Been meaning to reply for a while...
First battle of the new content ...man that priest can jump!, in same fight if Jenna dies or goes critical, she starts talking like rafa then runs away This was actually pretty challenging, most my characters had low jump so it was like a death trap with those archers. Then they jenna got critical and left lol. Plus the priests are all badasses. The main enemy though, forgot his name, but he was pretty much useless.
Jenna replaced Rafa in this game and I forgot to fix the conditionals sheet. This battle played out the same for me- Despite having Beowulf skills, the "boss" is like the least tough part of this battle.
Nice queen portrait!
Not mine! It's already in vanilla, but I think only seen in a Brave story entry.
Goug sidequest is just conner and mustadio at first, then conner, mustadio and besrodio. Not sure if this was intended or not. Definitely made things challenging (which is always good IMO)
On purpose- Buddy adventure!
zero recruitment sidequest, he dives into a deep spot so it looks kinda odd when he talks. Also shadow attacks the other ninjas too
That's weird about shadow- patcher looks right.
Snow blade, fire blade, and wind blade all have the same range and effect area in description, but they are not the same.
Also snow blade does more damage than fire blade, even though it's an area attack
whoops- thought i had those.
Fencer MUCH more balanced with new dmg formula, but I still feel like it needs a little bit of a boost. Not too much, I mean they are instant attacks, relatively low MP cost and they did decent damage with equipment that boosts the element but still feels like they are slightly lacking
I'll play around and take a look. I also think the class needs a name change, but I haven't been big on any name yet.
No green cherry for umaro? He only has north wind and head cracker. I still think you should give him the moogle summon too, so he can summon his pal mog Also umaru can unlock other classes, was this intentional?
I overlooked the job class thing- probably will have to replace byblos... Weird on the green cherry... I have it on mine and it's quite useful.
I think it'd be nice if holy sword could be used with samurai swords, and have a equip great swords skill for paladin since there is already a equip sword skill for knights. That way I can use great swords in other classes, and if I have her as a samurai she can still use holy sword ( plus it makes sense since they are still swords )
I agree on the Katana use. The only way I would consider "equip knight sword" would be if it was only for one special. It's one of the few decent perks of regular knights.
Also in holy sword description, it still lists the element(like lightning stab is lightning element and etc.) even though I think they are all inherit the element of the weapon. Not sure what your intentions are with them, I know there is a quick asm fix for it somewhere around here, but honestly I prefer them to inherit the element of the weapon
I don't think I ever thought about this- it should be asm'd.
I also would like to see a couple of the draw out (samurai) skills get an upgrade. Especially the first bunch of skills, they just do a little more damage than the last one. So once you get the next one it becomes useless. The only one even remotely useful out of the first 3 is the MP damage one.
I never thought about changing their skills up, but I'll take a look. I like the idea of a little variety.
can't view descriptions in loki battle, and beginning of ch4 really glitches out if you try to view descriptions
on any equipment gained in the loki battle (see attached screenshot)
I knew Gunginir was glitchy- I tried to fix it once and it apparently didn't take. In fact, once selected, all other text for items become glitchy until you either leave battle or exit that particular menu. I thought Mjlonir was fine, but I'll double check.
hawkeye is supposed to be a more powerful charge attack, but does not inherit weapon element, so if I have say a holy lance, with 108 gems(boost holy) it actually does less damage.
Barrage doesn't display damage, I also didn't check to see if it inherits weapon element
Zero's move ability (silent) does not make player invisible on move
Zero comes with secondary ability steal, but has not unlocked thief yet and has no steal abilities
I don't think the formula for hawkeye takes element- I'll see if I can change it. I feel like barrage stops displaying damage when used with a non-ranged weapon-noted. Not sure why I gave silent walk to zero- I think I intended to change that ability to something else. Steal removed (I think I originally had him start as 6 levels of thief-but then he didn't have enough of his base skills learned to be useful in that battle.)
are you still working on this game ? and how far is it playable to ?
Slowly replaying and fixing stuff as I go- I'll try to keep updates popping out!