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Got Job Ideas? Spill em!  (Read 6307 times)
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SentinalBlade [Posts: 1505]
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  • [November 21, 2008, 07:50:24 PM]
Got Job Ideas? Spill em!
« on: November 21, 2008, 07:50:24 PM »
Look at the job explinations post and see if you can come up with 2 special jobs and 2 jobs to replace the bard and dancer. Im out of ideas for sex dependant classes. I want them to fit the values of the other ones. being unique and doing something special while being useful as secondaries still. Mostly, im jsut having trouble fitting them in with the rest of what i got!

So i turn to the public :D
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Vanya [Posts: 3958]
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  • [November 21, 2008, 07:56:09 PM]
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« Reply #1 on: November 21, 2008, 07:56:09 PM »
You could always merge Bard & Dancer into one class. They don't have to be sex dependent.
« Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    SentinalBlade [Posts: 1505]
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    • [November 21, 2008, 07:59:55 PM]
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    « Reply #2 on: November 21, 2008, 07:59:55 PM »
    that is true, but why mess with a great mechanic like that? its still unique, and gives na extra reason to choose one sex over the other.
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
    Vanya [Posts: 3958]
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    • [November 21, 2008, 09:10:28 PM]
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    « Reply #3 on: November 21, 2008, 09:10:28 PM »
    There are a lot of jobs from Tactics Ogre & Ogre Battle that can be used in this manner. I personally never liked that Bard & Dancer were used for it because it deviates from all the other FF games.

    As far as the Ogre games there are some interesting jobs that were this way. The Witch & Princess come to mind for females. They should definitely be interesting if they're going to be expensive to unlock.

    Another interesting pair you could do is The Angel Knight(F) & Hawk Knight(M). A generic flying class would be interesting and the sprites for a human with innate Fly would be fun to make! ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Skip Sandwich [Posts: 994]
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    • [November 21, 2008, 11:12:13 PM]
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    « Reply #4 on: November 21, 2008, 11:12:13 PM »
    I second the Angel Knight (F) and Hawk Knight (M) suggestion
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
    “Dave?  Are you there?”
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    SentinalBlade [Posts: 1505]
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    • [November 21, 2008, 11:18:51 PM]
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    « Reply #5 on: November 21, 2008, 11:18:51 PM »
    Done and done. would anyone like to sprite for this?
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
    Vanya [Posts: 3958]
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    • [November 22, 2008, 12:27:49 AM]
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    « Reply #6 on: November 22, 2008, 12:27:49 AM »
    Won't be easy,but I could give it a shot. I'll go onto the net and grab some images to work with. You might want to know this. Traditional weapon for Angel Knights is a 'Needle of Light' (Rapier) and Hawk Knights tend to use hammers... maybe axes too. I don't remember exactly. ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    SentinalBlade [Posts: 1505]
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    • [November 22, 2008, 01:43:31 AM]
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    « Reply #7 on: November 22, 2008, 01:43:31 AM »
    Axes will work, and i guess ill come up with something for rapiers... i mean, it would take some item sprite changing, but i bet something is plausable.
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
    Skip Sandwich [Posts: 994]
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    • [November 22, 2008, 02:05:02 AM]
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    « Reply #8 on: November 22, 2008, 02:05:02 AM »
    making a rapier would most likely require converting another thrusting weapon, like poles or spears, into a sword, so why not just give them spears instead, since we already have spears and it has that whole 'valkyrie/amazon' thing going for it.
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
    “Dave?  Are you there?”
    “Yeah.  I can’t get you through the cell now.”
    “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.”
    http://www.johndiesattheend.com
    HatterMadigan
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    • [November 30, 2008, 07:26:35 PM]
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    « Reply #9 on: November 30, 2008, 07:26:35 PM »
    Why not having the Angel Knight for girls, where they have a good amount of healing and good status effect spells, with very good mobility and innate fly, while able to cause a little damage with a lance, and the guys would be the Hawk Knight, and would have an axe and innate fly with a little less mobility but more punch... also he could have air render (or whatever that monk ability is called) and stuff like that. That way it would be kind of like bard and dancer, seeing as they kind of completed each other.
    « Last Edit: December 31, 1969, 11:00:00 PM by HatterMadigan »
    HatterMadigan
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    • [November 30, 2008, 07:27:35 PM]
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    « Reply #10 on: November 30, 2008, 07:27:35 PM »
    Oops that's what (F) and (M) stood for. I feel terdish.
    « Last Edit: December 31, 1969, 11:00:00 PM by HatterMadigan »
    HatterMadigan
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    • [November 30, 2008, 07:38:13 PM]
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    « Reply #11 on: November 30, 2008, 07:38:13 PM »
    O wait, the "girls are too sissy to fight well" effect is in what I said. It could be opposite: girls fight, boys heal! That would in essence be more like the bard and dancer relationship, even though the bards always seemed like wussies...
    « Last Edit: December 31, 1969, 11:00:00 PM by HatterMadigan »
    boomkick
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    • [November 30, 2008, 08:34:07 PM]
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    « Reply #12 on: November 30, 2008, 08:34:07 PM »
    Enemy only classes and special classes.

