plus battle logs
Post by: Dome on February 12, 2012, 11:43:42 am
Yep, they are immune to all statuses and halve all elements except water and Thunder...but "Reduced Brave" isn't a status ;-)
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 12, 2012, 03:56:20 pm
damn you video game logic.  I guess I'll try to steal courage on them.  can you chicken them if you reduce it to zero?
Title: Re: FFT: Plus battle logs
Post by: Dome on February 12, 2012, 04:24:44 pm
No, but with 0 brave they won't react
Title: Re: FFT: Plus battle logs
Post by: Dome on February 17, 2012, 03:54:25 pm
FFT: Plus Story battle 13 - Never insult Mustadio!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 20, 2012, 07:32:02 pm
so nobody wants to tell me how they did it?
Title: Re: FFT: Plus battle logs
Post by: Dome on February 21, 2012, 03:41:32 am
Quote from: charles099 on February 20, 2012, 07:32:02 pm
so nobody wants to tell me how they did it?

Still having problems with that fight?
Title: Re: FFT: Plus battle logs
Post by: charles099 on February 21, 2012, 06:07:53 pm
my people were not level 99. but they will get there soon
Title: Re: FFT: Plus battle logs
Post by: Dome on February 21, 2012, 07:00:49 pm
DD = You must be level 99
Title: Re: FFT: Plus battle logs
Post by: Neophyte Ronin on February 26, 2012, 07:11:06 pm
If I recall Vanilla Tactics, DD battles involved creatures with Levels in excess of ten to twenty against your Units.  Under no condition will you survive any encounter of any kind in DD in this version of the game without getting to Level 99.
Title: Re: FFT: Plus battle logs
Post by: Dome on March 11, 2012, 03:57:04 pm
FFT: Plus Story battle 14 - Leave the boy with us!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on March 18, 2012, 05:32:48 pm
FFT: Plus Story battle 15 - Lousy footing

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on March 29, 2012, 03:06:09 am
FFT Plus story battle 16 - Let's save Mustadio...Again

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on April 02, 2012, 06:21:13 am
FFT Plus story battle 17 - The lady with a blade

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on April 06, 2012, 07:32:45 pm
FFT Plus + WOTG = Fun


Playlist of the challenge (http://www.youtube.com/playlist?list=PL844FDB4B9B54C0FB)
Title: Re: FFT: Plus battle logs
Post by: Author on April 09, 2012, 07:23:27 am
So that's why I suddenly got ten subscribers and jumped in views. I was wondering what was going on there! :V

Incidentally, I think I might start recording those again, after I finally finish up this godforsaken project.

"Write about textbooks Author! Why are they controversial? Why is this important? Why do you want me to shove a sharp stick in my eye?"
Title: Re: FFT: Plus battle logs
Post by: krilz on April 21, 2012, 07:59:52 pm
I remember the vanilla version of Queklain as pretty simple. Sure, Loss was annoying, but other than that, you just had to pummel him and he'd go down easily.

The 1.3 version was brutal. I had to pretty much equip every single person with Magic DefendUP and Auto Potion to survive the barrage of damage coming my way. And that was even after breaking his stats to oblivion.

This version is closer to the vanilla. Just very annoying and Decay really threw me off. I read somewhere that Boco was your saving grace and I can't believe how helpful that info was. Removing undead on several people simultaneously has never been a bigger help. In retrospect I think I had one breaker too many (Mustadio, I'm looking at you) as the only real damage I could do to him was through magic and I only had one guy for that (Boco was pretty good too but he was on another duty). Maybe for a later version you could remove DefendUP and up his HP a bit to compensate? Just to give more options of what type of damage you'd like to do.

On to chapter 3!
Title: Re: FFT: Plus battle logs
Post by: krilz on May 05, 2012, 11:44:28 am
Wow. Zalera was a total ******* *****. This fight was stupidly easy in vanilla, pretty annoying but not very hard in 1.3 (or I was just very lucky). However this version had me banging my head against the wall. One time I wiped because I failed a 99% Areiz, that was incredibly frustrating but it tells how close it really was. The biggest problem with the fight was Zalera casting those huge spells which could hit 2-3 people any given time while I was busy killing everything else. In fact I was happy when he started doing Zombiega or something because that actually gave me breathing room to do something else besides ressing and healing people.

Now it's time for Adramelk and I remember how insanely hard that idiot was in 1.3. Just hope I'll kick him so hard in the groin this time that I'll forget that other version.
Title: Re: FFT: Plus battle logs
Post by: krilz on May 06, 2012, 12:59:12 pm
Finally finished Adramelk. What a sucker.

