This is a skill concept that I'd like to propose for use, if anyone sees it fit somehow. It is designed for jobs related to the relation between body and nature, so you can think of it useful for Monks, Geomancers etc. It is supposed to give the idea of flowing energy and synergy between man and nature, also being considered flow between elements.
When standing on natural terrain (which means terrains like grass, water, dirt, snow, rock), character has boosted PA or MA or speed (depending on the job).
I don't know if these stats such as PA, MA and Speed can be modified by terrain checking, so it's just an idea if it feels useful somehow. Also, if it already exists, I apologize for repeating. I was designing this for my Monk class, back when I was pondering about making a patch myself.
The other skill, also a MOVE SKILL, was designed for a Priest-like job: in the case of my old project, Zealot was its name. I also don't know if the mechanic of it is possible to be designed the way I was intending.
Constantly cleansing one's soul from sins and maladies, after moving it'll dispel a random ailment inflicted upon the character.
I don't know if its possible procuring and checking for ailments active on the target so it'll randomize one to be cleansed. But that's the conception, of walking in repentance of sins and then getting better as one is cleansed from status ailments.