    Doom Blade
    Deals in death arts, primarily with a sword. Deals mostly Magic attacks (Swordskills).

    Fury
    Deals in Berserk arts, primarily with a lance (spear). Not strong in magic, but mains in physical attacks.

    Sensei
    Deals in Martial Arts, primarily with a stick. Huge evasion and damage output. Sucks with magic.

    Backstabber
    Basically an assassin. Learned in the ways of quick kills. Agile and Fragile.

    Ancient
    Knows the ways of Life and Strength. Mains in Buffs and Debuffs.

    Starry Angel
    Uses the Starry Heaven to annihilate her enemies. Zodiac and Galaxy Stop animations. Deals mostly damage.

    Casulin (enemy only!!!)
    Legend has it he scorched the world with just the wave of his hand. Fire Spells and arts/skills. Velius skin could work, maybe make him red or something.

    Nolius (enemy only!!!)
    Legend has it she drowned the world with her tears of sorrow and froze the skies with her screams of anguish. Water and Ice spells and arts/skills. Blue female dancer sprite.

    Kacuin (enemy only!!!)
    Legend has it he is the Black Plague, destroying entire cities with his infections. Major Debuffs, including Zombie Charm. Zodiac Queklin sprite could work.

    Selinum (enemy only!!!!)
    Legend has it his roar leveled forests and caused mountains to crumble. Earth spells. Hashmalum* sprite may work.

    Dark Angel (enemy only!!!)
    Legend has it she is the messiah of destruction and the end of all worlds. She wields the power of Ultima. Altima sprite would work.

    Undying (enemy only!!!)
    Legend has it he has resurrected an innumerable amount of lives to fulfill his dark needs. Dark spells, including demi and dark holy. Arch Angel sprite usable.

    Just some rough ideas.
    « Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
    HatterMadigan
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    • [December 12, 2008, 03:39:08 AM]
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    « Reply #13 on: December 12, 2008, 03:39:08 AM »
    Whoa boomkick, those are awesome Ideas! why did i capitalize ideas? oh well. Anyways, what about:

    Bard - to- Morpher!  someone who attacks with beast skills and turns into that beast(i mean sprite... ex. chocobo for choco cure) when he attacks.

    Dancer -to- hmmm... performer? bard and dancer abilities buffed and together with a nice hp boost and really good special equipment.
    « Last Edit: December 31, 1969, 11:00:00 PM by HatterMadigan »
    Vanya [Posts: 3958]
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    • [December 12, 2008, 05:26:19 PM]
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    « Reply #14 on: December 12, 2008, 05:26:19 PM »
    Morpher would be nice, but it isn't possible like that since there's a limit to the number of sprites that can be loaded into memory.