The problem with this fight (just like it was in 1.3) has always been that the first part favors one setup while the other favors totally another, which is not really the case with Velius. However, thanks to one big helpful tip I managed to break this down using a setup like this:

Ramza - Knight /w steal (I really wanted that rifle in the beginning, CBA to poach...)
Beowulf - Templar /w white magic (my healer)
Agrias - Holy Knight /w punch art
Meliadoul - Divine Knight /w yin yang
Worker 8 (aka THE BEAST)

First you might think "What? No Orlandu?" but the reason I brought Agrias and Meliadoul instead is because they can equip something he can't, which is Ribbons. Because of that and Defense Rings on Ramza and Beo, the only ones susceptible to any status ailments was the two latter and because of my damage output, he mostly spent his time casting Golem which is totally according to my plan, since Dispose and sword techniques all bypass that. The only problem was I only had one resser (which meant if Beo died, I was ******) and I really had to get the magic breaks in on Dycedarg in the beginning or he would start breaking my stuff. But other than that, most of it worked and I was actually quite pleased.

Now onto Murond!
Title: Re: FFT: Plus battle logs
Post by: Dome on May 06, 2012, 01:43:33 pm
Glad you are enjoying the patch, Krilz :-)
Title: Re: FFT: Plus battle logs
Post by: Dome on May 10, 2012, 03:38:26 pm
FFT: Plus Deep dungeon run!
Click here to see it (http://www.youtube.com/playlist?list=PL773DBF22895E2DAA)
Title: Re: FFT: Plus battle logs
Post by: Otabo on May 25, 2012, 01:57:23 am
Putting DD run on hold until next patch comes out (hopefully with fixed existing fights and more DD fights).
Title: Re: FFT: Plus battle logs
Post by: Dome on May 25, 2012, 04:10:31 am
I'll soon start working, so I might not be able to upgrade it for a while...but I'll try my best anyway :-)
Title: Re: FFT: Plus battle logs
Post by: Dome on June 17, 2012, 09:07:47 am
Random battle 8 - Grinding is good for your health

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on June 24, 2012, 04:57:01 pm
FFT Plus story battle 18 - It's a trap!

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on July 10, 2012, 02:39:34 pm
Random battle 9 - I GRINDED FOR HOURS

Link to the playlist of the full video Playthrough (http://www.youtube.com/playlist?list=PL5CC19C2D3F377D92)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 23, 2013, 05:00:01 am
Wizdaddy's playthrough - 1

Link to the playlist of the video Playthrough (http://www.youtube.com/playlist?list=PLPqaryZJs7jH0e_8yX9gjAoeT27_ybviR)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 24, 2013, 04:31:45 am
Wizdaddy's playthrough - 2

Link to the playlist of the video Playthrough (http://www.youtube.com/playlist?list=PLPqaryZJs7jH0e_8yX9gjAoeT27_ybviR)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 25, 2013, 04:52:16 am
Wizdaddy's playthrough - 3

Link to the playlist of the video Playthrough (http://www.youtube.com/playlist?list=PLPqaryZJs7jH0e_8yX9gjAoeT27_ybviR)
Title: Re: FFT: Plus battle logs
Post by: Zenius on January 27, 2013, 04:53:58 am
Hey Dome are you still working on this??
Title: Re: FFT: Plus battle logs
Post by: Dome on January 27, 2013, 06:23:08 am
What do you mean?
Title: Re: FFT: Plus battle logs
Post by: Neophyte Ronin on January 27, 2013, 10:21:50 am
Of course he is.  Other things like life might get in his way, but I'm sure he'll have the ground-up revamp out soon.
Title: Re: FFT: Plus battle logs
Post by: Dome on January 27, 2013, 10:55:54 am
Since I want to re-make FFT: Plus from scratch (Editing a pre-existing patch might be a good start, but becomes horribly tiring later), I want to start in the best, most polished way
Work on the next version won't start until this (http://ffhacktics.com/smf/index.php?topic=7699.0) is released, and vanilla plus won't be released until Elric releases Ch1 of Jot5
Before the release, we also need to have a script (http://ffhacktics.com/smf/index.php?topic=9443.0) ready
I understand that the wait might be very long, but I think that a good-quality product is well worth the wait :-)
Title: Re: FFT: Plus battle logs
Post by: Dome on January 28, 2013, 11:55:22 am
Wizdaddy's playthrough - 4

Link to the playlist of the video Playthrough (http://www.youtube.com/playlist?list=PLPqaryZJs7jH0e_8yX9gjAoeT27_ybviR)
Title: Re: FFT: Plus battle logs
Post by: TrueLight on February 15, 2015, 07:15:09 pm
Very late to the party, but here are the battles from the first three chapters.

FFT: Plus - Chapter One Battles (http://youtu.be/HmLD0njr9k4)

FFT: Plus - Chapter Two Battles (http://youtu.be/XkLQP-frgyE)

FFT: Plus - Chapter Three Battles (http://youtu.be/S84_AzbBow4)

Just started Chapter Four and boy is there a lot of stuff to steal/poach. The difficulty also seems to have gone up a little bit, or I just got worse haha.
Title: Re: FFT: Plus battle logs
Post by: Dome on February 16, 2015, 03:35:23 am
Glad to see more FFT+ videos :-)
Yes, ch4 is a bit harder than the previous, but you have so many special units it should be still easy...