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It's on 1.31 as of last update.
It's on 1.31 as of last update.
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Quote from: Jumza on May 09, 2015, 08:12:39 am
I get stomped, but then saved by some surprise conversation. I lost a few monsters in this fight but I caught new ones after, so it works out. I imagine that in battle gauntlets I'll want to fill up my formation screen so that I can go through with a full party and not have to worry about monsters crystalizing.
Quote from: Jumza on May 02, 2015, 05:37:24 pm
I've decided that in my downtime I'll be doing this. I don't want there to be too many parts to it though (because that takes way more effort), so I'll be going through it in large parts (like this 1 hour one).
Pretty good so far! I'm looking forward to expanding the variety of the monsters I have though, I want more choices!
I tried to change the resolution on the video to make it better quality, but I ended up with black bars on either side. Next part I'll continue to mess with it.
Also I believe that you've changed Delita and Algus' starting jobs to something other than their own, because they have access to duplicate skillsets for their base jobs (as you can see in the video at some point).
EDIT:
Camtasia borked and I lost my Dorter footage. Which sucks because it was very frustrating and it's kind of amusing to watch me start over 3 or 4 times. Eventually I caught a new chocobo and did the battle (though Jo Mama ended up crystalizing, so he was short lived and never got to be seen in a video :/).
Quote from: Eternal on May 04, 2015, 05:05:05 pm
I started playing this and it's really fun so far! Some things I've noticed. Thus far I just started Chapter II.
CHAPTER I NOTES:
-Agrias' Holy Knight job name doesn't display in the menu.
-Pisco Demons and Juravises seem pretty OP.
-Pisco Demons don't have updated formation sprites.
-Aqua Rake's description is retained from Vanilla except for Range/Vert/Etc.
-Tentacle should probably be flagged as Direct.
-Goblins seem rather useless.
-Eye Gouge's description neglects to mention that it also inflicts Confuse/Immobilize/Etc.
-Defensive tactics don't really seem to be emphasized- everything feels like one giant damage race.
-Your battles are waaaaay too Time Bomb heavy.
-Algus being vulnerable to Poison = yay~
EDIT: You may want to switch Holy Sword's statuses back to Separate or Random, I forget which it was. Holy Sword, with a status set as All or Nothing, will ALWAYS make that proc land, meaning Split Punch's Death will always proc.
Quote from: Elric on November 04, 2014, 06:51:26 pm
My above note was directed specifically at Raven, all you would do is rename them to the correct name based on the event and put it in the same EVSP folder that contains the events, overwriting the one currently in the folder with this one, which will fix the issues in the versions of these events current used in EVSP. So yes if you are editing the FFTComplete events (for some ungodly reason) you would put them in that folder, or the normal events folder if you were just editing vanilla events.
Also, just another note for Raven
RAVEN, I think in the desert fight against Balk, the battle event needs to be fixed as well, IIRC
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