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Module #1: Final Fantasy Tactics Advanced 2: Spells & Potions

Started by Agentlovac, October 12, 2015, 05:07:34 pm

Agentlovac

Today I started seriously modding FFTA2 but doing it a piece at a time, so I familiarized myself with Lennart's Tools and Nightmare 1 the last couple of days, experimenting and testing whats possible and whats not possible yet.

So moving on to the main subject, I have created a Log I've been keeping since this morning of all the changes I have made to the game for the past 4 hours, and I would like to know what you guys think about it, how I could improve it and any feedback.
I've tested most of my changes, and even though they're not many I choose to take one by one and test each change in combat at multiple levels and parts of the game. I know this might not be the best way to test it but its the one I came up with and its worked so far for me. 

So here is the Log:

Patch Notes v1.0α (While Listening to The Last of Us: Soundtrack on Spotify)
FFTA2:SP
Module #1: Final Fantasy Tactics Advanced 2: Spells & Potions

=============================================================================================

Items that do not appear on this list are the items I did not change anything, otherwise I decide to give an explanation why I didn't change them, I could have also missed some things so please tell me if I did. :) Thanks!

=============================================================================================
Potion:
-Changed Health Recovery from 30 to 50.
-Removed Undead Damage.
-Added Range of 3 & Height Difference of 2.

Hi-Potion:
-Removed Undead Damage.
-Added Range of 3 & Height Difference of 2.

X-Potion:
-Changed Health Recovery from 200 to 150.
-Removed Undead Damage.
-Added Range of 3 & Height Difference of 2.

Ether:
-Changed MP Recovery from 30 to 50.
-Added Range of 3 & Height Difference of 2.

Elixir:
-Added Range of 3 & Height Difference of 2.

Phoenix Down:
-Removed All Undead KO Abilities.
-Reduced Damage from 80 to 0.
-Added Range of 3 & Height Difference of 2.

Echo Grass:
-Added Range of 3 & Height Difference of 2.

Maiden's Kiss:
-Nothing(Range is the same due to the character being charmed and not able to drink potion by himself thus you having to get close and force feeding him the potion.)

Gold Needle:
-Nothing(Range is the same due to the character being petrified and not able to use a Needle by himself thus you having to get close and using it on him yourself.)

Holy Water:(The Bane of the Undead, Replacement for Potions and Phoenix Down)
-Changed Damage from 20 to 100 to Undead.
-Added MP Damage equal to 0.25 of 100 to Undead.
-Added a Chance to Immobilize the next turn to Undead.
-Added Holy Element.
-Added Range of 3 & Height Difference of 2.

Anidote:
-Added Range of 3 & Height Difference of 2.

Eyedrops:
-Nothing(Range is the same due to the character being blind and not being able to catch the vial and breaking, its either that or lowering Chances all around which makes no sense to me.)

Bandage:
-Added Range of 3 & Height Difference of 2.

Remedy:
-Added Range of 3 & Height Difference of 2.

Hankerchief:
-Added Range of 3 & Height Difference of 2.

=============================================================================================
A-Mirror Items(Ranger):

Mirror Potion:
-Added a Mana Cost of 12.(So its not spammed)
-Changed Damage from 30 to 25 to Non-Undead.(Due to Item Lore)
-Removed all Undead Healing Abilities.
-Added Range of 4 & Height Difference of 3.

Mirror Hi-Potion:
-Added Mana Cost of 14.(So its not spammed)
-Changed Damage from 100 to 50 to Non-Undead.(Due to Item Lore)
-Removed all Undead Healing Abilities.
-Added Range of 4 & Height Difference of 3.

Mirror X-Potion:
-Added Mana Cost of 18.(So its not spammed)
-Changed Damage from 200 to 100 to Non-Undead.(Due to Item Lore)
-Removed all Undead Healing Abilities.
-Added Range of 4 & Height Difference of 3.

Mirror Ether:
-Added Mana Cost of 12.(So its not spammed)
-Changed MP Damage from 30 to 25.(Due to Item Lore)
-Added Range of 4 & Height Difference of 3.

Mirror Elixir:
-Added Mana Cost of 18.(So its not spammed)
-Changed HP/MP Damage to take %50 of HP/MP.
-Added Range of 4 & Height Difference of 3.

Mirror Down:
-Added Mana Cost of 18.(So its not spammed)
-Changed KO to Doom to Non-Undead.
-Added Range of 4 & Height Difference of 3.

Mirror Echo:
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 4 & Height Difference of 3.

Mirror Kiss:
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 4 & Height Difference of 3.

Mirror Needle:
-Added Mana Cost of 12.(So its not spammed)

Mirror Water:
-Added Mana Cost of 12.(So its not spammed)
-Changed Fixed Damage from 20 to 50.(Due to Item Lore)
-Added Undead MP Recovery 0.25 the Fixed Damage.
-Added Dark Element.
-Added Range of 4 & Height Difference of 3.

