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March 19, 2024, 05:45:29 am

Sprites

Started by Xifanie, May 27, 2008, 04:54:29 pm

Lijj

 :cool:Updated all except Red XIII:
         for some reason the frames were getting distorted

Including: Updated Cid & Barret. Paletted Rena, Purple mystery and young Kletian. Also Added: Generic Male Knight.
  • Modding version: PSX

Lijj

Added two more: Generic Red mage male and Female Mystic knight.
Twinees tell me what I need to do in chat to get that working bmp seemed to have the same discoloring.
  • Modding version: PSX

Celdia

Alright. Officially submitting my female Demagogue sprite for public use.

Female Demagogue
DemagogueF.spr
100%
Sprite: Celdia, Twinees
Portrait: Celdia, Kagebunji
Type 1
  • Modding version: PSX
  • Discord username: Celdia#0

Wolfran

Wolf V3.3
Wolf.spr
100%
Sprite: Wolfran
Portrait: Wolfran
Type MON


PD: This doesn't have SP2 frames. The version I'm current working does.
Welcome to FFH were you can do things like...

Kagebunji

Lysay (CoP)
LysayCoP.spr
100%
Sprite: Kagebunji
Portrait: Kagebunji, edits by Twinees
Type 2

---------------------------------------

Generic Female Dancer
Dancer-new.spr
Sprite: Smash
Portrait: Squaresoft
Palettes: Kagebunji
Type2
  • Modding version: Other/Unknown

GeneralStrife

May 08, 2011, 06:16:27 pm #305 Last Edit: May 09, 2011, 02:24:56 am by Lijj

Rolling out fixes to several sheets we have up for download. Errors make us look unprofessional. First up is beatrix.


Generic_Samu_F.spr
100%
Sprite: Lijj
Portrait: Lijj(Error and Alignment Corrections by GeneralStrife
(Prototyped by Lijj & R999)
Type 1
Generic Male Samurai
Generic_Samu_M.spr
100%
Sprite: Lijj
Portrait: Lijj, Smash(Error and Misalignment Corrections by GeneralStrife)
(Prototyped by Lijj & R999,
slight shading edit by Kagebunji)
Type 1
Insert Quote
Lenneth Valkyrie (Valkyrie Profile)
LennethFix.spr
100%
Sprite: Kagebunji
Portrait: Smash(Error Correction by GeneralStrife)
Palettes: Kagebunji
Type 1
Insert Quote
Generic Male Red Mage(Final Fantasy)   
GenRMfix.spr
Type1   
100%   
Sprite:Lijj
Portrait:Lijj (Error Corrections by GeneralStrife)
Insert Quote
Terra Branford (Final Fantasy VI)
TerraFix.spr
100% Ver.2
Sprite: Lijj
Portrait: Lijj (Error Correction by GeneralStrife)
Type 1
Generic Female Knight
Fem_Gen_KniFixed.spr
100%
Sprite: Lijj/ Quality Control by Twinees
Portrait: Lijj (Error Correction by GeneralStrife)
Type 1

Beatrix (FF9)
Beatrixfix.spr
100%
Sprite:Zozma
Portrait:Zozma (Error Correction by Generalstrife)
Type1
Male Rogue
Rogue_M.spr
100%
Sprite: R999
Portrait: Lijj(Error Corrections by GeneralStrife)
Type 2


Muwahaha mah post county (joking)

Lijj

Hey! I started to update these and so far the first two have an even bigger problem now. There are an extra row or two of random pixels appearing in the back view fighting frames(left over? from your portrait moving I guess). So simply alerting me would have been a time saver for you since I now have to open each one, convert it; open it in GG, edit it. then reconvert it again. This doesn't save me much time in the end since it still takes about the same effort on my part to need to do this.
Sigh...
I'll edit soon with what has been updated since this will be taking longer than planned
  • Modding version: PSX

GeneralStrife

WTF.. I tested them! BLAH! lol

Lijj

Well check the back view fighting frames.. I appreciate this but I don't know what happened to the back fighting frames; the arms next to the portrait have a row or two of pxls appearing check the red mage and Beatrix.. those are the two I've already gone over.
  • Modding version: PSX

GeneralStrife

I have no idea, rear fighting frames look fine in shishi =/

Lijj

May 09, 2011, 12:53:14 am #310 Last Edit: May 09, 2011, 06:21:42 am by Lijj
Oh pardon that ; the error is in the water fighting frames. See frames 320-360. It's the torsos not the arms but there is still an error in all of these regardless.
Check all of the ones you uploaded they all have the same thing going on. But any how they're all updated now. So anyone wanting to use these should update from the custom sprite page.
So far I've updated:
-Beatrix
-Male Rogue
-Lenneth Valkrie
-Generic Female Knight
-Newer Male Red Mage
-Generic Male Samurai
-And updated the Generic Female Samurai with a polished up portrait and new palettes.

Update: Added:
Lysay and Alt. Dancer
I'll add the WotL sprites tomorrow.

I also put all your posts into one GS. Because that is the proper way to submit multiple files.

  • Modding version: PSX

Mando

May 11, 2011, 12:49:24 pm #311 Last Edit: May 11, 2011, 12:51:45 pm by Mando
Should I upload the Luso blue I have? It has a small fix twin pointed out to me on the leg (damage) frame. It also has a slightly different portrait where you see the white of the hat. HOWEVER, its no longer red... its blue ofc :/

Also have a generic version of balthier. I had to redo... so much. Its not even funny. But I finally managed to condense some of the colors used in shading in order to allow for some simple generic palettes like shirt color changes to be effective.

^ New FFAT website made by St4r!

Kagebunji

Generic Female Ninja
Generic Female Ninja.spr
100%
Sprite: Kagebunji
Portrait: Kagebunji, Twinees, Mav
Type 1
  • Modding version: Other/Unknown

Lijj

Added! I fixed up two arms (one had too much of the darkest color showing and another just needed one pixel of that color to fill a gap) and the casting faces. the head on the singing frames looks a little odd but I didn't bother to edit that; the rest is clean.
  • Modding version: PSX

Kagebunji

Found an error on critical face, now fixed.
  • Modding version: Other/Unknown

Lijj

Updated the sprite file.. I'll get to the preview image next time or after this weekend of much activity.
Removed Minwu Mystic.. I looked over it and realized it had more errors than I knew.
  • Modding version: PSX

Lijj

Added:
Power Rangers and as requested in chat Parivirs or Ronins with options (2 palette sets)
  • Modding version: PSX

Kagebunji

Update on Werewolf and Lamia sprites(didn't check Werewolf in-game yet though). SP2 files remain unchanged, so there will still be some wiggly poses, heh.
  • Modding version: Other/Unknown

Lijj

  • Modding version: PSX

GeneralStrife

July 13, 2011, 02:20:01 am #319 Last Edit: July 13, 2011, 02:27:31 am by GeneralStrife
Lijj, here's a new port for AC cloud.
I reduced it to 16 colors and fixed the dissapearing shoulder and the chin mouth.
Heh, also did a little spice to it and made it hopefully my here to stay avatar.