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Shadow Panther  (Read 2918 times)
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SentinalBlade [Posts: 1505]
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  • [April 22, 2009, 04:41:36 PM]
Shadow Panther
« on: April 22, 2009, 04:41:36 PM »


Shadow Panther: A Wispy and Evasive form of shadow, mostly seen in deserts and plains at nightfall. Few have made appearances to menace townspeople during daylight.

Shadow Panther is basically a dark-aligned cat, with a half-collar(as in it doesnt wrap all teh way around) and juts out into spikes.

Purpose of this post is to come up with at least 3 UNIQUE abilities(one for each variation), and the monster skill for this thing.

His pallete is not final(as of now i hate it). but the other 2 versions are more purple with red spikes, and the last variation is a bit green with blue spikes.

Skip, this is where you step up :)

Edit: I am taking suggestiosn on what to do with the tail... maybe ad a shuriken type wheel at the end? scythe? i dunno, something interesting please.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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Xifanie (Webmistress) [Posts: 4357]
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  • [April 22, 2009, 04:49:01 PM]
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« Reply #1 on: April 22, 2009, 04:49:01 PM »
can't see a damn thing... give it a transparent or white background and save in a decent format.
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
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    KazeKasano [Posts: 321]
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    • [April 22, 2009, 05:21:25 PM]
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    « Reply #2 on: April 22, 2009, 05:21:25 PM »
    Kinda reminds me of some designs for panthers in Dirge of Cerberus.
    I like it so far, but I also agree with Zodiac.
    « Last Edit: December 31, 1969, 11:00:00 PM by KazeKasano »
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    philsov [Posts: 4598]
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    • [April 22, 2009, 05:21:35 PM]
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    « Reply #3 on: April 22, 2009, 05:21:35 PM »
    Status Betrayal:

    Cancels any positive status on the target(s), and adds on their negative counterpart.  MA + Y%.

    Haste -> Slow
    Protect -> Don't Act
    Shell -> Don't Move
    Reraise -> Death Sentence
    Regen -> Poison

    Devour -- Deal 100% damage and heal self for that much.  MA + Y%.

    Pounce -- Long-range PA-based ability which also causes knockback.

    Regarding the tail, I'm leaning toward a scorpion-esque stinger, though it may be too manticore like at that point, dunno.
    « Last Edit: December 31, 1969, 11:00:00 PM by philsov »
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    SentinalBlade [Posts: 1505]
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    • [April 22, 2009, 05:32:20 PM]
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    « Reply #4 on: April 22, 2009, 05:32:20 PM »
    Ill try that tail ideaout philsov. Also, i like several of those idea, but is the first one possible without ASM?

    I noticed what zodiac is talking about, but on a white or transparent background, the shawdowed pixels show, whereas on a map like mandalia that part blends in, but helps with the overall image. if i just did it on a white background, it would look edgey and unsmooth.

    Also, its blurry cause of photoshops Scaling Transformations... Asmo showed me how to do it in paint to prevent blurriness, but ill post a new image after i finish the walking and a few attack poses.
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
    Skip Sandwich [Posts: 994]
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    • [April 22, 2009, 05:37:56 PM]
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    « Reply #5 on: April 22, 2009, 05:37:56 PM »
    i'm partial to the idea that as one goes further down the length of the tail, there is more and more exposed bone/exoskeleton, which finally ends in some sort of spike or barb

    Anyway, on to abilities, here's some initial ideas

    Innate Concentrate, Caution, Cannot Enter Water
    Element: Immune Dark, Half Fire, Half Thunder, Weak Water
    Status: Immune Blood Suck, Death, Death Sentence, Charm

    Pounce: uses poison nail animation, basic attack, range 2v3

    Coffin Nail: randomly inflict non-monster unit with Slow, Don't Move, and/or Don't Act

    Swoop: Inflict Float and Haste on self
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
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    Likes to move it move it.
    philsov [Posts: 4598]
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    • [April 22, 2009, 05:41:38 PM]
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    « Reply #6 on: April 22, 2009, 05:41:38 PM »
    Quote
    Also, i like several of those idea, but is the first one possible without ASM?


    I dunno how the cancel X add Y deal works, much less for multiple statii.  I suppose a "seperate" flag may suffice...
    « Last Edit: December 31, 1969, 11:00:00 PM by philsov »
    Just another rebel plotting rebellion.
    SilvasRuin [Posts: 1405]
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    • [April 22, 2009, 06:47:47 PM]
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    « Reply #7 on: April 22, 2009, 06:47:47 PM »
    Depending on what you do with invisibility:

    Shadowmeld:  Heals self and adds invisibility.

    Basically the idea would be to allow it to melt into the shadows, recover a little, and ambush you afterwards.
    « Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
    akwikone [Posts: 389]
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    • [April 28, 2009, 03:29:13 AM]
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    « Reply #8 on: April 28, 2009, 03:29:13 AM »
    I like devour, but it's kinda broken, that is if it's availible to the player, if it is I would say more of a cannablize skill, it's basicaly devour but you can only target allies, but I don't know how well the AI would use it...

    also, for the tail, if it looks like it would have a use(like it having a scorpion stinger or shuriken)then it should probably be used in its action animation(like how the bombs have the special self destruct animation)
    « Last Edit: December 31, 1969, 11:00:00 PM by akwikone »
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    • [April 28, 2009, 03:32:07 AM]
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    « Reply #9 on: April 28, 2009, 03:32:07 AM »
    Yeah, I thought it was impossible to add a status and then take one away at the same time?
    « Last Edit: December 31, 1969, 11:00:00 PM by Goomba »
    SentinalBlade [Posts: 1505]
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    • [April 29, 2009, 01:42:59 PM]
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    « Reply #10 on: April 29, 2009, 01:42:59 PM »
    Im not sure. maybe if you use the "seperate" flag and select reraise and poison. it might cancel the reraise if you already have it, if not, it might give it to you....which is a bit to risky to put it in a serious move... =(
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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