    What would be awesome as an ASM project is to make a skillset that would allow the Morpher to copy the form of a monster that is already present.

    otherwise it's too much like a Blue Mage.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    SentinalBlade [Posts: 1505]
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    • [December 16, 2008, 02:32:39 AM]
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    « Reply #15 on: December 16, 2008, 02:32:39 AM »
    Some nice ideas, im likeing the enemy only ideas.
    « Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
    Raven
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    • [December 17, 2008, 12:06:19 AM]
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    « Reply #16 on: December 17, 2008, 12:06:19 AM »
    I've always wanted to see a generic dark knight... (before WoTL came out... Still haven't gotten my hands on that yet D:)
    Night Sword and Dark Sword can easily just be given an evade chance.
    Remodeled Holy Explosion to do dark damage and sacrifice HP always works for a dark wave.

    You could always put some Bio slots to use to. Debuffs go well with dark knight. An altered nightmare for player-use balance would be cool as well... I have been playing around with the patcher just to come up with skill ideas. I made Death Cold a skill on my dark knight set (guts) Range 3, Effect Area 1, MP Cost 15 (editable but I am playing through with the skill set... It was made like guts for ramza it gains more skills as the game progresses. Wouldn't have enough mp if it was any higher) chance of inflicting stop or slow. Dark Element of course
    « Last Edit: December 31, 1969, 11:00:00 PM by Raven »
    chibiske
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    • [December 17, 2008, 03:26:46 AM]
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    « Reply #17 on: December 17, 2008, 03:26:46 AM »
    i guess maybe this one

    Persona User
    uses all weaps. concentrates mainly on elemental type moves. and if possible when using skills a persona pops up
    « Last Edit: December 31, 1969, 11:00:00 PM by chibiske »
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    PX_Timefordeath [Posts: 1781]
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    • [December 19, 2008, 01:31:53 AM]
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    « Reply #18 on: December 19, 2008, 01:31:53 AM »
    Zodiac Knight
    Stats: Avg PA
    Avg MA
    Avg SP
    High HP
    Avg MP
    Onion Knight Status(Able to equip all equipment)

    Skills:
    Equip Change[counts as acting]
    Sagittarius Strike:Requires Bow, Deals (WP X 5 X (PA+MA/2)), Weapon Range, 2 Effect, 25% chance of blinding
    Scorpio Strike:Requires Spear, 2 Panel range Straight Line Deals (WP X 5 X (PA/2), 25% Poison
    Libra Strike:Requires Book, User loses 1/4 Max HP, Heals and revives all units 3 panels away = HP lost from user
    Gemini Strike:Requires Crossbow, Adds defend status to all units within 4 area from user
    Taurus Strike:Requires Axe, Deals (WP X PA) to all units adjacent to user, 100% knockback, berserk status to user
    Aries Strike:Requires Gun, Earth Slash range, Deals (WP X 5), 25% sleep
    Aquarius Strike:Requires Sword, 3 Range, 1 Effect, Deals (WP X 10 X (PA+5) /2), 25% slow
    Leo Strike:Requires Samurai Sword, Self Target 3 Effect[Like a Draw Out], Deals (WP X MA /2), 25% Don't Act, Don't Move, Transparent, Defend, Confusion, Haste
    Virgo Strike:Requires Staff, Heals (MA X WP X 5) All units Area 3, 25% CT=0, 100% Break User's weapon
    Pisces Strike:Requires Ninja Sword, Attacks twice with all weapons, User loses 15% hp[Mid Accuracy]
    Capricorn Strike:Requires Flail, Deals (WP X PA) 2 Panel straight, 25% Charm, Confusion, 100% Confusion on User
    Cancer Strike:Requires Harp 10%Break Weapon/Armor/Helmet, inaccurate
    Zodiark Strike:Requires Rod, 3 Range, 4 Vertical, 3 Effect, NO CHARGE TIME, Deals (MA X WP X 5), 25% Add:Dead
    War of the Gods:Requires Knight Sword, Hits Entire Field[Maybe put Range 25 or something, Hits ALL UNITS ON FIELD], Deals (Random number from WP X 750)[1/PA] chance to live if you got 750+ HP]
    FFTCamerons66
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    • [December 21, 2008, 03:19:27 PM]
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    « Reply #19 on: December 21, 2008, 03:19:27 PM »
    i think we should make an all swords class with all the swords skills but you have to master every job. (orlando) > Kinda
    « Last Edit: December 31, 1969, 11:00:00 PM by FFTCamerons66 »
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