Mirror Antidote:
-Added Range of 4 & Height Difference of 3.

Mirror Drops:
-Added Mana Cost of 12.(So its not spammed)

Mirror Bandage:
-Added Mana Cost of 12.(So its not spammed)

Mirror Remedy:
-Added Mana Cost of 14.(So its not spammed)
-Changed all Debuffs to Random Debuffs.
-Added Range of 4 & Height Difference of 3.

Mirror Kerchief:
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 4 & Height Difference of 3.(Throw that Oily Towel!!!)

Mirror Rust:
-Added Mana Cost of 12.(So its not spammed)
-Added Height Difference of 3.

Mirror Crystal:
-Added Mana Cost of 18.(So its not spammed)

Mirror Grimoire:
-Added Mana Cost of 18.(So its not spammed)

Mirror Matter:
-Added Mana Cost of 18.(So its not spammed)

=============================================================================================
A-Soldier:

First Aid:(This is a good one)
-Raised the Mana Cost to 10.
-Changed Health Recovery from 6 to 10 plus 0.25 the Target's Max HP With 0.5 Hit Chance.(This way its actually useful but not broken)
-Added MP Recovery of 0.25 of the Target's Damage With 0.5 Hit Chance.
-Added a 0.25 Chance to gain a Random Buff.(For Fun xD)
-Added Range of 2 & Height Difference of 1.

Rend Power:
-Added Fixed Damage of 20.
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 2 & Height Difference of 1.

Rend Magick:
-Added Fixed Damage of 20.
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 2 & Height Difference of 1.

Rend MP:
-Added Fixed Damage of 20.
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 2 & Height Difference of 1.

Rend Speed:
-Added Fixed Damage of 20.
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 2 & Height Difference of 1.

Mug Gil:
-Added Mana Cost of 12.(So its not spammed)
-Added Fixed Damage of 25.
-Gil Stolen is twice as much now.(now worth it imo)
-Chance to cause Berserk on enemy.(Hey if My gil is stolen I would get pissed, I gave it 0.5 Chance to happen... Maybe he didn't notice until after the battle?)

Provoke:
-Added Mana Cost of 12.(So its not spammed)
-Added Range of 2 & Height Difference of 1, With an Black Magic Sized AOE.
-Chance to Cause Confuse.

=============================================================================================

I will eventually learn how to change Job Names, Job Descriptions and Abilities, I know I can't simply add anything I want to the ROM just replace what already exists, but eventually I will learn all of this and pass it on here make a little guide too if I ever finish this.
I'm still a noob after all but I love this freaking game and I will learn if it kills me.

I'll be updating this log almost daily and I could also attach a UPS Patch along with each change so you guys can test it, if nobody is interested I'll keep posting them anyways for myself and for future Modders. Thaaanks! :)
"00110101 00110100 00110110 00111000 00110110 00110101 00101101 00110111 00110100 00110111 00110010 00110111 00110101 00110110 00110101 00101101 00110111 00110011 00110110 00111001 00110110 00110111 00110110 01100101 00101101 00110110 01100110 00110110 00110110 00101101 00110110 00111001 00110110 01100101 00110111 00110100 00110110 00110101 00110110 01100011 00110110 01100011 00110110 00111001 00110110 00110111 00110110 00110101 00110110 01100101 00110110 00110011 00110110 00110101 00101101 00110110 00111001 00110111 00110011 00101101 00110110 01100101 00110110 01100110 00110111 00110100 00001001 00110110 01100010 00110110 01100101 00110110 01100110 00110111 00110111 00110110 01100011 00110110 00110101 00110110 00110100 00110110 00110111 00110110 00110101 00101101 00110110 00111001 00110110 01100100 00110110 00110001 00110110 00110111 00110110 00111001 00110110 01100101 00110110 00110001 00110111 00110100 00110110 00111001 00110110 01100110 00110110 01100101"

Madeen

I wish you good luck on your moddings :)

Always good to see more people interested in it, especially for TA2.

Looking forward to see your first "hack" finished!

Agentlovac

UPDATE:I have updated and added a Gold Finger table Eternal so kindly gave me yesterday for ease of navigation, this is just to have it here in case anyone is interested in taking a look.
For the noobs like me, Gold Finger is a Hex editor mainly for ROMS and it uses ".tbl" files that replace the hex digits inside a ROM with actual letters.

Also here is what I've done today:

-Continued October 13, 2015, 10:56:22 AM


Esuna:
-Added Water Element.
-Changed Mana cost from 8 to 12.
-Changed Range to 5 & height difference to 3.

Raise:
-Changed Mana cost from 8 to 12.
-Changed Range to 4 & height difference to 2.

Arise:
-Changed Mana cost from 20 to 24.
-Changed Range to 4 & height difference to 2.

Reraise:
-Changed Mana cost from 20 to 24.
-Changed Range to 4 & height difference to 2.

Refresh:
-Added Water Element.
-Changed Mana cost from 14 to 16.
-Changed Range to 4 & height difference to 2.

=======================================================================================================================
A-Black Mage:

Fire:
-Added Confuse Effect with a 0.25x Normal Chance.
-Changed Damage from 20 to 30.
-Changed Mana cost from 8 to 10.(The reason for this lower mana cost is because of the beginning tutorial, the part in which the mage has to use fire and it can't cost more than 10 otherwise its not possible to proceed, also its like his basic attack)
-Changed Range to 5 & height difference to 3.

Fira:
-Added Confuse Effect with a 0.5x Normal Chance.
-Changed Damage from 40 to 60.
-Changed Range to 6 & height difference to 3.

Firaga:
-Added Confuse Effect with a 1x Normal Chance.
-Changed Damage from 40 to 50.
-Changed Range to 6 & height difference to 4.

Thunder:
-Added Blind Effect with a 0.25x Normal Chance.
-Changed Targeting Radius to 1 tile.(its a precision tool mostly to finish off enemies)
-Changed Damage from 20 to 15.
-Changed Range to 6 & height difference to 4.

Thundara:
-Added Blind Effect with a 0.5x Normal Chance.
-Changed Targeting Radius to 1 tile.(its a precision tool mostly to finish off enemies)
-Changed Damage from 40 to 30.
-Changed Range to 7 & height difference to 5.

Thundaga
-Added Blind Effect with a 1x Normal Chance.
-Changed Targeting Radius to Hit All Enemies.
-Changed Damage from 60 to 40.

Blizzard:
-Added Slow Effect with a 0.25x Normal Chance.
-Changed Damage from 20 to 60.
-Changed Range to 3 & height difference to 1.

Blizzara:
-Added Slow Effect with a 0.5x Normal Chance.
-Changed Damage from 40 to 120.
-Changed Range to 4 & height difference to 2.

Blizzaga:
-Added Slow Effect with a 1x Normal Chance.
-Changed Damage from 60 to 160.
-Changed Range to 5 & height difference to 3.
=======================================================================================================================

On top of setting up Gold Finger, and making sure everything works(testing). I will continue today to change each job one by one and test them individually, when I finish the first module I will upload Spells & Potions HERE on this same post at the very top.

EDIT: I'm going to Scrap the Thief and make a new Job Class with him I think a Necro Styled Mage or some sort of Speed Mage, or a Rogue with Bows and Knives on top of Camouflage and Evasiveness, Speed & Accuracy Buffs based on kills or something along those lines. Then what would be the point of a Ninja? uuugh ok ok... well the Archer and the Thief are two parts of a single Job... The Ninja, so I don't know if anyone can give me some ideas I would really appreciate it. xD

RE-EDIT: I made the Rogue:
http://imgur.com/a/9d5K3
Its just an idea for now, most of the abilities need work, I need some help if anyone is willing to help me with how to change animations, I have been able to do everything so far, except that, and I can't find any information regarding this...

All I need is to assign the "Dagger Toss" animation to "Skewer" and the "Camouflage" one to  "Subterfuge" on top of assigning "Backstab", "Venomblade" & "Execute" Dagger animations instead of the regular "Steal" Swipe.
"00110101 00110100 00110110 00111000 00110110 00110101 00101101 00110111 00110100 00110111 00110010 00110111 00110101 00110110 00110101 00101101 00110111 00110011 00110110 00111001 00110110 00110111 00110110 01100101 00101101 00110110 01100110 00110110 00110110 00101101 00110110 00111001 00110110 01100101 00110111 00110100 00110110 00110101 00110110 01100011 00110110 01100011 00110110 00111001 00110110 00110111 00110110 00110101 00110110 01100101 00110110 00110011 00110110 00110101 00101101 00110110 00111001 00110111 00110011 00101101 00110110 01100101 00110110 01100110 00110111 00110100 00001001 00110110 01100010 00110110 01100101 00110110 01100110 00110111 00110111 00110110 01100011 00110110 00110101 00110110 00110100 00110110 00110111 00110110 00110101 00101101 00110110 00111001 00110110 01100100 00110110 00110001 00110110 00110111 00110110 00111001 00110110 01100101 00110110 00110001 00110111 00110100 00110110 00111001 00110110 01100110 00110110 01100101"

FrozenDragon150

Your Rogue looks pretty cool :D

If you want to differentiate the Rogue from the Ninja you might want to make the former more focused on stealth and theft and the latter more offensive with both dual wielding attacks and magick veils.